Few ideas coming from me being lazy =P
Opening the Bills/Storage settings through double click
This mainly because I still keep trying to do this after days worth of playing
and it never works =P
I find myself trying to double click the storage zones and cook stoves multiple times before I realize I have to go click on that button on the down left corner =P
I don't know why I keep doing that
Growing zones showing all the options for different plants to grow
as you place the zone down!
This is just me with planting the flowers one by one
so it would be lovely to be able to pick what you want to grow as you put the thing down
rather than having to click the zone again and then selecting what you want to grow
Auto-pause during alerts
I think this was suggested already but it was from last year or so
so I thought I'd just write it down with all the others =P
Anyhow! an option for the game to automatically pause
when you get red / yellow / blue alert messages
you could ofcourse choose individually which alerts get paused
you don't really need the game to pause on yellow and blue ones but
options are nice!
it's just when you're playing on max speed and get that immediate attack and only notice it when the pirate band waltzes across your screen
and at that point it's really really late to start ordering people to take defensive positions =P
Rewiring objects!
Don't you just hate it how your lamp links itself on that single door that isn't connected to the power grid?
=P
so I'd like you to be able to either reconnect where the object draws power from
or have a tool to remove the internal wiring from walls / doors if you want
and ofcourse place them back in
OR just have the object search for other power sources to link to automatically if it can't get power from the current one
Prioritizing fields
so you can prioritize your mr james the cropmaster to plant the potatoes first before going water the flowers and put down trees
Conditional Bills
Like 'hunt until X amount of meat in stockpile' (note not corpses but meat)
or 'Make X amount of meals only if the stockpile goes under X'
and like 'harvest until storage zone is full'
Power shown with the resources
seeing the power generation up there with the other resources
would help with the planning alot, cause I can't really do the math
I have very slow mind for that =P
ofcourse you can pretty much see it from clicking the batteries
but still. Having it visible at all times is preferred, atleast for me
Roof zone
I always have the need to create rooves (?) for sunlamps and other outdoor electrical gadgets
but currently you have to create entire room to get the roof spawn
so I'd like a zone to spawn roof if there's adequate support for it
like just build 4 corners
ofcourse you'd have to do something about it so you can't just drop endless amounts of roofs on raiders =P
but I still have the constant need for making the rain shelters for whatever reason
and it's not really ideal of building huge room and then deconstructing all the walls after
I can't really tell if I had anything else =P
I'm not sure how useful some of these are
but atleast for myself personally they'd be really really useful additions!
/Selfish
And apologies if you can't make any sense of anything I just wrote
My grammar can be really fun at times
Your list is giving me the micromanagement wood I've always wanted. I mean, I like to micromanage wood. I love this list.
=Option to hide resources or pick and choose which ones will appear.
I've got a list from top to bottom but only care about wood and metal.
=Also More items from Ships, they are trading ships and should have 10x the supplies I buy them out each time.
And you should punch in a number of how many items you want to buy. I know it takes a while to haul each item but it's not that fun to wait.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Few ideas coming from me being lazy =P
I wouldn't call it laziness, but efficiency. A more intuitive interface leads to more player efficiency and concentrating on the game.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Opening the Bills/Storage settings through double click
This mainly because I still keep trying to do this after days worth of playing
and it never works =P
I find myself trying to double click the storage zones and cook stoves multiple times before I realize I have to go click on that button on the down left corner =P
I don't know why I keep doing that
Clicking the button doesn't really bother me, though I wish it were bigger since it's the only one. I'd agree with this, but clicking multiple times is also a way to select multiple objects in the same space. This could lead to some problems.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Growing zones showing all the options for different plants to grow
as you place the zone down!
This is just me with planting the flowers one by one
so it would be lovely to be able to pick what you want to grow as you put the thing down
rather than having to click the zone again and then selecting what you want to grow
Your use-case is probably one that hadn't been considered since larger fields were probably what was envisioned. I'm indifferent on this one since I only make fields. Not sure how the current interface would support choosing that ahead of time.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Auto-pause during alerts
I think this was suggested already but it was from last year or so
so I thought I'd just write it down with all the others =P
Anyhow! an option for the game to automatically pause
when you get red / yellow / blue alert messages
you could ofcourse choose individually which alerts get paused
you don't really need the game to pause on yellow and blue ones but
options are nice!
it's just when you're playing on max speed and get that immediate attack and only notice it when the pirate band waltzes across your screen
and at that point it's really really late to start ordering people to take defensive positions =P
Agree that options are nice. I'd personally prefer the game to just go down to regular speed, since I'd fine the pausing annoying. Hence options keep everyone happy. Your full-game speed scenario with a message that you're under attack is quite valid, and
something should be done eventually.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Rewiring objects!
Don't you just hate it how your lamp links itself on that single door that isn't connected to the power grid?
=P
so I'd like you to be able to either reconnect where the object draws power from
or have a tool to remove the internal wiring from walls / doors if you want
and ofcourse place them back in
OR just have the object search for other power sources to link to automatically if it can't get power from the current one
I'd say this is coming in the near future with a switch power grid type button on applicable objects. Mantis Artifact ID 15 (http://ludeon.com/mantis/view.php?id=15) was recently updated.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Prioritizing fields
so you can prioritize your mr james the cropmaster to plant the potatoes first before going water the flowers and put down trees
This would be nice. Although we a few experienced planters, they'll power through everything in short time anyway.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Conditional Bills
Like 'hunt until X amount of meat in stockpile' (note not corpses but meat)
or 'Make X amount of meals only if the stockpile goes under X'
and like 'harvest until storage zone is full'
More options are definitely necessary in this area, but the current system is rather robust. By biggest issue is meals. I want to tell the cook to always have 8 meals
of any type available, further specifying the priority of meal types which are really based upon cook skill and ingredient availability. You can achieve the priority aspect right now, but the meal count is specific to the meal type. Without micromanaging the bills, you'll wind up with 8 of each meal when I really just want 8 total.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Power shown with the resources
seeing the power generation up there with the other resources
would help with the planning alot, cause I can't really do the math
I have very slow mind for that =P
ofcourse you can pretty much see it from clicking the batteries
but still. Having it visible at all times is preferred, atleast for me
I'm a firm believer that the user interface of games like this should show all the pertinent data before being placed. Nothing should surprise you once the object is built. I'd also like to see some additional information exposed as well. For instance, the royal bed is better, but how specifically? The relevant stats should be visibile to the player so they can weigh the resource cost with the advantages.
Quote from: Shinzy on July 10, 2014, 09:34:26 AM
Roof zone
I always have the need to create rooves (?) for sunlamps and other outdoor electrical gadgets
but currently you have to create entire room to get the roof spawn
so I'd like a zone to spawn roof if there's adequate support for it
like just build 4 corners
ofcourse you'd have to do something about it so you can't just drop endless amounts of roofs on raiders =P
but I still have the constant need for making the rain shelters for whatever reason
and it's not really ideal of building huge room and then deconstructing all the walls after
Agreed. Only thing you can do right now is make this area in question part of a much large room. You'll probably need some sections of all to act as supports.
Ohh right the spaceships, that's also one thing bugging me trying to sell thousands of potatoes or buying hundreds of metal with that 'drag to buy' thing takes really, really long
it's kinda satisfying in a way but.. I'm just really really.. efficient =P
AlphaBeta your post was very pleasant read! aside from noticing how much '=P's I use /ashamed
you have very good points there
but with the growing zones, I don't know how difficult would say a popup window
with all the options appear immediately after the zone is placed?
and maybe instead of double clicking on the objects, would be useful if it automatically opens the bills / Grow / storage window when the zone is selected
then I don't know if you'd really need to do anything about the growing zones either
I'm just not big fan of the clicking and then clicking again elsewhere to open something =P
July 11th's Changlog brings us this bit:
Added a button to force a power-using applicance to connect to a different powernet, for situations where an applicate has connected to a pillar or something but has other power nearby.
So that'll fix the Rewiring Objects thing you mentioned.