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RimWorld => Mods => Releases => Topic started by: nukafrog on December 04, 2018, 07:00:02 AM

Title: [1.0]New Ratkin race mod
Post by: nukafrog on December 04, 2018, 07:00:02 AM
(https://github.com/solaris0115/NewRatkin/blob/master/About/preview.png?raw=true)
(https://github.com/solaris0115/NewRatkin/blob/master/About/home.jpg?raw=true)(https://github.com/solaris0115/NewRatkin/blob/master/About/faction.jpg?raw=true)(https://github.com/solaris0115/NewRatkin/blob/master/About/battle.jpg?raw=true)

New Ratkin Race mod
This mod improves of older versions and adds new content.
Unfortunately, it is not compatible with old version.
Please start with a new game.

What is the Ratkin
Ratkin is a human-like species with genes in mice, a small, agile but little weak race.
There are advantages to mining and agriculture, but they are a bit disadvantageous to fighting.
But as they go through the research, can overcome the disadvantages by fighting.

+ More fast Mining speed
+ Bonus on Agricultural
+ Bonus to Toxic Sensitivity and Immunity gain speed
+ Temperature registance slightly high.

- Penalty for aiming Speed and PainShock limits little lower than human
- Carrying Capacity little low and little bit fast hunger
- Disadvantage of Social impact

What is different from the old version?

- Rebalance race stat and equipment
- Add new clothes and weapons
- Add fuctional and race characteristics.
- Add race research
- Add a variety of different jobs and fashions.
- Add BackStory

Ratkin weapons have the following characteristics.
+ Higher penetration
- Lower Damage and little Short Range

Ratkin's equipment consists of a total of 3 tires.
And from 2 tires, it adds a professional effect.

Ratkin Kingdom
The new faction, will be more merciful.
They will always be friendly unless you do something bad.

Storyteller Rotty Milden
Rotty Milden, based on random, is a little more benevolent storyteller than RandyRandom.

- Increases the frequency of minor accidents
- Reduces the frequency of major accidents.
- Mitigated the destruction of events by overlapping events with complete randomness.

Steam: https://steamcommunity.com/sharedfiles/itemedittext/?id=1578693166 (https://steamcommunity.com/sharedfiles/itemedittext/?id=1578693166)
DRM:https://github.com/solaris0115/NewRatkin/releases (https://github.com/solaris0115/NewRatkin/releases)



(https://github.com/solaris0115/NewRatkin/blob/master/About/all.jpg?raw=true)
Title: Re: [1.0]New Ratkin race mod
Post by: Canute on December 04, 2018, 08:24:18 AM
Does they are the natural enemies of Orassan (cat like race ) ?? :-)
Title: Re: [1.0]New Ratkin race mod
Post by: nachtfalter on January 12, 2019, 03:43:16 PM
oh my gosh so cewt *-*
I hope this will work with my mod line up, which actually includes orassan too, making it even more hilarious.
Title: Re: [1.0]New Ratkin race mod
Post by: RiseKnight on March 20, 2019, 12:02:40 AM
dawwww these frickin cute race
anyway to get them in non ratkin colony?
Title: Re: [1.0]New Ratkin race mod
Post by: DiamondBorne on March 20, 2019, 08:06:26 AM
I want a version with non-anime eyes. Or atleast looks like those in Oni mod. It goes well with vanilla Rimworld style.
Title: Re: [1.0]New Ratkin race mod
Post by: CrazyMalk on April 14, 2019, 06:50:23 PM
+1 for non-anime eyes. And also no anime-like clothing, if that's not asking for too much
Title: Re: [1.0]New Ratkin race mod
Post by: Smexy_Vampire on April 14, 2019, 11:16:48 PM
Quote from: DiamondBorne on March 20, 2019, 08:06:26 AM
I want a version with non-anime eyes. Or atleast looks like those in Oni mod. It goes well with vanilla Rimworld style.
steam workshop has 3 vertions of this mod and some extra faces addons
Title: Re: [1.0]New Ratkin race mod
Post by: OctagonalSquare on May 17, 2019, 05:52:08 PM
The English translations of the backstories were bugging me so I took the liberty of rewriting them. I did change a few details to fit personal preference, but for the most part they're the same, just better grammatically. All the stat changes are the same as well; I just edited the BackstoryDef.xml file. Just replace the file in the Languages\English\DefInjected\AlienRace.BackstoryDef folder of the mod.

[attachment deleted due to age]
Title: Re: [1.0]New Ratkin race mod
Post by: Kyna Tiona on June 04, 2019, 05:07:46 PM
This mod is great. A cute race, cute clothes, and a Storyteller that suits my interests better?  ;D

What are the odds of getting Combat Extended compatibility? I kinda clumsily reverse-engineered Orassans' CE patch to make Ratkins work, but I had to disable all the wonderfully drawn weapons, which made me sad...