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RimWorld => General Discussion => Topic started by: johnyoga on December 30, 2018, 10:53:36 AM

Title: Repair Ratty/Tattered Clothes, Hats, Etc. - Be Able to Pinpoint What to Repair
Post by: johnyoga on December 30, 2018, 10:53:36 AM
Hello Folks,

Please refer to the attachment.

My folks LOVE those hats, skulls, etc., and they will go right back to them and put them on if I unrestrict them. Poor guys, I know they want to wear them, but they do complain they are ratty/tattered.

1. Is there a way/a mod to pinpoint what clothes/face gear/adornments to repair?

2. And, in any case, I probably don't have the right mod or setting to even repair hats/masks/adornments; do you have any ideas?


Trying to keep my Peeps happy,


Regards & Thanks,


Marc


[attachment deleted due to age]
Title: Re: Repair Ratty/Tattered Clothes, Hats, Etc. - Be Able to Pinpoint What to Repair
Post by: Canute on December 30, 2018, 11:06:53 AM
Do you know
Mend And Recycle ?
https://ludeon.com/forums/index.php?topic=22894.0
Normaly you can repair anykind of weapon or appareal with that mod.
Title: Re: Repair Ratty/Tattered Clothes, Hats, Etc. - Be Able to Pinpoint What to Repair
Post by: johnyoga on December 30, 2018, 11:46:48 AM
Hello Canute,

Thanks for responding. Yes, I have that mod...I have now unchecked "requires fuel" and "requires power", along with forcing the Colonist.

I see now that when I force a Colonist to Mend, they will. Even with Craft and Tailor set to 1, nothing set to this level to the left on the work tab.
And, I see that the game still calls these repaired materials as "Poor", even though they are at 100% and take away the tattered/ragged debuff.
You can't pinpoint what to repair (a singular piece pointed to, for instance), which I wish the game/mod could do.
I need to be more observant to see if an item gets repaired if restricted (red x). Because, right now, it's a race against time if I unrestrict a tattered item that the Colonist wants to wear vs getting it mended, when the piece is unrestricted.

Thanks,

Marc


Title: Re: Repair Ratty/Tattered Clothes, Hats, Etc. - Be Able to Pinpoint What to Repair
Post by: Canute on December 30, 2018, 01:35:37 PM
The bill will take the closest item first.
So when you drop next to the bench and force then the pawn to repair it, he will repair these.

But mosttimes i create a stockpile next to the workbench for Weapons/appareal 0-99% Good+

And the clothing policy for the pawn are to use 80%+ appareals.
Title: Re: Repair Ratty/Tattered Clothes, Hats, Etc. - Be Able to Pinpoint What to Repair
Post by: johnyoga on December 30, 2018, 03:00:46 PM
Words of wisdom, Canute.

This is great!

Thank you for your quick and helpful responses.

Regards,

Marc