I've tried to make my own race mod, i started by stripping down the Callistan race mod for a base and following the Alien Framework's provided tutorial, but whenever i try to play a new game with my mod enabled the planet won't load.
Could someone help me figure out what i'm missing or what i've done wrong?
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You'll get better answers if you're more specific than "won't load." E.g., logs?
apologies. i have no excuse as to not include it, i should have remembered that posting logs is standard procedure.
https://pastebin.com/HZnsDeZU
Your first major error ("exception") in your log file is here:
Exception reading Bodies_Peglaci.xml as XML: System.Xml.XmlException: 'li' is expected Line 600, position 18.
That probably keeps the entire race from being loaded, so pawns are failing to be generated. I even tells you line number, position, etc - v helpful!
--LWM
i've fixed both 'li' errors, but now i'm not sure what to do next https://pastebin.com/8GpzSPY0
What you do next is make sure your XML is very nicely arranged in a text file with lots of whitespace:
<parts>
<li>
<def>Ribcage</def>
<coverage>0.036</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
...etc
And then you hope that the error messages you get are a little more specific and you can find out what's wrong more easily. Whitespace and patience. Lots of patience.
Also, your XML is incorrect in (at least) one spot - if you search for "</li><parts>" in your XML, you should find it. I'm pretty sure those tags don't belong next to each other.
Good luck, and I recommend a nice strong cup of tea and a pleasant place to sit for a while.
--LWM
i managed to find all the xml code mistakes, now i need to figure out what this means. https://pastebin.com/KF7PQRWU
i've been able to thin it down this far on my own, though i can't figure out how to solve the rest. https://pastebin.com/uJE5Q28T
i've included the updated files if that help
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Your first error there, the could not resolve cross reference? I ran into that when I had the wrong <defName> that I was trying to reference. Or maybe it needed <thingDef .... Name="<needed name>">? But I think it was a mistaken defName. Make sure whatever is supposed to be the def for "Peglaci" - not the race? is correct.
--LWM
so what you are saying is that these def names are wrong and should be something else? Or am i misinterpreting?
-----------------------------------------------------------------------
<Defs>
<AlienRace.ThingDef_AlienRace ParentName="BasePawn">
<defName>Alien_Peglaci</defName>
<label>Peglaci</label>
<description>A baseline Peglaci, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Peglaci planets. A resilient, cold-dwelling omnivorous race that see themselves as the peasekeepers of the galaxy.</description>
-------------------------------------------------------------------------
<PawnKindDef Abstract="True" Name="BasePlayerPawnKind">
<race>Peglaci</race>
<combatPower>40</combatPower>
<isFighter>true</isFighter>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<forceNormalGearQuality>true</forceNormalGearQuality>
</PawnKindDef>
<PawnKindDef ParentName="BasePlayerPawnKind">
<defName>Alien_Peglaci</defName>
<label>Peglaci</label>
<defaultFactionType>PlayerColony</defaultFactionType>
------------------------------------------------------------------------
<Defs>
<BodyDef>
<defName>Alien_Peglaci</defName>
<label>Peglaci</label>
<corePart>
<def>Torso</def>
<height>Middle</height>
<depth>Outside</depth>
<groups>
<li>Torso</li>
</groups>
QuoteCould not resolve cross-reference: No Verse.ThingDef named Peglaci found to give to Verse.PawnKindDef Peglaci
The <race> tag in the PawnKindDef should point to a ThingDef. The error means RimWorld can't find a ThingDef with the Peglaci defName, which is right: You've named it Alien_Peglaci.
Your inclusion of the "BasePlayerPawnKind" will also cause a lot of compatibility errors: you're effectively changing all the BasePlayerPawnKind for all mods loaded after your mod. Rename it to something original.
i've managed to reduce the amount of errors down to these five, if i could figure out what they mean i think i can finally get my mod into a working state.
https://pastebin.com/RsdWdCfC
edit, if it helps here's the updated files below
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