Suggestion: Currently all upgrades are available for research regardless the background
of the researcher. I think it would be more interesting if some upgrades were only available for
certain factions, reflecting the technology level of their civilization.
Discussion: The players would be constrained to certain technology in early and mid game which
will depend on the background of the colonists. The addition of a scientist from a different civilization
would unlock some researchable technology. Hence the players are forced to adapt and come up
with new strategies each game.
This idea is slightly incompatible with the new ship building feature.
It wouldn't make sense if a tribal researcher could invent the fusion reactor. Hence winning a game
would require at least one high-tech colonist capable of research. Is this reasonable? Also, for this to be
balanced it may require some work with the existing upgrades and perhaps the addition of new ones.
To expand on the idea, the technology you start with could be depending on the background of the
colonists capable of construction.
everything must be simple and unified.
such limit will force player to reroll starting colonists in order to get backgrounds he want and nothing more.
I think this would be better as a mod then as a part of the vanilla game.
It'd be interesting if you could choose gameplay modes.
Tribal - decently strong colonists, good growers/hunters, poor tech
Raider - better chance for runner/tough colonists and naturally better fighters
Colony - better construction but all around jack of all trades