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RimWorld => Mods => Help => Topic started by: espk on June 30, 2019, 12:43:30 PM

Title: World wont generate
Post by: espk on June 30, 2019, 12:43:30 PM
Hey guys!

Can anyone help me?
Got some new mods and now the game won't generate a new world when starting a new colony.

the log file i got: https://gist.github.com/4b81bb7e02b0554d36afaac986772d03

Ty a lot!
Title: Re: World wont generate
Post by: K on June 30, 2019, 01:25:06 PM
There's a lot of bad things going on when you're loading, but that somewhat expected running with so many mods.

I can tell you that at least one issue you have is that you're loading CyberNet before GlitterNet (I'm the author of both). Make sure that you load GlitterNet first and that will remove at least some of the errors.
Title: Re: World wont generate
Post by: espk on June 30, 2019, 01:39:37 PM
Quote from: K on June 30, 2019, 01:25:06 PM
There's a lot of bad things going on when you're loading, but that somewhat expected running with so many mods.

I can tell you that at least one issue you have is that you're loading CyberNet before GlitterNet (I'm the author of both). Make sure that you load GlitterNet first and that will remove at least some of the errors.

When i put them on right order, it gets even worse. I'm trying to figure out why for the last hour and have absolute no clue about why.
Just went to the old trial/error to see if i can find a way to run..
Even tried those "auto sorter" mods we can find here on the forums...
ty for the help
Title: Re: World wont generate
Post by: Canute on June 30, 2019, 04:20:44 PM
Try out the Mod sorting tool.
https://ludeon.com/forums/index.php?topic=48518.0
Maybe it wasn't the only missing requirement.

Quote[More Vanilla Turrets - Turret Extensions Patch] Patch operation Verse.PatchOperationAddModExtension(*/ThingDef[defName="GunComplex" or defName="RocketComplex"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1516356320\Patches\Patch.xml
Not sure why the patch failed. Maybe it is because of the author forget a modcheck (for CE).

Alot of
QuoteCould not load reference to Verse.RecipeDef named OCD_MineDeepComponentIndustrial
You should identify the mod, all these errors got OCD. Maybe you know the mod.

Basicly after you add mod's to your modlist you should check the logwindow if error's (red text) show up. Better don't use these mod and look at the mod discussion or ask the mod author about it.