Ludeon Forums

RimWorld => General Discussion => Topic started by: morrosis on February 18, 2020, 08:43:09 PM

Title: "Medieval weapons can no longer be biocoded since it made no sense."
Post by: morrosis on February 18, 2020, 08:43:09 PM
Hi,
One issue with this, what about the sword in the stone? Or the other medieval stories of weapons  tied to single individual? So there are times it does make sense.
Title: Re: "Medieval weapons can no longer be biocoded since it made no sense."
Post by: Vintorez on February 19, 2020, 06:25:04 PM
Probably just for the vanilla lore, it wouldn't make sense for a new/vanilla player to be able to biocode a low tech weapon since magic doesn't exist in the vanilla lore.

Looking through the XMLs, it seems to just be a tag you can add to weapons, so it will be very easy for a modder to make a biocode enabled sword.