When accepting a 'royalty' quest to protect a prisoner of group of prisoners, a notification appears stating the prisoners have arrived, but they never show up on the map. After a few in-game days, I get a notification that the prisoner has died or left and the quest has failed.
https://imgur.com/a/YcM4TRH
We'll address this for sure.
Do you still have the savefile from before accepting the quest? It would help a lot.
Same problem. Can't attach file because file is too large. Here is link to Google Drive.
https://drive.google.com/file/d/1pmBQ9LUTVADiqIDZD9owCdPFVxe1DXIB/view?usp=sharing
Same error.
Here's the log: https://gist.github.com/d67be05d5be8db65daed7c9c034b6221
It looks like one of the mods is at fault:
Error while processing a quest signal: System.NullReferenceException: Object reference not set to an instance of an object
at Cities.Pawn_DropAndForbidEverything.Prefix (Verse.Pawn& __instance) [0x00007] in <52125d4193284ebbbf09571722b28baa>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<DropAndForbidEverything_Patch1>?-617159168::DropAndForbidEverything_Patch1>(Verse.Pawn,bool)
at RimWorld.Pawn_GuestTracker.SetGuestStatus (RimWorld.Faction newHost, System.Boolean prisoner) [0x00116] in <fcd99b24cbb3485baa8263b0d6197784>:0
at RimWorld.QuestPart_DropPods.Notify_QuestSignalReceived (RimWorld.Signal signal) [0x00372] in <fcd99b24cbb3485baa8263b0d6197784>:0
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x000ac] in <fcd99b24cbb3485baa8263b0d6197784>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cities namespace, perhaps RimCities?