OK guys. This afternoon I actually started colony. I have no idea what I am doing yet. I did get a team together based on what I thought would be my best survival rate. I have to make more notes now and study what my next move will be, so I saved the game for now. Thank you so much to you guys who encouraged me not to quit.
Ian
Save often. Don't be surprised, also, if you have to start over a lot of times, we all did/do go through that ;).
Just relax and pretend you have the most violent, homicidal ant farm ever.
What I have finally learned, now, is that this game is not a easy fix, an easy win. It is NOT a board game where I can pull a "james T Kirk of the starship Enterprise" and change the rules so that it suits me. I have played the board game Firefly for two years, and now I write my own game plans; have changed rules of engagement, and so on. The same applies here, with Rimworld as I understand it now. Keyword is RESEARCH. Research the character strengths and abilities. Research and experiment with everything that I can click on. That is how I developed my high level of understanding of Firefly. I have always failed miserably with with computer games because I failed to understand that one has to research and experiment, just as it is with board games.
And after you learned that, and made your first succesful steps.
After a few succesful colonies you can change the rules again and add mods to Rimworld.
That allow you to add Star Trek races at expample. But please DON'T use that mod at moment.
I just notice it myself, the mod isn't working correct.
And btw. computer games arn't for the kids only (i am 50+ too).