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RimWorld => Mods => Topic started by: Sputax on June 19, 2020, 12:17:31 PM

Title: Raid points mod
Post by: Sputax on June 19, 2020, 12:17:31 PM
Does anyone have a working 1.1 mod to alter raids? Game just spirals out of control the minute I want anything nice in my base/items.

Tried Marvs combat readiness check and Prepare for combat. Marv doesnt seem to work. Prepare crashes my game.

Alternately anyone know where the def's covering this are so maybe i can try modding it directly?

Cheers
Title: Re: Raid points mod
Post by: Canute on June 19, 2020, 12:34:06 PM
Did you try to use the workshop search and search for "raid" ?
Even when you don't have steam, there are websites to download workshop mods.
Or you can use RimPy, the offline Modmanager, the developer build from their discord channel allow you directly to download/update workshop mods.
Title: Re: Raid points mod
Post by: Sputax on June 19, 2020, 01:00:53 PM
Yeah ive searched steam workshop. Found a time based raid mod but it creates raids bigger than normal for me so no good.

Thanks for reply anyway.
Title: Re: Raid points mod
Post by: Canute on June 19, 2020, 01:05:42 PM
Could you maybe say what do you await ?
If you just want easier raids, why you don't change the storyteller difficult ?
There is a no raid storyteller, or try Phoebe the basebuilder storyteller.
Title: Re: Raid points mod
Post by: WanWhiteWolf on June 21, 2020, 07:05:16 AM
Raid strength depends on a lot of factors. Formula you can find here:
https://rimworldwiki.com/wiki/Raider

You can alter some parameters via some mods. Example: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1722803450

If you want wealth to be disabled - and time being mostly the difficulty factor:
https://steamcommunity.com/sharedfiles/filedetails/?id=1624131230


Title: Re: Raid points mod
Post by: Sputax on June 21, 2020, 02:06:50 PM
As i said above i tried both of those mods, but thanks for replying.