Ludeon Forums

RimWorld => Ideas => Topic started by: fatwilf on August 12, 2014, 05:34:28 AM

Title: 3 IDEAS Raiders/Stealth/Colony Leader
Post by: fatwilf on August 12, 2014, 05:34:28 AM


ONE -- RAIDERS ACTUALLY DOING RAIDING
I always thought the purpose of the Raiders was to some raiding and steal our stuff, not kill us.
They should break into our base and steal our Food/Silver/Metal etc...
Like y'know.... raiders
Perhaps the purpose of the siege is to break your defenses, then they assault your colony and start thieving, OR they could have some sort of weapon/battering ram to attack your walls to get through faster.

TWO --COLONY LEADER
Have a specific Colony Leader, gives people around him a morale / skill boost (much needed in the current alpha), although they might take a morale hit if he dies.

THREE -- STEALTH
Special raider units, dressed in black, they come at night - maybe they have no name-plate so they are really hard to see?
Maybe they could be THIEVES or ASSASSINS - come to steal specific things, silver, AI core etc. or come to kill the Colony Leader


thoughts?



Title: Re: 3 IDEAS Raiders/Stealth/Colony Leader
Post by: Avenger1001 on August 13, 2014, 01:32:13 PM
I like these ideas- similar to the "more mechanoids?" Post about the different "classes"
Title: Re: 3 IDEAS Raiders/Stealth/Colony Leader
Post by: The Outsider on August 13, 2014, 06:17:36 PM
I like the ideal of a leader. Maybe choose how you leader rules, such as a slave-driver, militaristic, friend to all, corrupt. That was mostly negative types but I'd love to have a person all my colonist look up to.