Ludeon Forums

RimWorld => General Discussion => Topic started by: redman3 on April 06, 2021, 06:22:31 PM

Title: How did devs manage to tile sphere with hexagons?
Post by: redman3 on April 06, 2021, 06:22:31 PM
You see, centuries ago it has been proven that you can not tile sphere with regular hexagons (at least without including 12 pentagons). However, somehow, rimworld developers managed to do it. HOW?

PS. It might be just me who never saw pentagons on rimworld map, so if there are some, i would appreciate if you show me.
Title: Re: How did devs manage to tile sphere with hexagons?
Post by: Bozobub on April 06, 2021, 11:01:20 PM
At the poles, perhaps?
Title: Re: How did devs manage to tile sphere with hexagons?
Post by: Ark on April 07, 2021, 02:37:15 AM
The A16 release announcement says: "World map is now modeled as a sphere covered with hexagons (and a few pentagons)." Tynan sounds mighty proud showing off The World in the release video.
https://ludeon.com/blog/2016/12/rimworld-alpha-16-wanderlust-released/ (https://ludeon.com/blog/2016/12/rimworld-alpha-16-wanderlust-released/)
The coordinates are in the wiki.
https://rimworldwiki.com/wiki/World_generation#Misc (https://rimworldwiki.com/wiki/World_generation#Misc)
Title: Re: How did devs manage to tile sphere with hexagons?
Post by: Psyra on April 07, 2021, 01:49:07 PM
Quote from: redman3 on April 06, 2021, 06:22:31 PM
You see, centuries ago it has been proven that you can not tile sphere with regular hexagons (at least without including 12 pentagons). However, somehow, rimworld developers managed to do it. HOW?

PS. It might be just me who never saw pentagons on rimworld map, so if there are some, i would appreciate if you show me.

If you use a mod like My Little Planet, and make the smallest size of world you can, you start to see how the pentagons layout easier. :)