So if a friendly townsman or tribesman gets incapped near my colony, my only options are to strip him, arrest him, or capture him. This will get me negative relations with his home colony.
But wait! I have empty med-beds and a doctor. I should be able to rescue the incapped townsman (who, I might add, fought valiantly in defense of the colony, even if he was only "passing by"). When they're fully healed, they go back home and you get a relations boost with the home faction.
This has been suggested many times. I think Tynan's going to make something for that eventually.
Good idea, even if it has been mentioned - I didn't really find it when searching and almost posted another one before seeing this one.
What I wanted though, was to offer the wounded to save their lives, IF they join...
well, why not just add the rescue option to the friendlies, but while they're bedridden your wardens can try to recruit them as if they're a prisoner, if you enable it, but with a bit of a buff since you saved their life?
Might require changing around a few things to make it work, but it might be doable.
Yeah but maybe, the friendly town can come and save their wounded.