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RimWorld => Mods => Topic started by: Girlinhat on September 05, 2014, 11:44:05 AM

Title: Request: Growable 'fire fields'?
Post by: Girlinhat on September 05, 2014, 11:44:05 AM
So here's the idea.  It's a plant, either with no product or a years-long mature rate.  It's planted by farmers, and is mainly useful as fuel for fire, either for burning bodies and trash or for defense.

I've also suggested before, 'growable sandbags' that would have cover, but when destroyed could be replanted, sort of like trees except they grow on every tile.
Title: Re: Request: Growable 'fire fields'?
Post by: Reaper on September 08, 2014, 05:23:23 PM
ahh would the traps mod kindling work? you build it outa wood and it gives one hell of a burn to anything ontop of it(including tribal raiders)
Title: Re: Request: Growable 'fire fields'?
Post by: Girlinhat on September 08, 2014, 06:44:00 PM
Quote from: Reaper on September 08, 2014, 05:23:23 PM
ahh would the traps mod kindling work? you build it outa wood and it gives one hell of a burn to anything ontop of it(including tribal raiders)
The problem there, is building it, which is a pain.  Since these would be burned semi-frequently, it'd make so much more sense to just have it automatically 'replanted'.
Title: Re: Request: Growable 'fire fields'?
Post by: Matthiasagreen on September 08, 2014, 06:51:41 PM
Would you be able to set it as a growing zone for trees? Just thinking of lasting things you could plant that are flammable.
Title: Re: Request: Growable 'fire fields'?
Post by: Girlinhat on September 09, 2014, 06:02:18 PM
Quote from: Matthiasagreen on September 08, 2014, 06:51:41 PM
Would you be able to set it as a growing zone for trees? Just thinking of lasting things you could plant that are flammable.
Trees don't grow on every tile, and trees block movement.  I'd need something more like potatoes, which grow on every tile and you can walk over, to make fire-cleaning easier.

I considered having soil fields, and having grass tiles 2-3 away, separated by stone floor, so the grass seeds would spread but the fire wouldn't kill the 'seeding grass'.
Title: Re: Request: Growable 'fire fields'?
Post by: Ptolisgoodguy on September 09, 2014, 08:59:54 PM
I still don't understand what this would be used for.

crematoriums can burn bodies and why would you want fire it lags the game.

if you want fire then get the more weapons mod, it has a flamethrower now.
http://ludeon.com/forums/index.php?topic=6034.0
Title: Re: Request: Growable 'fire fields'?
Post by: Girlinhat on September 09, 2014, 11:14:36 PM
It's used for burning, fire doesn't cause that much lag when used correctly, cremation takes too long to handle every single thing, and I don't want a ton of weapons clogging up everything.
Title: Re: Request: Growable 'fire fields'?
Post by: Ptolisgoodguy on September 10, 2014, 11:12:18 AM
sell weapons for profit and cremation isn't that bad, just put people on crafting duty and its handled.
Title: Re: Request: Growable 'fire fields'?
Post by: Reaper on September 11, 2014, 02:28:45 PM
you can just grow flowers I think they burn.
Title: Re: Request: Growable 'fire fields'?
Post by: Nematrec on September 12, 2014, 02:50:01 PM
Poverty grass can burn and sends out seeds on the wind. Just put some fertility pumps where you want it to grow if it isn't already soil and have an area area of soil surrounded with concrete so that you always have some around to start growing again.