Ludeon Forums

RimWorld => Mods => Help => Topic started by: Joski on September 12, 2014, 12:15:07 AM

Title: Total conversion.
Post by: Joski on September 12, 2014, 12:15:07 AM
Hi all !
I am wondering if it's possible to do a total conversion of the game, so tout mod the  coré gameplay ?

Thanks !
Title: Re: Total conversion.
Post by: RawCode on September 12, 2014, 03:06:27 AM
yet is possible.
Title: Re: Total conversion.
Post by: Joski on September 12, 2014, 08:47:43 AM
Ok, so I can change the initialization of the game, for example the colonists are already on the planet, with some constructions ?
Any docs on this ?

For example if I want to spawn more colonists at game start ?
Title: Re: Total conversion.
Post by: RawCode on September 12, 2014, 11:21:50 AM
detect game started
remove things you don't want
add thing you want

there is no docs yet, you have nice chance to write one.
Title: Re: Total conversion.
Post by: Joski on September 15, 2014, 07:45:36 PM
Thought it was the help forum, a place where you are supposed to help or give advices. Here it's like if I asked for the color of a horse and you answered 44 years old.
But thanks !

...
Title: Re: Total conversion.
Post by: RawCode on September 15, 2014, 07:54:41 PM
i told you exactly how to do thing you asked...
learn 2 read
Title: Re: Total conversion.
Post by: Joski on September 15, 2014, 08:22:45 PM
Read my post, it's a newbie answer, I know C#, I know Unity, but I've no idea of how to start, and as you said there is no documentation. So if you don't know how to do, just don't answer my posts :)
Title: Re: Total conversion.
Post by: RawCode on September 16, 2014, 02:14:49 AM
QuoteI know Unity
ah oh, then my answer is:
MonoBehaviour

since you already know unity and c# you don't need any more instructions.

also you can read at least first page of forum and probably will find my thread about entry points and events in general.
Title: Re: Total conversion.
Post by: mrofa on September 16, 2014, 02:29:02 AM
GG mod code would be a more or less good example of what you want to do, not total conv. but i think its looks as a good start.
Title: Re: Total conversion.
Post by: Architect on September 18, 2014, 06:29:39 PM
The core mod can be turned on and off in the mods section. If you wanted to, you could re-do quite literally everything in that folder, and have people turn off core and turn on your mod for it to re-do the entire game. That's what it was designed to do, though I would be hesitant in actually doing it.