DOWNLOAD FROM MY GITHUB:
https://github.com/Skullywag/Rimworld-Mods (download zip and grab the mod you need)
Me again with another small mod, this adds 3 new solar panels, 3x3, 2,2 and 1x1 all using Tynans original art for the larger solar panel and all have their own classes to allow the power meter to still work at the smaller sizes. They are slightly less efficient than the vanilla solar panel (basically they are 100w per tile as opposed to the 106.25w of the large one.)
I was a bit miffed at the size of the solar panels ingame in that I had to reserve special areas for them, so I made this to counter that problem.
REMOVED FOR NOW - Added a pressurised wood burner to produce Synthetic Gas (Syngas) which can be used in a combustion engine to produce power, as Synthetic Gas can be burned at higher temps than the wood used to produce it, its a renewable energy. So something like needing 50w over 30 seconds to burn 5 wood logs produces a cannister of Syngas, this can burn in a Gas Engine for 2 mins at 300w. (number are off the top of my head but you get the point).
NOW IN - Wind power - Turbines, like solars would be passive power production but it would fluctuate and chance of damage in storms. Credit mrofa for the art on this.
Ive also added an improved Thermal Generator, built using plasteel this thing doubles the output of the standard one.
And to compliment the MK2 Genny, ive added a mk2 battery made from plasteel, 75% efficiency and double capacity.
Other people have done nuclear/atomic so not sure i want to go there, at least not yet)
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Electric generator with wood already exists: http://ludeon.com/forums/index.php?topic=5709.0 (http://ludeon.com/forums/index.php?topic=5709.0).
Don't waste your time! :D
Quote from: Rikiki on September 16, 2014, 08:18:31 AM
Electric generator with wood already exists: http://ludeon.com/forums/index.php?topic=5709.0 (http://ludeon.com/forums/index.php?topic=5709.0).
Don't waste your time! :D
I happen to like his version of it.
Modular Solar Panels FTW.
Quote from: BetaSpectre on September 16, 2014, 05:14:22 PM
Modular Solar Panels FTW.
Didnt like the art or the standing on them part. Hence this.
I edited the core assets to make this:
(http://i.imgur.com/Q52X3lr.png)
Doesn't look too bad :D
Thanks for the mod! I've attached the textures in case you want to include them as an update :)
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Updated to A7
It will soon be on:
https://github.com/Skullywag/Rimworld-Mods (download zip and grab the mod you need)
I REPEAT NOT READY QUITE YET
Quote from: Rikiki on September 16, 2014, 08:18:31 AM
Electric generator with wood already exists: http://ludeon.com/forums/index.php?topic=5709.0 (http://ludeon.com/forums/index.php?topic=5709.0).
Don't waste your time! :D
Rikiki on behalf of the community I'm asking nicely that you remove your post here... It comes off far more dickish than I think you intended and personally it's a sore post to make.
In addition, competition is good, he might do something different to that wood generator mod
I saw you asked architect to use parts of his mod in this mod. Could you add the laserdrill and the roofdrill please? I love to use them and they still have to do with power (laserdrill for geothermal and roofdrill for solarpanels)
Ill look into it sure.
k1ll, try Enhanced Defence for the laser drill, it's modular so you can choose to omit the rest of the mod, but it has both a laser drill, for new vents, and a laser filler, to get rid of old ones (Idek why someone would wanna remove them but hey)
Quote from: shadowstreaker on October 07, 2014, 10:40:13 AM
k1ll, try Enhanced Defence for the laser drill, it's modular so you can choose to omit the rest of the mod, but it has both a laser drill, for new vents, and a laser filler, to get rid of old ones (Idek why someone would wanna remove them but hey)
I already have that one but I'm still missing the roof drill and the research from that mod doesnt seem to show up
I legitimately cannot wait for this mod!
Ok I have a version that works. The wood burner, generator and synthgas textures are fugly but the machines work.they need balancing more as does the wind turbine (Better Powers with some modifications) I'm hoping to get a release of sorts up today maybe tomorrow.
Ooh, yay!
Updated to Alpha 7, please test the wood generator, the textures are not done yet, these were a test pass but I havent had chance to go back and redo them. Im sure theres some issues with the woodgen/gas engine setup but I wanted to get this out there for more testing.
Seeing as Haplos version of the better power wind turbine is now in alpha 8 I'm asking if I should keep the version I have in here?
Quote from: skullywag on October 11, 2014, 11:38:01 AM
Seeing as Haplos version of the better power wind turbine is now in alpha 8 I'm asking if I should keep the version I have in here?
Alpha 8? May I go with you in your time machine? pls pls pls pls.
Quote from: skullywag on October 11, 2014, 11:38:01 AM
Seeing as Haplos version of the better power wind turbine is now in alpha 8 I'm asking if I should keep the version I have in here?
Wait till alpha 8 and see if you have any reason to have different kind of turbine
Could always have it be a lot different somehow to the other (Cheaper, smaller, less effective or better you know =P)
removing stuff makes things easier to update though!
Edit: And whatever you decide to do! DO not take Jellie with you anywhere ;D
I'm confused by the time machine reference, you guys watch the change logs right. Its in Alpha 8 or am I being dumb.
(http://s3.amazonaws.com/rapgenius/not-sure-if-serious-or-just-trolling.jpg)
Lol seriously, dya just mean it isn't out yet so no one will know what it does, if so its in the example mod on the mod forum so you can see it there.
I'm being dumb aren't I?
Quote from: skullywag on October 11, 2014, 11:52:18 AM
I'm confused by the time machine reference, you guys watch the change logs right. Its in Alpha 8 or am I being dumb.
You were just talking of it as though you'd already have access to alpha8 *poke*
Worrying about windmills way beforehand!
Edit:
So yes! if you'd add an 'O' in the end of what
you are, you could soar the skies like an elephant! eehehehehe ;D
sorry =P
I understood that reference
Quote from: shadowstreaker on October 11, 2014, 12:11:56 PM
I understood that reference
Oh Such a good movie! I didn't think anyone would of seen it
(http://i.imgur.com/mfUWsxn.png)
I remember it from when I was a kid :') didn't realise it was THAT old though
You win most elaborate compliment ever.
It was an insult though Skully... adding an o on the end to Dumb makes it Dumbo....
Check the title of the film again ;)
He was referencing the character, not the film, the character is dumbo... Balls to it you're a modder, that makes you amazing anyway
IKn germany the film is also called Dumbo
So how does the wood gas generator and the gas engine work? Form the see in the files I need to place a hopper to feed them, but if I do so the hopper only gives me the normal food options for storage.
I'm probably overseeing something obvious but right now I'm lost -.-'
I thought i had added woodlogs to the core one, if not ill sort it as soon as im back.
I totally had no ideas on how to get the gas engine work, anyone? :o
Dont worry the issue is mine, I was using the core hopper but due to conflicts with other mods I added my own, only I forgot to actually put it in the defs, ill redo it shortly. My apologies, huge derp on my part. :(
edit - actually whats the policy on overwriting core things like the hopper, I know JuliaEllie released the recipe nurse tool for this kind of thing with recipes but what about category defs on containers...might ask in help see if anyone can point me to a nice way of doing this without conflict or having to add my own hopper.
I found a bug, the picture is supposed to be 6 wind turbines, but its a white mush..
[attachment deleted by admin: too old]
umm not sure have you tried restarting the game after turning on the mod, there shouldnt be any texture errors unless another mod is having them. Ive just tried the version from my github and its fine on my machine.
ive removed the woodgasgen and gasengine for now, I need to revamp them, they were only placeholder anyways and i dont have time to support something I was going to replace anyways.
Quote from: skullywag on October 13, 2014, 12:51:24 AM
ive removed the woodgasgen and gasengine for now, I need to revamp them, they were only placeholder anyways and i dont have time to support something I was going to replace anyways.
I love the idea of that gas turbine, would have rework would be great, how about extend the wind turbine too? 8)
Extend the wind turbine how?
Quote from: skullywag on October 13, 2014, 03:08:15 AM
Extend the wind turbine how?
For a start. Medium, or large wind tubrine?
skullywag, i for one am looking forward to the day the Wood=>Syngas Canister=>Syngast Engine Driven Generator process is back. Please do not abandon it entirely.
It would be awesome if it were possible to get two things from harvesting a crop, example: Potato Crop => (Potato + Biomass (rest of the plant)). If that were possible, then the syngas could be prepared not just from the wood, but also from the waste biomass generated out of agriculture (like it is in the real world).
Added an improved Thermal Generator, uses plasteel (300) so pushes it into later game slightly, I felt it was a nice upgrade. Doubles output of standard gen.
To compliment the MK2 Genny, ive added a mk2 battery made from plasteel, 75% efficiency and double capacity.
I was planning to start a new colony to test all the various mod updates; already found an error just when I start up RimWorld.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Non platform assembly: data-0A6F1028 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A6F1028.dll
Non platform assembly: data-0A6F2430 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A6F2430.dll
Non platform assembly: data-0A700838 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A700838.dll
Could not load UnityEngine.Texture2D at Things/Building/BatteryMk2 in any active mod or in base resources.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
MatFrom with null sourceTex.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Non platform assembly: data-0A704040 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A704040.dll
Non platform assembly: data-0A709A58 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-0A709A58.dll
Non platform assembly: data-09F80268 (this message is harmless)
Fallback handler could not load library C:/RimWorld/RimWorld581Win/RimWorld581Win_Data/Mono/data-09F80268.dll
Could not load UnityEngine.Texture2D at Things/Building/BatteryMk2 in any active mod or in base resources.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
MatFrom with null sourceTex.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Looks like there is an issue with the MK2 Battery?
Huh? Did i not commit that battery texture...lemme check...
Nope must have missed it. Ill fix that tonight. If you want it to work right now add a texturr called "BatteryMk2" to textures/Things/Building in my mod. It was only a recoloured battery from the core game. Grab the standard battery from the art thread stickied in the mod forum or use your own...as said ill fix this when im home tonight.
Eagerly awaiting that change whenever you can make it, skully! I updated when I shouldn't have and now I can't use MorePower until the battery art is implemented. Oy.
Sorry had a family emergency last night. Ill get this done as soon as i can.
Ah, that sucks. Hope everything's okay!
Yeah all good my 1 year old girl had a crazy high fever and stuff so got to ride in ambulance to hospital didnt get home until 5am....good times. Shes on the mend now so should be all normal soon. Ill update this is the next hour hopefully while shes having a nap.
A: That's terribly scary and all but thank goodness she's okay now! And B: Thanks for the effort and speed, I appreciate it!
Updated with missing graphic, I had accidentally committed it to my moredeco mod, which is why it was still working for me locally...doh!
Any chance we could get research required for larger wind turbines?
I like the idea of running wind/solar power.
Larger wind turbines how, just bigger in size and better power production?
Yeah, essentially; like they won't ever be as strong as Solar unless there's a storm but provide energy throughout night.
Just like how you made solar panels smaller (1x1, 2x2, 3x3, I believe); just in reverse for Wind Turbines. Small Wind Turbine is 2x4; so maybe 3x6 and 4x8 or something? Mostly because height can't be really expressed currently. Good trade-off between Solar Panels (smaller/compact, more efficient, only work in sunlight) vs Wind Turbines (larger, less efficient, works day/night, better in storms, not affected by eclipses).
Food for thought!
Anyone interested in the smaller versions of power production in this mod? debating updating it...
As you wish Skully, if you have the time ^^. It add diversity and diversity is always good ^^