As part of the rewrite of my mods for Alpha 7 I'm adding recipes that let colonists take non-military apparel (cowboy hats, shirts, tribalwear, etc.) and deconstruct them to get some of the fabric back.
Although I'm sure this would be possible with some DLL shenanigans, I wondered if it were possible for a pure XML tweak to allow the recipe to generate appropriate cloth based on the apparel's material - e.g. a cobraskin T-shirt should give some amount of cobraskin when disassembled.
Yay or nay? :)
Edit: Sorry, I should've posted this in the "Help" subforum - if a mod wants to move it, mucho gracias in advance!
You'd have to write code to do this, I'm afraid.
Alright, thanks for the answer. :)