It seems weird to me that any single colonist can only be armed for either ranged combat or melee combat ... they should be able to carry one weapon of each type and then use the one that's appropriate for the type of combat they are ordered to engage in. Carrying a knife in one's belt at the same time as one carries a pistol doesn't seem like too much to ask of a colonist. Without this capability, the problem is that a colonist with a ranged weapon too often gets closed upon by an enemy and engaged in melee, but since he only has a ranged weapon, he can't fight effectively in melee except with his fists, and he can't continue to try to use the ranged weapon because every attempt to aim gets interrupted by a melee hit. That guy should be able to holster or even just drop his ranged weapon and grab a knife off of his belt in such a situation.
I agree. Im sure it will happen soon enough.
Absolutely agree as well... would love to see a pike strapped to my hunters back while she's got a pistol at her side, ready for anything. Then, beside each weapon would be a check-box (or something) allowing choice on which weapon is engaged.
Something to be said for bayonets too! lol
I think this should only be for certain weapons and weapon combos though- I do not think having a sword an a minigun being wielded at the same time is a good idea, nor is having an AK assault rifle and a spear a good idea.
Bayonets attached to rifles and assault rifles work, and if you have pistols, and at the most, Uzi's and other one handed guns you can wield a saber or knife or club and such, but not a two handed weapon like a zweihander or some such.
But having a pistol and saber/chainsword in hand would be cool- then you can REALLY have commissars.
Quote from: Angie on October 07, 2014, 11:19:31 AM
Absolutely agree as well... would love to see a pike strapped to my hunters back while she's got a pistol at her side, ready for anything. Then, beside each weapon would be a check-box (or something) allowing choice on which weapon is engaged.
I'd be great if hunters could move in for melee kill after stunning their prey (instead of failing to hit their target over and over and over .. and over).
Ooh, speaking of which, is there a mod for Chainswords? If not, there definitely should be.
Similarly, I think one should be able to equip grenades at the same time as another gun. It seems odd that someone would run into combat with a box of grenades, rather than a more practical weapon. At the very least, I think people should have two 'weapon slots', possibly with limitations based on some kind of weight/class tag on the weapons, and you'd be able to designate which one they use at any given time. (Or they'd use common sense and use their knife when something melee's them)
Quote from: ComradeCrimson on October 07, 2014, 04:17:07 PM
I think this should only be for certain weapons and weapon combos though- I do not think having a sword an a minigun being wielded at the same time is a good idea, nor is having an AK assault rifle and a spear a good idea.
Bayonets attached to rifles and assault rifles work, and if you have pistols, and at the most, Uzi's and other one handed guns you can wield a saber or knife or club and such, but not a two handed weapon like a zweihander or some such.
But having a pistol and saber/chainsword in hand would be cool- then you can REALLY have commissars.
I wouldn't have a problem with omitting certain very large weapons from this mechanic. But I just want to clarify that, in my view, having two weapons "equipped" (using the Rimworld term for carrying such weapons around) does not necessarily mean that they are both being simultaneously
wielded, one in each hand. For example, I don't see any reason why a colonist couldn't have a long sword strapped to his/her side while also toting and using an M16. The colonist would then switch weapons when required to melee with an opponent ... either leaving the gun to dangle from a shoulder strap while they draw and fight with the sword, or even just dropping the gun on the ground at that point (I'd be fine with a ranged weapon being automatically dropped on the ground by the colonist when they are toting two weapons and need to switch to melee mode).