Ludeon Forums

RimWorld => Ideas => Topic started by: pollgg12 on October 09, 2014, 04:59:38 PM

Title: Fog Of War
Post by: pollgg12 on October 09, 2014, 04:59:38 PM
Now this would add a lot to the game and has been asked for a long time now.
Raids would be more scary because you don't know when or where there coming
You would need to scout out the land and/or make and detachment from the main base
At night you would need flood light or flash light to see anything
Maybe patrols to see stuff
You will be able to see all of your home zone
You can only make home zones if you built something close to it or just have separate zones
Maybe add something hidden like tech or buildings that
Night raids would mean something other then just it being more blue

This would give new life to the combat system and the game as a hole
Title: Re: Fog Of War
Post by: EarthyTurtle on October 09, 2014, 05:11:51 PM
I'm not really feeling it myself. It would be super annoying to have hidden snipers or besiegers you can't locate.
Title: Re: Fog Of War
Post by: pollgg12 on October 09, 2014, 05:31:07 PM
Im not to sure how all that would work i could find a way to fix all problems but naa. and if this idea were to be added to the game/mod you would need to be able to turn it off if you didn't want it in your game.
Title: Re: Fog Of War
Post by: Kirid on October 09, 2014, 09:26:53 PM
Tynan has said it's already programmed into the game, or was. I think it's inactive and incomplete.
Right now he's working on more manageable things instead of spending a month getting it to work.
But we can hope for it as an option or as a mod someday! Keep pushing for it  :P I think it sounds fun.
Title: Re: Fog Of War
Post by: Damien Hart on October 09, 2014, 09:49:54 PM
Fog of war would be interesting, but there are a few key points you've left out.


I would have to question tying vision to the home zone, that would probably be too easily exploitable. Even if you were limited to building within range of your own structures, there's nothing to stop me from covering the map with stone pillar "sentries". And an arbitrary limit on building within range of other buildings would only serve to annoy people.

I also definitely that it should be optional, as it would create a pretty big difference in difficulty, especially for newer players.