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RimWorld => Mods => Topic started by: paulosaurus on October 14, 2014, 12:27:50 PM

Title: [Mod Request] Corpse flammability
Post by: paulosaurus on October 14, 2014, 12:27:50 PM
Hey guys, I've lurked here for quite a while, but never felt the need to say anything until now. Like the subject implies, until A7 I liked to use the old corpse removal method of hauling them into a cave, then lighting 'em up and watching the fire take care of everything. But it seems in A7, all corpses (human and animal) have a flammability of 0%.

I know the crematorium is in the core game for this exact purpose, but I like seeing the piles of my enemies go up in flames.

Does anyone know if the flammability of corpses can be modified?

Thanks in advance, guys!
Title: Re: [Mod Request] Corpse flammability
Post by: datdenkikniet on October 14, 2014, 03:54:57 PM
I think they are hard coded, as there is no .xml file to be found saying something about corpses' flamabillity, but I could be wrong.

-Datdenkikniet
Title: Re: [Mod Request] Corpse flammability
Post by: paulosaurus on October 14, 2014, 04:27:42 PM
Yeah, I was worried about that. I had a look around the .xml files as well, but couldn't find anything and thought I'd ask here in case someone knew better, or I was missing something obvious.
Title: Re: [Mod Request] Corpse flammability
Post by: RawCode on October 15, 2014, 08:09:52 AM
they generated at runtime and cannot be altered by XML, you must parse database and alter every corpse define at lateinit stage.