Hi Rimworld.
My computer specs. Intel i5 4670k, MSI Z87-GD65 Gaming, 16 GB RipjawsX, Samsung 840 Pro SSD.
I didn't change the Map size and stick with the lowest and didn't crank up the new graphics option.
My run in w/ slowness. Occupied graves when detonated has a 1 sec delay before it gets emptied. Weird since i never ran into that issue before.
Effective shots reduced. I'm missing shots more often now even with Level 20 Shooting. Dunno if they changed it or i am just unlucky lately.
My colonist die more often due to fire, dunno if it's me or was fire been intensified somehow. Most of my incapacitation are due to fire.
Was this intentional for balancing or just unlucky lately.
Note:
The Game Pace Battle and Fire slowing down when entering battle. Kind of uncomfortable about this. But if game devs aim to make the battle more realistic. OK. Maybe it will take some getting used to, but it did slowed the game pace a lot. Price to pay for realism. Just stating what i think of it.
Running on Update 250.
Moved to support
Oopps. Sorry for the posting at Generals.
No problem..
The lag is it consistent or just when your warden is talking to the prisoner?
Didn't observe that part when people talk and i lag. The grave thing is consistent.
Trigger for it, haven't found it yet. I would tell if i notice something. Dunno if my computer specs has something to do with it. Back at Version 232, the explosion empties the graves instantly.
ok nice. Keep us posted.
Ok tested it. Everyone is sleeping when i detonated and it still lags. Scratch the talking colonist lag.
can you try a reboot?
if that fails please post the savegame for me