Poll
Question:
Do you bury your dead or cremate them.
Option 1: Cremation (Colonists & Raiders)
Option 2: Cremation (Raiders) Bury (Colonists)
Option 3: Cremation (Colonists) Bury (Raiders)
Option 4: Bury (Colonists & Raiders)
So just curious, what is your Funerary Rites?
The cleansing fire will consume all!
Cremation buildings take to long and cost energy. I build graves, strip the corpses, and then stick them in the graveyard that I then later set on fire with Molotovs. Burns the corpses and costs me nothing, but also doesn't drive people insane from rotting corpses like conventional dumping stockpiles. This graveyard/funeral pyre is also the center of my killing field: Ease of burial and lack of cover during fights.
I have a few graves around, but go in the end for cremation.
When switched off, the bodies are still hauled off to a short term new home.
Later on, I will send their souls back with some smoke.
cremation just makes things much simpler. less micro-management
Quote from: keylocke on October 17, 2014, 07:24:22 AM
cremation just makes things much simpler. less micro-management
don't take long to set the crematory to only burn strangers and allow them to be picked up from graves
I have a graveyard for my colonees!
"proper burial" for colonists should have a positive mood effect, or cremating them a negative one, otherwise there's really no reason to dig graves other than just for kicks.
Quote from: Noobshock on October 17, 2014, 01:37:39 PM
"proper burial" for colonists should have a positive mood effect, or cremating them a negative one
it does already =P
to me..
Quote from: Noobshock on October 17, 2014, 01:37:39 PM
"proper burial" for colonists should have a positive mood effect, or cremating them a negative one, otherwise there's really no reason to dig graves other than just for kicks.
I'd love to see a formal burial feature, like a tomb/coffin/sarcophagus/casket from Dwarf Fortress or grave/stone grave from Towns. It'd be a great way to flesh out the Art feature when it's introduced.
Quote from: Shinzy on October 17, 2014, 01:44:15 PM
it does already =P to me..
MYBAD. I'm usually so focused on not losing a single colonist and growing the colony as much as I can (I'm interested in how far I can go scope-wise) that I really don't get to see this side of things much.
You're missing an option....
I butcher the dead and feed them to the involuntary donors on the red ward while they await the doctor.
It's kind of funny actually... my doctor is also my cook and is a cannibal. It sort of really worked out well for him...
He gets to pull out the useful bits, then carve up the rest to make nice meals before sitting down to enjoy the fruits of a hard says work.
buchered cooked and sold with the skin making cloths
Usually I let them lay where they died unless they cause me a nuisance.
Thanks,
EBrown
Early game I'll just set Raiders up in a mass grave, I'll usually end up stripping them all and selling their clothes. If the piles of bodies get too massive before I research cremation then I'll set them ablaze with molotoves.
Bury all my colonists. Should a colonist die I'll usually send them off with a 21 (ish) gun salute
One more thing, i just assign a dumping zone for corpses and throw grenades at them, very clean actually.
I never once even considered not butchering them once I found out it was possible. How could you waste all that leather?
It's like you don't even want to be efficient.
I honor my colonists with a burial and plant a flower pot near their grave. the buried colonist also has on the clothes/armour they had on at time of death.
raiders on the other hand are stripped and cremated.
I
always butcher every single corpse and make cowboy hats from the skin. Also on raids i always try to incapacitate and capture every raider, even if they are incapable of everything and are missing 2 legs and 3 arms, because they still have organs, skin and meat.
Immediately after a raid, i run after the fleeing raiders if possible, while rescuing all my incapacitated colonists, then i capture all the incapacitated raiders, and after the more urgent problems are solved (like fires and heavily injuried colonists) and everyone eats and sleeps, i strip every single corpse then move them to a temporary stockpile where they wait to be butchered.
The human meat is fed to the prisoners that are missing a member and/or are incapable of a lot of stuff (AKA "organ bags").
I
never:
- Sell a prisoner, because selling the organs and cowboy hats is more profitable.
- Bury or cremate any corpse, unless it already started rotting and cannot be butchered (in that case i cremate).
- Euthanize or execute. It is always better to strip 3 organs then butcher.
Even if a prisoner is missing a member i still recruit them if they have good skills and a not very high recruitment difficulty. This was the case with 2 of my colonists, which are missing one of their hands each, until a trader arrives with a prosthetic arm. I tried recruiting someone without a leg, but after about 2 months trying i decided to just take her lung, kidney and heart out, then strip the skin to make hats for my 2 colonists without a hand, and feed her flesh to a legless tribal which i threw in a dark tiny dirty hole while waiting to get meds to take his organs too.
You should add another option
"chop up for the further sustenance of the colony in times of trouble*
Strip and burn colonists.
Burn raiders, strip only if they have useful gear.
The whole business is messy, best to get it over with quick.
I love tribal attacks! The quantity of free meat and leather is awesome! Lavish meals +10, Cooked cannibalism -12, Nutrient paste -5. Do you see my point?
I build a church, grow flowers, then burn it all usually the stone church survives. One last drink my friend. I usually don't lose colonists though.
I just make a huge graveyard with everyone in it then when I get around to cremation I clear out the 3/4 of the graves and cremate the rest. This usually clears up some building or growing space.