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RimWorld => General Discussion => Topic started by: Tynan on September 26, 2013, 12:01:06 PM

Title: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 12:01:06 PM
The Kickstarter is upcoming. Do you guys have any ideas for interesting rewards that you think would do well amongst backers? I've got the basics covered, but the more exotic stuff is tough to decide on. What kind of thing would interest you?
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 12:06:35 PM
Quote from: Tynan on September 26, 2013, 12:01:06 PM
The Kickstarter is upcoming. Do you guys have any ideas for interesting rewards that you think would do well amongst backers? I've got the basics covered, but the more exotic stuff is tough to decide on. What kind of thing would interest you?

Names in the game, weapons designed or described by a backer placed into the game, thank you cards, and for the big money backers perhaps they could have a beer with you or something, idk but there's my two cents.
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 12:08:57 PM
Quote from: Yarkista on September 26, 2013, 12:06:35 PM
Quote from: Tynan on September 26, 2013, 12:01:06 PM
The Kickstarter is upcoming. Do you guys have any ideas for interesting rewards that you think would do well amongst backers? I've got the basics covered, but the more exotic stuff is tough to decide on. What kind of thing would interest you?

Names in the game, weapons designed or described by a backer placed into the game, thank you cards, and for the big money backers perhaps they could have a beer with you or something, idk but there's my two cents.

Names in the game are definitely in - weapons is an interesting idea too. Thanks.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 12:16:41 PM
Perhaps a good idea could be to scour kickstarter, look at backing bonuses for various games and you could find a few that could be applied to Rimworld.

*Edit* Oh and no problem.*
Title: Re: Kickstarter rewards ideas
Post by: Hypolite on September 26, 2013, 12:43:30 PM
Naming things in the game is a good thing. Places, weapons, characters, trade vessels, there's a lot of available customization. It could either be the use of the real name, of the making of a name over which you keep a say.

Extra content is also fun, as long as it does not create an imbalance in the game, but I don't think it would be a problem there. A new animal species (birds ?), a new weapon, even a new building/furniture, the game would benefit from extra content.

I would recommend avoiding physical rewards as much as possible, they generate extra overhead early in the game lifecycle, I feel like a small team shouldn't venture into those waters too early.
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 12:50:58 PM
Quote from: Hypolite on September 26, 2013, 12:43:30 PM
I would recommend avoiding physical rewards as much as possible, they generate extra overhead early in the game lifecycle, I feel like a small team shouldn't venture into those waters too early.

Definitely agree; there will be no physical rewards.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 01:21:58 PM
I've just posted this thread on the subreddit, hopefully more people will see it.
Title: Re: Kickstarter rewards ideas
Post by: enystrom8734 on September 26, 2013, 01:40:55 PM
Ive always thought the unique exckusive but not game changing things were neat. Dont know what would work for this game though.

Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 26, 2013, 01:42:28 PM
Building off the "names" what about designing characters like PA?  You could give them a name + backstory except in Rimworld it would actual affect the character
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 01:46:49 PM
Quote from: Zorbane on September 26, 2013, 01:42:28 PM
Building off the "names" what about designing characters like PA?  You could give them a name + backstory except in Rimworld it would actual affect the character

Good call, I was thinking something like that too.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 01:46:58 PM
Quote from: Zorbane on September 26, 2013, 01:42:28 PM
Building off the "names" what about designing characters like PA?  You could give them a name + backstory except in Rimworld it would actual affect the character


Ugh christ, I hated how most of the bios in PA had shit grammar and spelling, relay ticked me off.
Title: Re: Kickstarter rewards ideas
Post by: enystrom8734 on September 26, 2013, 01:49:27 PM
Maybe assign a volunteer to go through and massage the bad ones haha
Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 26, 2013, 01:54:18 PM
Quote from: Yarkista on September 26, 2013, 01:46:58 PM
Ugh christ, I hated how most of the bios in PA had shit grammar and spelling, relay ticked me off.

Yeah I agree...the lack of quality control kinda sucked.  Do characters in RimWorld have a biography?  If not then this wouldn't be a problem.  They'd just get a name and a backstory based off of this: http://rimworld.wikia.com/wiki/Characters
Title: Re: Kickstarter rewards ideas
Post by: thekillergreece on September 26, 2013, 01:58:52 PM
Quote from: Tynan on September 26, 2013, 12:01:06 PM
The Kickstarter is upcoming. Do you guys have any ideas for interesting rewards that you think would do well amongst backers? I've got the basics covered, but the more exotic stuff is tough to decide on. What kind of thing would interest you?

Maybe...Alpha Version stages?
Title: Re: Kickstarter rewards ideas
Post by: thekillergreece on September 26, 2013, 02:00:49 PM
Quote from: Yarkista on September 26, 2013, 01:46:58 PM
Quote from: Zorbane on September 26, 2013, 01:42:28 PM
Building off the "names" what about designing characters like PA?  You could give them a name + backstory except in Rimworld it would actual affect the character
Ugh christ, I hated how most of the bios in PA had shit grammar and spelling, relay ticked me off.
Dont forget its in Alpha...Beta will fix most things. This grammatical errors could happen to RimWorld when it enters Alpha..
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 02:06:25 PM
Try not to double post thanks ;)


And yea, I depending on how big the kickstarter is we may need several volunteers.
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 02:08:34 PM
Quote from: Yarkista on September 26, 2013, 02:06:25 PM
Try not to double post thanks ;)


And yea, I depending on how big the kickstarter is we may need several volunteers.

I think this is doable. I suspect I could correct one in about a minute, which means in a work day I could do 400. No idea how many we'll get, but those are manageable numbers.
Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 26, 2013, 02:09:22 PM
Quote from: thekillergreece on September 26, 2013, 02:00:49 PM
Quote from: Yarkista on September 26, 2013, 01:46:58 PM
ugh christ, I hated how most of the bios in PA had shit grammar and spelling, relay ticked me off.
Dont forget its in Alpha...Beta will fix most things. This grammatical errors could happen to RimWorld when it enters Alpha..


those grammar and spelling mistakes are from user created bios, not by the devs at Introversion
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 02:15:01 PM
Quote from: Tynan on September 26, 2013, 02:08:34 PM
Quote from: Yarkista on September 26, 2013, 02:06:25 PM
Try not to double post thanks ;)


And yea, I depending on how big the kickstarter is we may need several volunteers.

I think this is doable. I suspect I could correct one in about a minute, which means in a work day I could do 400. No idea how many we'll get, but those are manageable numbers.

If we spread it out to say 3 other people we could get 400 done each hour and a half (roughly) again, it does depend on how big the kickstarter is. (How much will the kickstarter be priced at by the way, whats the target?




Title: Re: Kickstarter rewards ideas
Post by: Kalesin on September 26, 2013, 03:22:12 PM
My Rewards suggestions:

*RimWorld OST Digital Download (downloadable music from game)
*Art-Book Digital Download (downloadable pdf with art-book and design concepts)
*Forum Backer Pack (special frame for avatar, unique title, emblems, different font color in post, ...)
*Business Pack (special for company, one of the items the game will have the name of one of your products, for example, Kellogg's collaborates, some food items would call their product: Special K, Frosties, ... Always according it with the company to maintain the "lore" of game)
*Counselor (once every so often (weekly, monthly, ...) online meeting with backers to share ideas, game progress, ...)
*Astronomical Pack (appointing a celestial body: planet, star, asteroid, ...)
Title: Re: Kickstarter rewards ideas
Post by: enystrom8734 on September 26, 2013, 04:13:28 PM
Quote from: Yarkista on September 26, 2013, 02:15:01 PM
Quote from: Tynan on September 26, 2013, 02:08:34 PM
Quote from: Yarkista on September 26, 2013, 02:06:25 PM
Try not to double post thanks ;)


And yea, I depending on how big the kickstarter is we may need several volunteers.

I think this is doable. I suspect I could correct one in about a minute, which means in a work day I could do 400. No idea how many we'll get, but those are manageable numbers.

If we spread it out to say 3 other people we could get 400 done each hour and a half (roughly) again, it does depend on how big the kickstarter is. (How much will the kickstarter be priced at by the way, whats the target?

I guess it mostly depends on the state of the original submission. I expect some could take up to 10 haha.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 04:21:06 PM
I doubt that they will be that long, probably a paragraph wi be the longest ones.
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 04:22:20 PM
I'll limit the length. But this is a good thing to note.

Any other ideas? Something radical or especially RimWorld-y?
Title: Re: Kickstarter rewards ideas
Post by: Jakadasnake on September 26, 2013, 04:29:51 PM
Quote from: Tynan on September 26, 2013, 04:22:20 PM
I'll limit the length. But this is a good thing to note.

Any other ideas? Something radical or especially RimWorld-y?

A pair of Rimworld boxers by mail. I mean come on, given the double entendre, that'd be hilarious and endearing.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 04:44:20 PM
Quote from: Jakadasnake on September 26, 2013, 04:29:51 PM
Quote from: Tynan on September 26, 2013, 04:22:20 PM
I'll limit the length. But this is a good thing to note.

Any other ideas? Something radical or especially RimWorld-y?

A pair of Rimworld boxers by mail. I mean come on, given the double entendre, that'd be hilarious and endearing.

Are you seven?

Hmm...I dunno, weapon customisation is the pinochle if my mind.
Title: Re: Kickstarter rewards ideas
Post by: Jakadasnake on September 26, 2013, 04:51:09 PM
Quote from: Yarkista on September 26, 2013, 04:44:20 PM
Quote from: Jakadasnake on September 26, 2013, 04:29:51 PM
Quote from: Tynan on September 26, 2013, 04:22:20 PM
I'll limit the length. But this is a good thing to note.

Any other ideas? Something radical or especially RimWorld-y?

A pair of Rimworld boxers by mail. I mean come on, given the double entendre, that'd be hilarious and endearing.

Are you seven?

Hmm...I dunno, weapon customisation is the pinochle if my mind.

That just sounds like a feature everyone should have.
Title: Re: Kickstarter rewards ideas
Post by: enystrom8734 on September 26, 2013, 04:53:10 PM
Quote from: Yarkista on September 26, 2013, 04:44:20 PM
Quote from: Jakadasnake on September 26, 2013, 04:29:51 PM
Quote from: Tynan on September 26, 2013, 04:22:20 PM
I'll limit the length. But this is a good thing to note.

Any other ideas? Something radical or especially RimWorld-y?

A pair of Rimworld boxers by mail. I mean come on, given the double entendre, that'd be hilarious and endearing.

Are you seven?

Hmm...I dunno, weapon customisation is the pinochle if my mind.

You mean to say you wouldnt wear RimWorld boxers? When Im walking around in my boxers, Id rather people know I supported RimWorld instead of Hanes or Fruit of the Loom...
Title: Re: Kickstarter rewards ideas
Post by: Jakadasnake on September 26, 2013, 04:56:09 PM
Quote from: enystrom8734 on September 26, 2013, 04:53:10 PM
Quote from: Yarkista on September 26, 2013, 04:44:20 PM
Quote from: Jakadasnake on September 26, 2013, 04:29:51 PM
Quote from: Tynan on September 26, 2013, 04:22:20 PM
I'll limit the length. But this is a good thing to note.

Any other ideas? Something radical or especially RimWorld-y?

A pair of Rimworld boxers by mail. I mean come on, given the double entendre, that'd be hilarious and endearing.

Are you seven?

Hmm...I dunno, weapon customisation is the pinochle if my mind.

You mean to say you wouldnt wear RimWorld boxers? When Im walking around in my boxers, Id rather people know I supported RimWorld instead of Hanes or Fruit of the Loom...

That's all I'm shoutin. Imagine your SO's reaction when she sees that giant planet pictured on your backside along with the logo.
Title: Re: Kickstarter rewards ideas
Post by: British on September 26, 2013, 05:10:01 PM
(http://images.wikia.com/creepypasta/images/a/ab/Jesus_facepalm.jpg)
Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 26, 2013, 05:23:31 PM
I don't know if this is possible but maybe a reward could be a special item when you start a game

Kickstarter: provides xx power.  Perfect to "kick start" up a new colony
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 26, 2013, 05:29:55 PM
Quote from: Zorbane on September 26, 2013, 05:23:31 PM
I don't know if this is possible but maybe a reward could be a special item when you start a game

Kickstarter: provides xx power.  Perfect to "kick start" up a new colony

It's a good idea, I'm just not sure how I'd administer that. Give the KS backers a code? People would share it, but I guess that's no problem.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 05:44:15 PM
Quote from: Tynan on September 26, 2013, 05:29:55 PM
Quote from: Zorbane on September 26, 2013, 05:23:31 PM
I don't know if this is possible but maybe a reward could be a special item when you start a game

Kickstarter: provides xx power.  Perfect to "kick start" up a new colony

It's a good idea, I'm just not sure how I'd administer that. Give the KS backers a code? People would share it, but I guess that's no problem.

Maybe it could be a generator from the escape pods that can be salvaged and jury rigged into a weak generator that can power a few lights.

Just don't make it too powerful is all I'm saying.

Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 26, 2013, 05:47:19 PM
Quote from: Tynan on September 26, 2013, 05:29:55 PM
It's a good idea, I'm just not sure how I'd administer that. Give the KS backers a code? People would share it, but I guess that's no problem.

Yeah that's why I wasn't sure if it was doable or not :( I suppose the code thing could work if you don't care about it getting passed around later.

Quote from: Yarkista on September 26, 2013, 05:44:15 PM
Maybe it could be a generator from the escape pods that can be salvaged and jury rigged into a weak generator that can power a few lights.

Just don't make it too powerful is all I'm saying.

Oh yeah for sure!  Something "nice".

I know you were trying to avoid physical things but what about something simple like postcards?  If you are able to get an artist he/she could design four postcards and a certain backer level gets to choose one of them and it gets printed by some third party and mailed out (I have no idea how much this would cost).  I can already see a "Welcome to RimWorld" card with a crashed ship in the background.
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 26, 2013, 05:49:59 PM
Quote from: Zorbane on September 26, 2013, 05:47:19 PM
Quote from: Tynan on September 26, 2013, 05:29:55 PM
It's a good idea, I'm just not sure how I'd administer that. Give the KS backers a code? People would share it, but I guess that's no problem.

Yeah that's why I wasn't sure if it was doable or not :( I suppose the code thing could work if you don't care about it getting passed around later.

Quote from: Yarkista on September 26, 2013, 05:44:15 PM
Maybe it could be a generator from the escape pods that can be salvaged and jury rigged into a weak generator that can power a few lights.

Just don't make it too powerful is all I'm saying.

Oh yeah for sure!  Something "nice".

I know you were trying to avoid physical things but what about something simple like postcards?  If you are able to get an artist he/she could design four postcards and a certain backer level gets to choose one of them and it gets printed by some third party and mailed out (I have no idea how much this would cost).  I can already see a "Welcome to RimWorld" card with a crashed ship in the background.

Nyeh.. are physical copies a good idea? Shit like that can be expensive as fuck.
Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 26, 2013, 05:57:53 PM
Quote from: Yarkista on September 26, 2013, 05:49:59 PM
Nyeh.. are physical copies a good idea? Shit like that can be expensive as fuck.

Yea that's why I was trying to think of cheap things

I did a quick google and on - http://www.vistaprint.ca/ - it's 20cents or less per postcard (100 minimum).  Of course that's just the printing, not mailing.

There's still the administrative side of things, getting the addresses etc...that takes time which is less tangible
Title: Re: Kickstarter rewards ideas
Post by: Jakadasnake on September 26, 2013, 06:14:58 PM
There could be buried remains hidden randomly on the level that, when dug up, tell a simple short story told by a 5(?) select kickstarters. So, obviously, 5 remains randomly hidden. Easter eggs like that should appeal to your consumers.
Title: Re: Kickstarter rewards ideas
Post by: Kickball on September 26, 2013, 07:30:40 PM
Special event they want (realistic), maybe one which is crazy but you can disable in the options like someone could want cows falling from the sky destroying stuff. (High end reward)
Title: Re: Kickstarter rewards ideas
Post by: enystrom8734 on September 26, 2013, 11:17:18 PM
Quote from: Jakadasnake on September 26, 2013, 04:56:09 PM
That's all I'm shoutin. Imagine your SO's reaction when she sees that giant planet pictured on your backside along with the logo.

Haha made me almost cry laughing so hard.

The finding hidden remains thing would be a neat idea.
Title: Re: Kickstarter rewards ideas
Post by: thekillergreece on September 27, 2013, 12:22:08 AM
Quote from: Zorbane on September 26, 2013, 02:09:22 PM
Quote from: thekillergreece on September 26, 2013, 02:00:49 PM
Quote from: Yarkista on September 26, 2013, 01:46:58 PM
ugh christ, I hated how most of the bios in PA had shit grammar and spelling, relay ticked me off.
Dont forget its in Alpha...Beta will fix most things. This grammatical errors could happen to RimWorld when it enters Alpha..


those grammar and spelling mistakes are from user created bios, not by the devs at Introversion

They were written by the Developers...Not the game..
Title: Re: Kickstarter rewards ideas
Post by: oasis789 on September 27, 2013, 01:43:42 AM
Quote from: Tynan on September 26, 2013, 12:08:57 PM
Quote from: Yarkista on September 26, 2013, 12:06:35 PM
Quote from: Tynan on September 26, 2013, 12:01:06 PM
The Kickstarter is upcoming. Do you guys have any ideas for interesting rewards that you think would do well amongst backers? I've got the basics covered, but the more exotic stuff is tough to decide on. What kind of thing would interest you?

Names in the game, weapons designed or described by a backer placed into the game, thank you cards, and for the big money backers perhaps they could have a beer with you or something, idk but there's my two cents.

Names in the game are definitely in - weapons is an interesting idea too. Thanks.

How would backer names work with the procedural generation? Is it like having a 0.1% of seeing your name pop up in a settler or raider?

If so, Bear's Pit did something similar for the JA Flashback kickstarter. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/319379.html

Where backers got to specify stuff like appearance, skills etc. You could reserve the right to reject names that were dirty or absurd, like MuthaFakker or xOxJohnShepardxOx would be not ok.
Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 27, 2013, 02:13:08 AM
Quote from: thekillergreece on September 27, 2013, 12:22:08 AM
They were written by the Developers...Not the game..

The bios are a perk of "paying more money"

Look at the "Name in the Game" pledge level : http://www.introversion.co.uk/prisonarchitect/
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 27, 2013, 02:37:39 AM
Well, the game already uses databases of names (currently just drawn from various Internet names listings) and backgrounds (which I wrote a few of). It'll be straightforward enough to just add custom names/backgrounds to the listings.
Title: Re: Kickstarter rewards ideas
Post by: Jakadasnake on September 27, 2013, 03:49:37 AM
Holy hell, I just had a crazy notion. I'm still fuzzy on all this kickstarter stuff but...

Select a couple of beneficiaries to have the artist loosely model a couple of character sprites from. Even if you end up with 16-bit models or whatever, that guy can always take pride in the fact that Settler X is him.

Edit: Sorry for not offering too much insight on the bio thing, I think it's a very sound idea and well-hashed out in this thread so I just wanted to try and toss a few more lemons into the pie.
Title: Re: Kickstarter rewards ideas
Post by: British on September 27, 2013, 03:59:38 AM
I have to second Yarkista that physical "goodies" would most likely not be a good idea for this project.
If the game sparks as much interest as we all hope it will, the logistics would be crazy (not to mention the cost, and the time)...

We're talking about indie stuff here, so let's keep the costs (well, Tynan's) as low as possible.
Title: Re: Kickstarter rewards ideas
Post by: thekillergreece on September 27, 2013, 07:52:04 AM
Quote from: Zorbane on September 27, 2013, 02:13:08 AM
Quote from: thekillergreece on September 27, 2013, 12:22:08 AM
They were written by the Developers...Not the game..

The bios are a perk of "paying more money"

Look at the "Name in the Game" pledge level : http://www.introversion.co.uk/prisonarchitect/

The bios, are written,typed by IV developers.Nothing to do from game nor members.You can re-type the bios letters via settings on main.dat folder
Title: Re: Kickstarter rewards ideas
Post by: Zorbane on September 27, 2013, 12:09:44 PM
Quote from: thekillergreece on September 27, 2013, 07:52:04 AM
The bios, are written,typed by IV developers.Nothing to do from game nor members.You can re-type the bios letters via settings on main.dat folder

This is where someone who has the name in the game perk puts in their character : http://www.introversion.co.uk/prisonarchitect/developer/nameingame/
Title: Re: Kickstarter rewards ideas
Post by: Yarkista on September 27, 2013, 12:11:20 PM
Quote from: thekillergreece on September 27, 2013, 07:52:04 AM
Quote from: Zorbane on September 27, 2013, 02:13:08 AM
Quote from: thekillergreece on September 27, 2013, 12:22:08 AM
They were written by the Developers...Not the game..

The bios are a perk of "paying more money"

Look at the "Name in the Game" pledge level : http://www.introversion.co.uk/prisonarchitect/

The bios, are written,typed by IV developers.Nothing to do from game nor members.You can re-type the bios letters via settings on main.dat folder

You sir, are wrong.
Title: Re: Kickstarter rewards ideas
Post by: Syphus on September 27, 2013, 12:16:45 PM
Quote from: Jakadasnake on September 27, 2013, 03:49:37 AM
Holy hell, I just had a crazy notion. I'm still fuzzy on all this kickstarter stuff but...

Select a couple of beneficiaries to have the artist loosely model a couple of character sprites from. Even if you end up with 16-bit models or whatever, that guy can always take pride in the fact that Settler X is him.

Edit: Sorry for not offering too much insight on the bio thing, I think it's a very sound idea and well-hashed out in this thread so I just wanted to try and toss a few more lemons into the pie.

This one is easy enough. I'm a bit late to the thread but I'll see if I can think of any good ideas what haven't already been mentioned.
Title: Re: Kickstarter rewards ideas
Post by: Tynan on September 27, 2013, 01:21:50 PM
Quote from: Jakadasnake on September 27, 2013, 03:49:37 AM
Holy hell, I just had a crazy notion. I'm still fuzzy on all this kickstarter stuff but...

Select a couple of beneficiaries to have the artist loosely model a couple of character sprites from. Even if you end up with 16-bit models or whatever, that guy can always take pride in the fact that Settler X is him.

Edit: Sorry for not offering too much insight on the bio thing, I think it's a very sound idea and well-hashed out in this thread so I just wanted to try and toss a few more lemons into the pie.

That's a good idea.