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RimWorld => Ideas => Topic started by: Armorat on November 06, 2013, 08:36:16 PM

Title: Secondary equipment (non-weapon)
Post by: Armorat on November 06, 2013, 08:36:16 PM
Have seen a couple mentions of radios, flashlights, etc that would replace a colonist's weapon. I think it'd be more interesting (and less micromanagetastic) if every colonist had a second slot for non-weapon items. For simplicity's sake, these could just provide passive stats bonuses instead of having active effects. Couple ideas are below.

As of right now, these would have be dropped by raiders, equipped on wanderers, or bought from traders since we don't have a manufactory yet. This could lead to even more overstuffed equipment racks, but I'm hoping that the smelter/metal-recyclers that other people have suggested get implemented.

These could also spawn with different levels of effectiveness...e.g. jury-rigged, basic, improved, etc.

(Apologies if something like this has been suggested. Also thanks to those who have suggested some of these individually, but I can't track you all down.)
Title: Re: Secondary equipment (non-weapon)
Post by: Tynan on November 06, 2013, 08:55:06 PM
QuoteFor simplicity's sake, these could just provide passive stats bonuses instead of having active effects.

I like the simplicity and straightforwardness of this approach.