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RimWorld => Releases => Mods => Outdated => Topic started by: generalcrusher on November 09, 2014, 01:47:43 PM

Title: [Mod] Futter [Alpha 7] Meals Update
Post by: generalcrusher on November 09, 2014, 01:47:43 PM
 This mod adds 15 new foods to grow and harvest.
All of the food plants now take considerably longer to grow, but also yield considerably more food.
Growing time is 1/4 of real growing time.
The longer the plant takes to grow, the more food it will yield. (Obligatory solution until I have figured the meal recipies out)
The goal of the mod is to provide a more realistic and more difficult food situation.
   Foods added so far:
Unfortunately I'm not an artist, so the textures for the Foods are just obligatory placeholders. (Im working on the textures for the plants tho)


Changelog:
Version 0.2


Planned Features:

[attachment deleted by admin: too old]
Title: Re: Futter Mod [Alpha 7]
Post by: Dragoon on November 09, 2014, 07:55:20 PM
YAY varity ;D
Title: Re: Futter Mod [Alpha 7]
Post by: Vas on November 09, 2014, 09:18:36 PM
I shall try this out when it grows a little, aka has more textures in it and such.  :P  Sounds good though.  I'll put it in the list of mods to keep an eye on.
Title: Re: Futter Mod [Alpha 7]
Post by: harpo99999 on November 10, 2014, 05:00:15 AM
had an issue where the carrots (on ONE hydroponic table) produced so much food in a couple of game days, the three (total 4 colonists) poor farmers were spending all their time harvesting and planting ONE table out of the 10 and 4 large outdoor grow zones till I changed the crop of the carrot table to strawberries.
you might want to check the grow time for the carrots as they seemed to be maturing almost as soon as they were planted
Title: Re: Futter Mod [Alpha 7]
Post by: mipen on November 10, 2014, 05:01:55 AM
Looks good! Maybe a picture to show off the different plants? I'm always a fan of mods that add more variety and depth to the game
Title: Re: Futter Mod [Alpha 7]
Post by: generalcrusher on November 10, 2014, 05:33:38 AM
Quote from: harpo99999 on November 10, 2014, 05:00:15 AM
had an issue where the carrots (on ONE hydroponic table) produced so much food in a couple of game days, the three (total 4 colonists) poor farmers were spending all their time harvesting and planting ONE table out of the 10 and 4 large outdoor grow zones till I changed the crop of the carrot table to strawberries.
you might want to check the grow time for the carrots as they seemed to be maturing almost as soon as they were planted
Thanks for telling me. Gonna look into that and update accordingly.
Title: Re: Futter Mod [Alpha 7]
Post by: MisterLock on November 10, 2014, 07:34:34 AM
Any chance of you making this compatible with T's mod?Pretty sure it adds more food to and I want to try this out but compatibility issues ya know?Don't wanna risk.
Title: Re: Futter Mod [Alpha 7]
Post by: generalcrusher on November 10, 2014, 11:57:28 AM
Quote from: MisterLock on November 10, 2014, 07:34:34 AM
Any chance of you making this compatible with T's mod?Pretty sure it adds more food to and I want to try this out but compatibility issues ya know?Don't wanna risk.
There should be no compatibility issues, but the foods of "T's mod" would probably be overpowered, as they would probably grow much quicker than the plants of my mod.
Title: Re: Futter Mod [Alpha 7]
Post by: generalcrusher on November 10, 2014, 12:52:16 PM
Quote from: harpo99999 on November 10, 2014, 05:00:15 AM
had an issue where the carrots (on ONE hydroponic table) produced so much food in a couple of game days, the three (total 4 colonists) poor farmers were spending all their time harvesting and planting ONE table out of the 10 and 4 large outdoor grow zones till I changed the crop of the carrot table to strawberries.
you might want to check the grow time for the carrots as they seemed to be maturing almost as soon as they were planted
Now fixed. Thanks for telling me.