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RimWorld => Mods => Topic started by: Minus on November 15, 2014, 02:14:44 PM

Title: Top 5 mods you can't play without
Post by: Minus on November 15, 2014, 02:14:44 PM
Wittling your modlist down to just 5, which mods would you pick as the most essential? Which mods add so much to the game that it'd feel weird to play without them? I've not got many mods right now and am looking to see what most consider the best, so post away! (Preferably post them as links)

Recipe Nurse is assumed to be on all your lists anyway, so no need to add that.
Title: Re: Top 5 mods you can't play without
Post by: skullywag on November 15, 2014, 02:18:51 PM
EdB prepare carefully (i like playing as myself)
EdB interface
Ts-Floors (love the wood ones)
My own MorePower mod
My own MoreDeco mod

Also no RNurse as no bionic/medical mods...as I have my own.
Title: Re: Top 5 mods you can't play without
Post by: Shinzy on November 15, 2014, 03:58:04 PM
1. EdB Interface
2. My own mod!
3. My other own mod (I've made them for myself so =P I like hats and wider range of hair)
4. <insert your mod here>  ::) Very smooth!
5. The whichever of T's Mods add the Cabbages
(I have an salad bar in my town. and it has allowed me to open chain of "simple mealeries" around with stacking
the farm produce in their own kitchens ->'Chez Carrot' 'Au Tomato' 'Potatoes A la vanilla' etc.)

Really I find it very hard to rank them up. I have no reason to keep only 5 mods running so =P lot of the mods just have some specific things I couldn't live without now
For examples clutter's metal floor platings and dark concrete and rikikikiki's "Stone block factory" and haplo's landbased trader and without jellies medkit factory I wouldn't be able to harvest all those limbs and I don't know what I'd do with my braindead people without the AI cores/BrainPALs  and I don't know if I'd been able to defend my place so well without any killboxes/turrets if I didn't have the embrasures (I mean I could use the gunracks in their stead but ::) I have a secret for you! they don't just look as good) Also the More Furniture Sofas and Endtables, so good! OH! and the fridge mod, my restaurants wouldn't have that right aesthetic without them

There's probably others too that I can't just think off the top of my head
Edit: Oh yeah! Skully's tazer makes some of my own melee mechs really horrifying and devastating and fun!
Title: Re: Top 5 mods you can't play without
Post by: Minus on November 15, 2014, 04:02:24 PM
This isn't really my top 5, so much as it is pretty much my entire modlist.

EdB Prepare Carefully (https://ludeon.com/forums/index.php?topic=6261)
Extended Surgery and Bionics (http://goo.gl/ljz4Kl)
Apothecarius Seven (https://ludeon.com/forums/index.php?topic=5450)
EdB Interface UI Mod (https://ludeon.com/forums/index.php?topic=5258)
More Hydroponics Basins (https://ludeon.com/forums/index.php?topic=6670)

Gonna be adding most of the ones you guy's've mentioned here though after this because they sound great!
Title: Re: Top 5 mods you can't play without
Post by: NoImageAvailable on November 15, 2014, 04:18:50 PM
1. Realistic Weapons - makes life without killboxes not only possible, but fun!
2. EdB Interface - a no-brainer
3. The mod that lowers priority on survival meals, forgot the name - again a no-brainer
4. Fortifications Mod - Embrasures. And barbed wire. Friggin barbed wire, man!
5. Apparello - cause I really like the light power armor

Lots of runner ups for #5 although I wouldn't really consider any mod to be "essential". Which is really to credit Tynan, his game is solid enough to stand on its own, something that cannot be said of AAA titles like Skyrim, which must be modded heavily before becoming enjoyable.
Title: Re: Top 5 mods you can't play without
Post by: Rikiki on November 15, 2014, 05:32:27 PM

For now, I resisted the temptation of crafting my own bionic parts.
I am also trying to not get too far away from the vanilla feeling, I really love this game as it is! :)