- Hotfix (12-09-2015):
enemy sapper can now use suicide bomb to blow your walls up. plz redownload
adds suicide bomb and time bomb to the game. plz practice before use ;)
Tip for the time bomb: once planted time bomb will detonate in about 6s, so HAUL ASS!!!
BEFORE:
(http://i62.tinypic.com/2ih44cx.jpg)
AFTER:
(http://i62.tinypic.com/264q25w.jpg)
DOWNLOAD:
https://www.dropbox.com/s/04z8xytakerin44/Suicide%20Bomb_A12.zip?dl=0 (https://www.dropbox.com/s/04z8xytakerin44/Suicide%20Bomb_A12.zip?dl=0)
enjoy!
...Nice...
A new reason to recruit raiders ;D
Thats just gross... You totally need the Splatter Mote I made
nah if the blast is that powerfull it needs to be huge. like 5*5 squares.
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made
singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)
PS: upload another version that enemies with suicide bomb will detonate the bomb when attack :P
Quote from: eatKenny on November 25, 2014, 05:12:11 PM
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made
singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)
how is that any less gross than yelling "Allah hu akbar!"?
finally a good use for those non-violent nobles and other useless pawns
Quote from: Igabod on November 25, 2014, 05:13:04 PM
Quote from: eatKenny on November 25, 2014, 05:12:11 PM
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made
singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)
how is that any less gross than yelling "Allah hu akbar!"?
Its the Holy Handgrenade of Antioch - its western tradition.
No colonist is ever useless.. The nobles have the finest organs available on the market.
Quote from: harpo99999 on November 25, 2014, 05:21:12 PM
finally a good use for those non-violent nobles and other useless pawns
sorry to disappoint you sir, but the non-violent pawns are too dumb to detonate the bomb.
in other words: the mechanism of detonating the bomb is made for pawns who can shoot :-\ (that's the best i can get, i'm not really a programmer)
If the recreute is killed is their a bang?
Is there a delay before bang?
If the receute is killed does it still go bang?
Quote from: Feirfec on November 26, 2014, 01:30:57 AM
If the recreute is killed is their a bang?
Is there a delay before bang?
If the receute is killed does it still go bang?
After the "beep" there is nothing to stop the bang
updated to v1.1, fixed a small bug.
Holy cow, the blow up area is huge!
Now I have a reason for pre emptive attacks.
Quote from: Wex on November 27, 2014, 04:51:10 AM
Holy cow, the blow up area is huge!
Now I have a reason for pre emptive attacks.
hope it's not too overpowered though.
you can of course tweak the blow yourself in "SBStructure.xml"
It blew up a stone wall, a stone door, the structure (slate) of the mountain atound it, all the power cables giving energy to the turrets around there, some of the turrets (that weren't working anyhow).
Good thing I over prepare, so I fell back to the second line of defense.
No colonists lost, but was a close call. I tought it to have the range of a turret's explosion, albeit more powerful; I was badly mistaken.
Quote from: Wex on November 27, 2014, 07:24:33 AM
It blew up a stone wall, a stone door, the structure (slate) of the mountain atound it, all the power cables giving energy to the turrets around there, some of the turrets (that weren't working anyhow).
Good thing I over prepare, so I fell back to the second line of defense.
No colonists lost, but was a close call. I tought it to have the range of a turret's explosion, albeit more powerful; I was badly mistaken.
wow, i never thought anyone will download the "b" version, you are very brave bro.
enemies with suicide bomb are nightmare in this version, they run fast and are almost bulletproof and will easily destroy your frontline when they detonate the bomb.
One thing is amiss.
One of them, bomb runners - I started calling them bomb f***ers - started detonating a bomb on one of mu now called "decoy turrets", built admist nothingness.
BF cancels the detonation when the turret goes off by his friends' gunfire. How comes?
Quote from: Wex on December 01, 2014, 02:39:31 AM
One thing is amiss.
One of them, bomb runners - I started calling them bomb f***ers - started detonating a bomb on one of mu now called "decoy turrets", built admist nothingness.
BF cancels the detonation when the turret goes off by his friends' gunfire. How comes?
Before detonation there is a 0.5s warmup, if the target, in your case the turret, is destroyed during warmup then the detonation will be cancelled.
How lucky I am!
Aside from that, the only issue I found, is the bomb sometimes ignites stone surfaces. I tought they were not flamable.
Good job anyway! :)
Its a Promethium (http://warhammer40k.wikia.com/wiki/Promethium) bomb. Makes anything burn.
I'm going for download 2! I'm doing it!
ALLAHU AKBAR (http://assets.nydailynews.com/polopoly_fs/1.1609147!/img/httpImage/image.jpg_gen/derivatives/article_970/mideast-lebanon-palestinians.jpg)
anybody?
oh yes that's the orignal concept.
PS to all: you can always change the detonation sound to whatever you like(national anthem, Justin Bieber's single etc.) by replacing "Beep.wav" in Mods\Suicide Bomb\Sounds (should be a WAV file and rename the new soundclip to "Beep.wav")
updated to Alpha 8, removed bullet protection due to core game change. so wear some good amor when you rush into enemies.
Did not know there was bullet protection. No wonder my guy called bomb boy didn't die before he was "missing" :E
updated to v1.3, adds time bomb and some small changes.
How to get suicide bombs? Do i need buy them trough traders?
Yes you can only buy them from combat supplier.
This should be an enemy attack event - have them pick a wall to try to blow up, to get around killboxes.
That would be awesome.
Quote from: TheSilencedScream on February 15, 2015, 11:08:29 AM
This should be an enemy attack event - have them pick a wall to try to blow up, to get around killboxes.
That would be awesome.
you mean...
you mean like this?
(http://www.itsartmag.com/features/itsart/wp-content/uploads/2013/12/Clash-of-Clans-Anthem.jpg)
lately i've been wondering, do terrorists take the catalytic converters out of the car they use for car bombing?
updated to A11, enjoy!
Maybe request it being moved out of the outdated section?
Quote from: iWilliBlecha on June 14, 2015, 09:25:50 AM
Maybe request it being moved out of the outdated section?
i already PMed evul ;)
Quote from: TheSilencedScream on February 15, 2015, 11:08:29 AM
This should be an enemy attack event - have them pick a wall to try to blow up, to get around killboxes.
That would be awesome.
that's exactlly my thought, but ai code is too much for me :-[
nice work. waiting for update
Would it be possible to have remote controlled bombs? such as placing down a bomb somewhere and then having a table back at the base which can be used to detonate the placed bomb(s)? Might be one way of making pacifists not so passive ::)
updated to A12, tell me if you find any bugs...
Quote from: deadlydullahan on September 11, 2015, 12:39:06 AM
Would it be possible to have remote controlled bombs? such as placing down a bomb somewhere and then having a table back at the base which can be used to detonate the placed bomb(s)? Might be one way of making pacifists not so passive ::)
sounds like blasting charges times ago and it will be to OP
Listening to How to save a life by fray when one of my finest colonists went suicidal to save the whole place i damn near cried, i love it
made a small fix so that enemy sappers can use the suicide bomb to blow your walls
Quote from: eatKenny on September 12, 2015, 04:55:45 AM
made a small fix so that enemy sappers can use the suicide bomb to blow your walls
This needs to be in the core game.
um so can someone please make this so it can be equipt to animals. I need suicide chickens
I just had to stop in to say that I was literally laughing my head off last night at a trader who wandered by with one of these things. A bunny goes mad, attacks the trader's friend and the one with the suicide bomb blows herself up next to the bunny and her friend, right outside of my compound, catching everything on fire including some items from the ship that I hadn't yet moved to the stockpile. :)
Quote from: briangw on September 23, 2015, 09:17:53 PM
I just had to stop in to say that I was literally laughing my head off last night at a trader who wandered by with one of these things. A bunny goes mad, attacks the trader's friend and the one with the suicide bomb blows herself up next to the bunny and her friend, right outside of my compound, catching everything on fire including some items from the ship that I hadn't yet moved to the stockpile. :)
they must be best friends ::)
I tried to make a recipe for the suicide bomb, but I didn't find a def for suicide bomb - only one for SuicideBombDeployed (I tried this one. After crafting the bomb, my whole crafting room exploded :D ).
So what do I need to do to get a recipe for it?
BTW: I've found only suicide bombs yet. I haven't seen any time bombs
Quote from: Jan2607 on December 11, 2015, 06:59:18 PM
I tried to make a recipe for the suicide bomb, but I didn't find a def for suicide bomb - only one for SuicideBombDeployed (I tried this one. After crafting the bomb, my whole crafting room exploded :D ).
So what do I need to do to get a recipe for it?
BTW: I've found only suicide bombs yet. I haven't seen any time bombs
they are <defName>Weapon_SuicideBomb</defName> and <defName>Weapon_TimeBomb</defName> in SBWeapon.xml
It works. Thank you :)
Can this please get updated to A15c?