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RimWorld => Releases => Mods => Outdated => Topic started by: eatKenny on November 25, 2014, 01:44:36 PM

Title: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: eatKenny on November 25, 2014, 01:44:36 PM
- Hotfix (12-09-2015):

enemy sapper can now use suicide bomb to blow your walls up. plz redownload



adds suicide bomb and time bomb to the game. plz practice before use ;)

Tip for the time bomb: once planted time bomb will detonate in about 6s, so HAUL ASS!!!

BEFORE:
(http://i62.tinypic.com/2ih44cx.jpg)

AFTER:
(http://i62.tinypic.com/264q25w.jpg)

DOWNLOAD:
https://www.dropbox.com/s/04z8xytakerin44/Suicide%20Bomb_A12.zip?dl=0 (https://www.dropbox.com/s/04z8xytakerin44/Suicide%20Bomb_A12.zip?dl=0)


enjoy!
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: iame6162013 on November 25, 2014, 02:03:34 PM
...Nice...
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: Ded1 on November 25, 2014, 02:09:18 PM
A new reason to recruit raiders   ;D
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: Ded1 on November 25, 2014, 04:05:45 PM
nah if the blast is that powerfull it needs to be huge.  like 5*5 squares.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: eatKenny on November 25, 2014, 05:12:11 PM
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made

singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)

PS: upload another version that enemies with suicide bomb will detonate the bomb when attack :P
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: Igabod on November 25, 2014, 05:13:04 PM
Quote from: eatKenny on November 25, 2014, 05:12:11 PM
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made

singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)

how is that any less gross than yelling "Allah hu akbar!"?
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: harpo99999 on November 25, 2014, 05:21:12 PM
finally a good use for those  non-violent nobles and other useless pawns
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: JuliaEllie on November 25, 2014, 05:27:55 PM


Quote from: Igabod on November 25, 2014, 05:13:04 PM
Quote from: eatKenny on November 25, 2014, 05:12:11 PM
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made

singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)

how is that any less gross than yelling "Allah hu akbar!"?

Its the Holy Handgrenade of Antioch - its western tradition.



No colonist is ever useless.. The nobles have the finest organs available on the market.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: eatKenny on November 25, 2014, 05:42:32 PM
Quote from: harpo99999 on November 25, 2014, 05:21:12 PM
finally a good use for those  non-violent nobles and other useless pawns

sorry to disappoint you sir, but the non-violent pawns are too dumb to detonate the bomb.

in other words: the mechanism of detonating the bomb is made for pawns who can shoot :-\ (that's the best i can get, i'm not really a programmer)
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: FridayBiology on November 26, 2014, 01:30:57 AM
If the recreute is killed is their a bang?
Is there a delay before bang?
If the receute is killed does it still go bang?
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!!
Post by: eatKenny on November 26, 2014, 04:01:28 AM
Quote from: Feirfec on November 26, 2014, 01:30:57 AM
If the recreute is killed is their a bang?
Is there a delay before bang?
If the receute is killed does it still go bang?
After the "beep" there is nothing to stop the bang
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: eatKenny on November 26, 2014, 01:51:55 PM
updated to v1.1, fixed a small bug.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: Wex on November 27, 2014, 04:51:10 AM
Holy cow, the blow up area is huge!
Now I have a reason for pre emptive attacks.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: eatKenny on November 27, 2014, 05:36:12 AM
Quote from: Wex on November 27, 2014, 04:51:10 AM
Holy cow, the blow up area is huge!
Now I have a reason for pre emptive attacks.
hope it's not too overpowered though.
you can of course tweak the blow yourself in "SBStructure.xml"
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: Wex on November 27, 2014, 07:24:33 AM
It blew up a stone wall, a stone door, the structure (slate) of the mountain atound it, all the power cables giving energy to the turrets around there, some of the turrets (that weren't working anyhow).
Good thing I over prepare, so I fell back to the second line of defense.
No colonists lost, but was a close call. I tought it to have the range of a turret's explosion, albeit more powerful; I was badly mistaken.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: eatKenny on November 27, 2014, 12:20:39 PM
Quote from: Wex on November 27, 2014, 07:24:33 AM
It blew up a stone wall, a stone door, the structure (slate) of the mountain atound it, all the power cables giving energy to the turrets around there, some of the turrets (that weren't working anyhow).
Good thing I over prepare, so I fell back to the second line of defense.
No colonists lost, but was a close call. I tought it to have the range of a turret's explosion, albeit more powerful; I was badly mistaken.

wow, i never thought anyone will download the "b" version, you are very brave bro.

enemies with suicide bomb are nightmare in this version, they run fast and are almost bulletproof and will easily destroy your frontline when they detonate the bomb.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: Wex on December 01, 2014, 02:39:31 AM
One thing is amiss.
One of them, bomb runners - I started calling them bomb f***ers - started detonating a bomb on one of mu now called "decoy turrets", built admist nothingness.
BF cancels the detonation when the turret goes off by his friends' gunfire. How comes?
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: eatKenny on December 01, 2014, 04:26:08 AM
Quote from: Wex on December 01, 2014, 02:39:31 AM
One thing is amiss.
One of them, bomb runners - I started calling them bomb f***ers - started detonating a bomb on one of mu now called "decoy turrets", built admist nothingness.
BF cancels the detonation when the turret goes off by his friends' gunfire. How comes?
Before detonation there is a 0.5s warmup, if the target, in your case the turret, is destroyed during warmup then the detonation will be cancelled.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: Wex on December 01, 2014, 10:30:03 AM
How lucky I am!
Aside from that, the only issue I found, is the bomb sometimes ignites stone surfaces. I tought they were not flamable.
Good job anyway! :)
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: Ded1 on December 01, 2014, 10:40:53 AM
Its a Promethium (http://warhammer40k.wikia.com/wiki/Promethium) bomb.  Makes anything burn.
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: Iwillbenicetou on December 05, 2014, 06:24:27 PM
I'm going for download 2! I'm doing it!
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: FuzzieMann on December 07, 2014, 04:30:45 AM
ALLAHU AKBAR (http://assets.nydailynews.com/polopoly_fs/1.1609147!/img/httpImage/image.jpg_gen/derivatives/article_970/mideast-lebanon-palestinians.jpg)

anybody?
Title: Re: [MOD] (Alpha 7) Suicide Bomb!!! v_1.1(bugfix)
Post by: eatKenny on December 07, 2014, 11:00:29 AM
oh yes that's the orignal concept.

PS to all: you can always change the detonation sound to whatever you like(national anthem, Justin Bieber's single etc.) by replacing "Beep.wav" in Mods\Suicide Bomb\Sounds (should be a WAV file and rename the new soundclip to "Beep.wav")
Title: Re: [MOD] (Alpha 8) Suicide Bomb!!! v_1.2
Post by: eatKenny on December 16, 2014, 09:22:58 AM
updated to Alpha 8, removed bullet protection due to core game change. so wear some good amor when you rush into enemies.
Title: Re: [MOD] (Alpha 8) Suicide Bomb!!! v_1.2
Post by: Iwillbenicetou on December 16, 2014, 06:05:34 PM
Did not know there was bullet protection. No wonder my guy called bomb boy didn't die before he was "missing" :E
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: eatKenny on December 30, 2014, 10:40:49 AM
updated to v1.3, adds time bomb and some small changes.
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: DarkTemplarlord on February 14, 2015, 11:04:52 AM
How to get suicide bombs? Do i need buy them trough traders?
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: eatKenny on February 14, 2015, 11:12:12 AM
Yes you can only buy them from combat supplier.
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: TheSilencedScream on February 15, 2015, 11:08:29 AM
This should be an enemy attack event - have them pick a wall to try to blow up, to get around killboxes.

That would be awesome.
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: eatKenny on February 15, 2015, 11:54:26 AM
Quote from: TheSilencedScream on February 15, 2015, 11:08:29 AM
This should be an enemy attack event - have them pick a wall to try to blow up, to get around killboxes.

That would be awesome.

you mean...

you mean like this?

(http://www.itsartmag.com/features/itsart/wp-content/uploads/2013/12/Clash-of-Clans-Anthem.jpg)
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: dareddevil7 on February 15, 2015, 01:12:45 PM
lately i've been wondering, do terrorists take the catalytic converters out of the car they use for car bombing?
Title: Re: [MOD] (Alpha 11) Suicide Bomb (14-06-2015) Time bomb added!!!
Post by: eatKenny on June 14, 2015, 07:27:58 AM
updated to A11, enjoy!
Title: Re: [MOD] (Alpha 11) Suicide Bomb (14-06-2015) Time bomb added!!!
Post by: Helixien on June 14, 2015, 09:25:50 AM
Maybe request it being moved out of the outdated section?
Title: Re: [MOD] (Alpha 11) Suicide Bomb (14-06-2015) Time bomb added!!!
Post by: eatKenny on June 14, 2015, 09:46:16 AM
Quote from: iWilliBlecha on June 14, 2015, 09:25:50 AM
Maybe request it being moved out of the outdated section?

i already PMed evul ;)
Title: Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
Post by: eatKenny on June 15, 2015, 01:26:48 PM
Quote from: TheSilencedScream on February 15, 2015, 11:08:29 AM
This should be an enemy attack event - have them pick a wall to try to blow up, to get around killboxes.

That would be awesome.

that's exactlly my thought, but ai code is too much for me :-[
Title: Re: [A11] Suicide Bomb (14-06-2015) Time bomb added!!!
Post by: samurai999 on September 07, 2015, 05:12:10 AM
nice work. waiting for update
Title: Re: [A11] Suicide Bomb (14-06-2015) Time bomb added!!!
Post by: deadlydullahan on September 11, 2015, 12:39:06 AM
Would it be possible to have remote controlled bombs? such as placing down a bomb somewhere and then having a table back at the base which can be used to detonate the placed bomb(s)? Might be one way of making pacifists not so passive  ::)
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!!
Post by: eatKenny on September 11, 2015, 08:04:41 PM
updated to A12, tell me if you find any bugs...
Title: Re: [A11] Suicide Bomb (14-06-2015) Time bomb added!!!
Post by: eatKenny on September 11, 2015, 08:05:47 PM
Quote from: deadlydullahan on September 11, 2015, 12:39:06 AM
Would it be possible to have remote controlled bombs? such as placing down a bomb somewhere and then having a table back at the base which can be used to detonate the placed bomb(s)? Might be one way of making pacifists not so passive  ::)

sounds like blasting charges times ago and it will be to OP
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!!
Post by: Mechanoid Hivemind on September 11, 2015, 09:48:07 PM
Listening to How to save a life by fray when one of my finest colonists went suicidal to save the whole place i damn near cried, i love it
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: eatKenny on September 12, 2015, 04:55:45 AM
made a small fix so that enemy sappers can use the suicide bomb to blow your walls
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: CB elite on September 12, 2015, 05:06:37 AM
Quote from: eatKenny on September 12, 2015, 04:55:45 AM
made a small fix so that enemy sappers can use the suicide bomb to blow your walls

This needs to be in the core game.
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: Pumpus on September 15, 2015, 03:30:51 AM
um so can someone please make this so it can be equipt to animals. I need suicide chickens
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: briangw on September 23, 2015, 09:17:53 PM
I just had to stop in to say that I was literally laughing my head off last night at a trader who wandered by with one of these things. A bunny goes mad, attacks the trader's friend and the one with the suicide bomb blows herself up next to the bunny and her friend, right outside of my compound, catching everything on fire including some items from the ship that I hadn't yet moved to the stockpile. :)
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: eatKenny on September 24, 2015, 03:26:21 AM
Quote from: briangw on September 23, 2015, 09:17:53 PM
I just had to stop in to say that I was literally laughing my head off last night at a trader who wandered by with one of these things. A bunny goes mad, attacks the trader's friend and the one with the suicide bomb blows herself up next to the bunny and her friend, right outside of my compound, catching everything on fire including some items from the ship that I hadn't yet moved to the stockpile. :)

they must be best friends ::)
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: Jan2607 on December 11, 2015, 06:59:18 PM
I tried to make a recipe for the suicide bomb, but I didn't find a def for suicide bomb - only one for SuicideBombDeployed (I tried this one. After crafting the bomb, my whole crafting room exploded :D ).
So what do I need to do to get a recipe for it?

BTW: I've found only suicide bombs yet. I haven't seen any time bombs
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: eatKenny on December 12, 2015, 03:17:40 AM
Quote from: Jan2607 on December 11, 2015, 06:59:18 PM
I tried to make a recipe for the suicide bomb, but I didn't find a def for suicide bomb - only one for SuicideBombDeployed (I tried this one. After crafting the bomb, my whole crafting room exploded :D ).
So what do I need to do to get a recipe for it?

BTW: I've found only suicide bombs yet. I haven't seen any time bombs

they are <defName>Weapon_SuicideBomb</defName> and <defName>Weapon_TimeBomb</defName> in SBWeapon.xml
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: Jan2607 on December 12, 2015, 07:53:32 AM
It works. Thank you :)
Title: Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
Post by: TheDirge on September 11, 2016, 10:25:39 AM
Can this please get updated to A15c?