Ludeon Forums

RimWorld => General Discussion => Topic started by: Dr. Z on December 14, 2014, 09:27:30 AM

Title: Raider logic
Post by: Dr. Z on December 14, 2014, 09:27:30 AM
If your raiding party is so small that the turrets can take them out by themselfs: Attack
If your raiding party is so big that you can kill all colonists in a few seconds: Siege

Logic? Anyone?
Title: Re: Raider logic
Post by: JonoRig on December 14, 2014, 09:35:49 AM
Arent Raids based on Points values, which are also based on colony wealth and play time; so whilst illogical to us from a strategic view, the AI possibly just spent all its "point" on armour and guns.

I also think Siegers get given more points, which can be used to "buy" more pawns, where as drop pod assaults have the least amount of points, so tend to have few numbers, or worse equipment.

So illogical to a human yes, perfectly rational to AI; someone correct me though because this is a guess hahaha
Title: Re: Raider logic
Post by: Klitri on December 14, 2014, 11:39:45 AM
Quote from: JonoRig on December 14, 2014, 09:35:49 AM
Arent Raids based on Points values, which are also based on colony wealth and play time; so whilst illogical to us from a strategic view, the AI possibly just spent all its "point" on armour and guns.

I also think Siegers get given more points, which can be used to "buy" more pawns, where as drop pod assaults have the least amount of points, so tend to have few numbers, or worse equipment.

So illogical to a human yes, perfectly rational to AI; someone correct me though because this is a guess hahaha

No, I think you're right. That'd explain why each pawn has a "<pointsCost>" tag.