Anybody figured this out? I have a problem, my base has multiple entrances, two sides of a mountain. On one side, I have a crashed ship, setting out maximum drone, and nowhere near the ability to take it (without loosing the colony of course).
On the other side, well, all my defenses.
I tried removing everything from my home region, and setting home just outside the side of the base in which I need help (and calling reinforcements) to no avail. They congregate at my main defenses.
So how do visitors figure out where your home is? Is it stockpiles? Is it "claimed/owned" equipment? It doesn't seem to be your home region..
:D
public static IntVec3 RandomChillNearColonySpot(IntVec3 originCell)
{
System.Predicate<IntVec3> validator = c=>
{
if( !c.Standable() )
return false;
if( Find.RoofGrid.Roofed(c) )
return false;
if( !c.CanReachColony() )
return false;
if( !originCell.CanReach( c, PathMode.OnCell, TraverseMode.PassDoors, Danger.None ) )
return false;
return true;
};
for( int i=0; i<400; i++ )
{
Thing rootThing;
Building b;
Find.ListerBuildings.allBuildingsColonistCombatTargets.TryRandomElement(out b);
rootThing = b;
if( rootThing == null && Find.ListerBuildings.allBuildingsColonist.Count > 0 )
rootThing = Find.ListerBuildings.allBuildingsColonist.RandomElement();
if( rootThing == null && Find.ListerPawns.FreeColonistsCount > 0 )
rootThing = Find.ListerPawns.FreeColonists.RandomElement();
if( rootThing == null )
rootThing = Find.ListerPawns.ColonistsAndPrisoners.RandomElement();
IntVec3 c;
if( GenCellFinder.TryFindRandomMapCellNearWith( rootThing.Position, 12, validator, out c ) )
return c;
}
return GenCellFinder.RandomCellWith( validator );
}
So I need to create a roof over the crashed ship, and have my boys hang out at it for awhile? :D
Seems a bit cheatey heh
I like to build little stone temples around mine and keep them around forever!
You might want to add in a check for "If where I'm standing is in the fire arcs of multiple turrets, this might not be a safe place to be." :)
Quote from: Meridias on December 15, 2014, 10:48:16 PM
You might want to add in a check for "If where I'm standing is in the fire arcs of multiple turrets, this might not be a safe place to be." :)
Maybe not safe, but it's probably a FUN place to be!
Quote from: Tynan on December 15, 2014, 10:51:49 PM
Quote from: Meridias on December 15, 2014, 10:48:16 PM
You might want to add in a check for "If where I'm standing is in the fire arcs of multiple turrets, this might not be a safe place to be." :)
Maybe not safe, but it's probably a FUN place to be!
Because LOSING IS FUN!
Quote from: StorymasterQ on December 16, 2014, 12:10:58 AM
Quote from: Tynan on December 15, 2014, 10:51:49 PM
Quote from: Meridias on December 15, 2014, 10:48:16 PM
You might want to add in a check for "If where I'm standing is in the fire arcs of multiple turrets, this might not be a safe place to be." :)
Maybe not safe, but it's probably a FUN place to be!
Because LOSING IS FUN!
The pirates and tribals certainly agree.