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RimWorld => Releases => Mods => Outdated => Topic started by: Hunter712 on December 20, 2014, 11:37:41 PM

Title: [MOD] (Alpha 10) UV-Light Floor Installations (V1.2)
Post by: Hunter712 on December 20, 2014, 11:37:41 PM
(http://i.imgur.com/YMloDrV.png)

Adds UV-light floor installations that can light up your crops with the cost of less materials, power consumption,
and coverage than your average sun lamp.

(http://i.imgur.com/NLwFJtd.png)

Downloads (v1.1)
OlasOnline (Recommended) (http://olasonline.net/uv/UV%20Ground%20Lights%20%28v1.1%20A8%29.rar)
MediaFire (http://www.mediafire.com/download/fa0n9ely9xqm0b0/UV+Ground+Lights+1.2+A10.rar)

Changes
(v1.2) - Updated for a10, removed beauty. Known problems: graphic compression/blurriness.
(v1.1) - Balancing (Light coverage reduced)

Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.0)
Post by: Bunkier on December 21, 2014, 02:41:40 AM
It's looks very nice! I like it.
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.0)
Post by: elStrages on December 21, 2014, 02:52:38 AM
Techno techno techno. Are you gunna add a disco ball to this rave!
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Hunter712 on December 23, 2014, 06:19:44 PM
Added a recommended download link.
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Haknoes on January 03, 2015, 03:51:39 AM
Excellent, I'm really enjoying your commitment to "vanilla-style" mods. This and Guns+ are some of my favorite mods! Keep up the good fight man!
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: lude on January 03, 2015, 02:15:25 PM
great immersive mod
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Baguette on January 18, 2015, 07:16:14 AM
Since it's a UV light can you also give it the ability to charge solar panels?
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Iwillbenicetou on January 18, 2015, 09:19:15 AM
That would be so OP. The UV light giving more power than the solar panel producing... Hello no more power problems.
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: BajtMe on January 18, 2015, 10:25:41 AM
Great little mod. Have used this A LOT. Thanks!  :)
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Hunter712 on January 18, 2015, 03:05:26 PM
Quote from: Baguette on January 18, 2015, 07:16:14 AM
Since it's a UV light can you also give it the ability to charge solar panels?

That's not really how solar panels work, else we'd have solved infinite, reusable energy IRL.
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Tormound on January 18, 2015, 03:12:34 PM
Quote from: Hunter712 on January 18, 2015, 03:05:26 PM
Quote from: Baguette on January 18, 2015, 07:16:14 AM
Since it's a UV light can you also give it the ability to charge solar panels?

That's not really how solar panels work, else we'd have solved infinite, reusable energy IRL.
That's not the problem. The problem is that solar panels are not 100% efficient along with everything else involved in the process.
Title: Re: [MOD] (Alpha 10) UV-Light Floor Installations (V1.2)
Post by: Hunter712 on April 25, 2015, 06:35:01 PM
Updated for a10
Title: Re: [MOD] (Alpha 8) UV-Light Floor Installations (V1.1)
Post by: Master Bucketsmith on May 03, 2015, 09:15:37 AM
Quote from: Tormound on January 18, 2015, 03:12:34 PM
Quote from: Hunter712 on January 18, 2015, 03:05:26 PM
Quote from: Baguette on January 18, 2015, 07:16:14 AM
Since it's a UV light can you also give it the ability to charge solar panels?

That's not really how solar panels work, else we'd have solved infinite, reusable energy IRL.
That's not the problem. The problem is that solar panels are not 100% efficient along with everything else involved in the process.
That and energy is lost in every connection or stage switch, so to speak.
In short, something cannot power itself, for it will keep losing energy in the power circle and eventually ends up drained and empty.
You could gain back a little power from UV lights if you could place the panels somewhere where they aren't taking up space for the purpose of the UV lights, but it's not an efficient way to go about it.
For instance, having hydroponics bays in a room with UV lights. If we were to think of the game being 3D, you'd have a lot of wasted UV light going anywhere BUT the bays/plants, such as walls and ceilings behind/above the bays.
While you could mount solar panels in those spaces and catch some of the otherwise wasted UV light, the panels are too inefficient and costly to make it worthwhile. It's probably better to have some high-reflective material coated on the walls and ceiling, instead.
The game doesn't have those dimensions as usable surfaces, though. So you'd end up with placing solar panels in the walkways in between your hydroponics bays and then not having anywhere to walk. Or alternatively you'd have to sacrifice spots for hydrobays to place the panels, which is counter-productive as well.