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RimWorld => General Discussion => Topic started by: nuschler22 on December 21, 2014, 06:58:06 PM

Title: What to do with immobile prisoners you don't want to recruit?
Post by: nuschler22 on December 21, 2014, 06:58:06 PM
I did the harvesting organs thing and the penalties were so severe that half my colony of 16 went into mental breakdown. 

I have three 99 difficulty prisoners, all with at least one limb missing. 

Right now I've refused them medical attention and eating.  Does that count as execution when they eventually die? 

I have had prisoner release set for quite some time but since they cant move, they aren't being released.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: litlbear on December 21, 2014, 08:31:02 PM
doesnt count
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Cimanyd on December 21, 2014, 08:33:32 PM
You could replace any missing legs/feet with peg legs, only costing 1 medicine (for the operation) and 1 wood, and then release them once the anesthesia wears off.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Kelian on December 21, 2014, 08:51:56 PM
Quote from: Cimanyd on December 21, 2014, 08:33:32 PM
You could replace any missing legs/feet with peg legs, only costing 1 medicine (for the operation) and 1 wood, and then release them once the anesthesia wears off.

This :)
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: zackiz on December 21, 2014, 09:17:41 PM
Or sell them to a slave trader
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: wooaa on December 21, 2014, 09:21:31 PM
stop feeding them.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: FridayBiology on December 21, 2014, 10:17:36 PM
side note, do you "need" medicine for operations? what about herbal medicine?
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: pdxsean on December 21, 2014, 10:26:16 PM
Woe be it to anyone with a 99 recruitment in my jail, because they're going to lose their legs and have to stumble their way home. Unless it's early in the game and I have a colonist needing a transplant or I'm really broke, in which case their fate is even less fortunate.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Snownova on December 22, 2014, 09:24:48 AM
I tend to go with the "Salvage for parts" option.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: nuschler22 on December 22, 2014, 09:37:34 AM
Quote from: Snownova on December 22, 2014, 09:24:48 AM
I tend to go with the "Salvage for parts" option.

Mental breakdown from the negative attributes far outweighs what you salvage.

Plus,  I'm doing fine on silver so I can just buy what I need.

Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Everteal on December 22, 2014, 09:40:57 AM
The negative effects from harvesting organs or selling them just last too long(and stack) in my humble opinion, yet there is a way of getting rid of brain dead/unreleasable prisoners quickly(as opposed to starving them) with no side effects:

Build a single Improvised turret in your prison and make it force target unwanted prisoners.

Afterwards jut don't forget to turn off force target or it'll just keep pumping led in the poor bastards :)

Edit: I do remember a save game where i had a lot of medicine so i patched some up with peg legs only to release them as cannon fodder just before a faction they hate are about to reach my front door. *Insert EVUL psychotic laugh*
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: nuschler22 on December 22, 2014, 11:37:47 AM
Quote from: Everteal on December 22, 2014, 09:40:57 AM
The negative effects from harvesting organs or selling them just last too long(and stack) in my humble opinion, yet there is a way of getting rid of brain dead/unreleasable prisoners quickly(as opposed to starving them) with no side effects:

Build a single Improvised turret in your prison and make it force target unwanted prisoners.

Afterwards jut don't forget to turn off force target or it'll just keep pumping led in the poor bastards :)

Edit: I do remember a save game where i had a lot of medicine so i patched some up with peg legs only to release them as cannon fodder just before a faction they hate are about to reach my front door. *Insert EVUL psychotic laugh*


Good ideas...
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Hugglesgerbil on December 22, 2014, 02:59:22 PM
Today, I turned my prison into an oven with space heaters... >_>;
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: milon on December 22, 2014, 03:36:03 PM
"Warning. Environmental controls are offline."  :D
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: SubZeroBricks on December 22, 2014, 09:51:17 PM
This all seems far too much effort?

I just go for the textbook "Leave them to bleed out unless they have good stats because they chose to attack ME method"

Alternatively I've heard that throwing molotovs at them makes the bleeding out more painless.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: christhekiller on December 22, 2014, 10:56:22 PM
Quote from: SubZeroBricks on December 22, 2014, 09:51:17 PM
This all seems far too much effort?

I just go for the textbook "Leave them to bleed out unless they have good stats because they chose to attack ME method"

Alternatively I've heard that throwing molotovs at them makes the bleeding out more painless.

If anyone has any mental break threshold penalties or permanent brain damage then I have my brawlers execute them with a brawler. Longsword to the face usually ends things quickly.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Oga88 on December 23, 2014, 07:22:02 AM
I just let them bleed outside because selling them or getting there insides cause just to much problem with negative effects.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: SubZeroBricks on December 23, 2014, 11:54:54 AM
It might be better to shoot at them so you can level up your colonists shooting skill.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: Veldrain on December 23, 2014, 05:55:58 PM
I just lock the door to their cell.  Nice, easy, and no negatives.  After they die strip the body and into the oven.
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: milon on December 24, 2014, 09:27:39 AM
For subzero maps:

1. incap
2. strip
3. capture
4. release
5. watch and cackle (and if they *do* make it, you get good will with that faction)
Title: Re: What to do with immobile prisoners you don't want to recruit?
Post by: SubZeroBricks on December 24, 2014, 06:54:34 PM
Quote from: milon on December 24, 2014, 09:27:39 AM
For subzero maps:

1. incap
2. strip
3. capture
4. release
5. watch and cackle (and if they *do* make it, you get good will with that faction)

I like Subzero maps ;)