I did the harvesting organs thing and the penalties were so severe that half my colony of 16 went into mental breakdown.
I have three 99 difficulty prisoners, all with at least one limb missing.
Right now I've refused them medical attention and eating. Does that count as execution when they eventually die?
I have had prisoner release set for quite some time but since they cant move, they aren't being released.
doesnt count
You could replace any missing legs/feet with peg legs, only costing 1 medicine (for the operation) and 1 wood, and then release them once the anesthesia wears off.
Quote from: Cimanyd on December 21, 2014, 08:33:32 PM
You could replace any missing legs/feet with peg legs, only costing 1 medicine (for the operation) and 1 wood, and then release them once the anesthesia wears off.
This :)
Or sell them to a slave trader
stop feeding them.
side note, do you "need" medicine for operations? what about herbal medicine?
Woe be it to anyone with a 99 recruitment in my jail, because they're going to lose their legs and have to stumble their way home. Unless it's early in the game and I have a colonist needing a transplant or I'm really broke, in which case their fate is even less fortunate.
I tend to go with the "Salvage for parts" option.
Quote from: Snownova on December 22, 2014, 09:24:48 AM
I tend to go with the "Salvage for parts" option.
Mental breakdown from the negative attributes far outweighs what you salvage.
Plus, I'm doing fine on silver so I can just buy what I need.
The negative effects from harvesting organs or selling them just last too long(and stack) in my humble opinion, yet there is a way of getting rid of brain dead/unreleasable prisoners quickly(as opposed to starving them) with no side effects:
Build a single Improvised turret in your prison and make it force target unwanted prisoners.
Afterwards jut don't forget to turn off force target or it'll just keep pumping led in the poor bastards :)
Edit: I do remember a save game where i had a lot of medicine so i patched some up with peg legs only to release them as cannon fodder just before a faction they hate are about to reach my front door. *Insert EVUL psychotic laugh*
Quote from: Everteal on December 22, 2014, 09:40:57 AM
The negative effects from harvesting organs or selling them just last too long(and stack) in my humble opinion, yet there is a way of getting rid of brain dead/unreleasable prisoners quickly(as opposed to starving them) with no side effects:
Build a single Improvised turret in your prison and make it force target unwanted prisoners.
Afterwards jut don't forget to turn off force target or it'll just keep pumping led in the poor bastards :)
Edit: I do remember a save game where i had a lot of medicine so i patched some up with peg legs only to release them as cannon fodder just before a faction they hate are about to reach my front door. *Insert EVUL psychotic laugh*
Good ideas...
Today, I turned my prison into an oven with space heaters... >_>;
"Warning. Environmental controls are offline." :D
This all seems far too much effort?
I just go for the textbook "Leave them to bleed out unless they have good stats because they chose to attack ME method"
Alternatively I've heard that throwing molotovs at them makes the bleeding out more painless.
Quote from: SubZeroBricks on December 22, 2014, 09:51:17 PM
This all seems far too much effort?
I just go for the textbook "Leave them to bleed out unless they have good stats because they chose to attack ME method"
Alternatively I've heard that throwing molotovs at them makes the bleeding out more painless.
If anyone has any mental break threshold penalties or permanent brain damage then I have my brawlers execute them with a brawler. Longsword to the face usually ends things quickly.
I just let them bleed outside because selling them or getting there insides cause just to much problem with negative effects.
It might be better to shoot at them so you can level up your colonists shooting skill.
I just lock the door to their cell. Nice, easy, and no negatives. After they die strip the body and into the oven.
For subzero maps:
1. incap
2. strip
3. capture
4. release
5. watch and cackle (and if they *do* make it, you get good will with that faction)
Quote from: milon on December 24, 2014, 09:27:39 AM
For subzero maps:
1. incap
2. strip
3. capture
4. release
5. watch and cackle (and if they *do* make it, you get good will with that faction)
I like Subzero maps ;)