EARTHQUAKES!
Just another event that collapses random ceilings around the map, and has a greater chance of collapsing thick rock ceilings.
That's all. As far as i can tell, that's all you need to prevent mountain turtling.
I've been suggesting this for months. I can't quite understand why nobody really acknowledged it before.
that is all. :)
Because why do you want to stop it completely? Let people play how they want to play, add a little bit of extra challenge sure, but you don't need to go so far as randomly have peoples entire bases collapse on them
This might be a good idea:
Random collapses happen in mountains, but only if there is no humanly constructed block near it. When a tunnel or open area collapses, it basically 'resets' that part. Giving the outcome of being able to re-mine the tunnels/open area's with the advantages of new ores that have come with the collapse.
Nah I like the idea I cave Inez. Outside my colonists have a small chance of being struck my lightning - an 'outside downside' -inside should have a comparable and similar downside
A "rocks fall, you die" event doesn't sound very fun. It also sounds more like a minor inconvenience than anything
I guess i should have reworded some things. the intention of this event would not be to completely prevent cave turtling. This event would just give mountain bases a small drawback that would make them and outdoor bases equally viable, with equal potential hazards and benefits.
Also, perhaps there could be a way to remedy earthquakes, like building load-bearing columns or something.
Why not rockslides / mudslides that bury large areas around mountains . . . it wouldn't do much without have air/oxygen being a problem though.
Quote from: Slightquills on December 26, 2014, 12:42:03 PM
Why not rockslides / mudslides that bury large areas around mountains . . . it wouldn't do much without have air/oxygen being a problem though.
That sounds a bit overkill if you have some farms and buildings alongside the mountain. Your whole colony destroyed in a split second :p
The size of the rockslide could be scaled to the current difficulty based on colony worth.