Ludeon Forums

RimWorld => Ideas => Topic started by: Quasarrgames on December 24, 2014, 04:13:10 PM

Title: How to prevent cave turtling
Post by: Quasarrgames on December 24, 2014, 04:13:10 PM
EARTHQUAKES!

Just another event that collapses random ceilings around the map, and has a greater chance of collapsing thick rock ceilings.

That's all. As far as i can tell, that's all you need to prevent mountain turtling.

I've been suggesting this for months. I can't quite understand why nobody really acknowledged it before.

that is all.  :)
Title: Re: How to prevent cave turtling
Post by: JonoRig on December 24, 2014, 05:57:34 PM
Because why do you want to stop it completely? Let people play how they want to play, add a little bit of extra challenge sure, but you don't need to go so far as randomly have peoples entire bases collapse on them
Title: Re: How to prevent cave turtling
Post by: Geertje123 on December 25, 2014, 06:17:19 PM
This might be a good idea:

Random collapses happen in mountains, but only if there is no humanly constructed block near it. When a tunnel or open area collapses, it basically 'resets' that part. Giving the outcome of being able to re-mine the tunnels/open area's with the advantages of new ores that have come with the collapse.
Title: Re: How to prevent cave turtling
Post by: Mikhail Reign on December 25, 2014, 09:08:18 PM
Nah I like the idea I cave Inez. Outside my colonists have a small chance of being struck my lightning - an 'outside downside' -inside should have a comparable and similar downside
Title: Re: How to prevent cave turtling
Post by: ZestyLemons on December 25, 2014, 09:16:27 PM
A "rocks fall, you die" event doesn't sound very fun. It also sounds more like a minor inconvenience than anything
Title: Re: How to prevent cave turtling
Post by: Quasarrgames on December 26, 2014, 10:37:24 AM
I guess i should have reworded some things. the intention of this event would not be to completely prevent cave turtling. This event would just give mountain bases a small drawback that would make them and outdoor bases equally viable, with equal potential hazards and benefits.

Also, perhaps there could be a way to remedy earthquakes, like building load-bearing columns or something.
Title: Re: How to prevent cave turtling
Post by: Slightquills on December 26, 2014, 12:42:03 PM
Why not rockslides / mudslides that bury large areas around mountains . . . it wouldn't do much without have air/oxygen being a problem though.
Title: Re: How to prevent cave turtling
Post by: Geertje123 on December 26, 2014, 07:02:39 PM
Quote from: Slightquills on December 26, 2014, 12:42:03 PM
Why not rockslides / mudslides that bury large areas around mountains . . . it wouldn't do much without have air/oxygen being a problem though.

That sounds a bit overkill if you have some farms and buildings alongside the mountain. Your whole colony destroyed in a split second :p
Title: Re: How to prevent cave turtling
Post by: Slightquills on December 27, 2014, 10:20:40 AM
The size of the rockslide could be scaled to the current difficulty based on colony worth.