Hi all,
This has probably been mentoned before but i figured its worth looking at.
If there is a clan war outside my base and one of them goes down i tend to rescure them.
Only issue with that is i get negative consiquences, like my allies world rather the guy bleed/freeze to death. This causes the other allies in the area to become hosile towards me also.
Maybe we need a rescue ability for none-hostlies where they can leave once at full health. This would be different to the capture option as the person would not be arrested.