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RimWorld => General Discussion => Topic started by: Siberianhamster on January 13, 2015, 08:06:40 AM

Title: changelog
Post by: Siberianhamster on January 13, 2015, 08:06:40 AM
Jan 13
Colonists, when hauling to stockpiles, always haul the max amount they can carry, and drop the extra nearby if the target cell can’t hold it all.


thankyouthankyouthankyouthankyou

This must be one of the worst micromanagement problems fixed.
Title: Re: changelog
Post by: Draxis on January 13, 2015, 08:34:40 AM
Now I'd like to see miners grab some ore on their way back to the colony so that people aren't going halfway across the map as much. That'd be amazing.
Title: Re: changelog
Post by: Siberianhamster on January 13, 2015, 08:51:57 AM
I think that will be addressed as part of the proximity scan when choosing what to haul.
Title: Re: changelog
Post by: christhekiller on January 13, 2015, 08:52:52 AM
Quote
Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving

Omg yes
Title: Re: changelog
Post by: Tynan on January 13, 2015, 12:54:50 PM
Yeah I thought this would be difficult too. Turned out it was like a 4 line fix.

Sorry it took like 6 months :p
Title: Re: changelog
Post by: harpo99999 on January 13, 2015, 12:59:19 PM
finally the pawn are showing a little 'selfishness' that will benefit the colony
Title: Re: changelog
Post by: The-MathMog on January 13, 2015, 01:25:14 PM
This is such a nice improvement!

A9 is looking to be sooo good on improving the general AI of the, before, stupid colonists! :D
And I am looking forward to seeing how the mortar shells are improved! :)