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RimWorld => General Discussion => Topic started by: gibbsman on January 20, 2015, 05:31:47 PM

Title: Tynan, Why not use Steam as a distribution point?
Post by: gibbsman on January 20, 2015, 05:31:47 PM
Hey Tynan,

First let me say thanks for such an awesome game. Absolutely love it.   I know that sometime in the future it likely will be on steam, but I'm just wondering why you don't use it as a distribution point for the game now? Stonehearth and a few others have done this and it works out great. It's not on the store, no forums, etc, but all updates are handled through steam. I'd much rather have steam auto update rather than continually downloading new updates, especially all the minor a-e updates of a new alpha.

Again, thanks for such an amazing game and for being so active on the forums and with the community! It's highly appreciated!
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Fernbhoy on January 20, 2015, 05:38:20 PM
https://ludeon.com/forums/index.php?topic=7498.0

that's why
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: gibbsman on January 20, 2015, 05:45:46 PM
I understand that, but still doesn't explain why he couldn't send out steam keys to those that bought before Nov 2014 and still let it update from there. I'm not sure how stonehearth does it differently though. You buy it through a humble widget and get a steam key. All updates are done through steam although it's not for sale on the steam store.


From the stonehearth FAQ: (http://stonehearth.net/faq/)
How do I buy and install the game?
For now we are just selling the game through the Humble Bundle. To buy go to  http://stonehearth.net/store/  and fill out the widget there.

You’ll receive an email with instructions for downloading and installing the game. There are three ways to install the game.

Download and run the Windows installer
Download and unzip the game to install it manually
Retrieve your Steam key from your Humble Bundle page and install the game through Steam.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: elStrages on January 20, 2015, 06:08:08 PM
He probably could when the game was released and could get steam key to 'give away' but now every tom dick and harry has splashed free rimworld key for steam around, valve has put its foot down and said no. It the company who owns the selling platform says you cant do something then your pretty much bust.
  But as for a distribution point. What the other companies are doing is selling the game with a steam key which means steam will see a profit from this. as they would require a % for maintenance of servers for download mirrors and such a like, what Tynan will probably so is direct sale from steam.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: milon on January 20, 2015, 08:27:15 PM
Personally, I wouldn't want RimWorld to auto-update.

Each release breaks save compatibility, which would mean a loss of every single colony I've got going if it magically updated one night.  It's really REALLY easy to manually update when I'm ready.  I like the current system that doesn't kill my colonies before I do.  ;)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: christhekiller on January 20, 2015, 09:04:07 PM
Quote from: milon on January 20, 2015, 08:27:15 PM
Personally, I wouldn't want RimWorld to auto-update.

Each release breaks save compatibility, which would mean a loss of every single colony I've got going if it magically updated one night.  It's really REALLY easy to manually update when I'm ready.  I like the current system that doesn't kill my colonies before I do.  ;)

You can go back to previous versions through steam I believe
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Goo Poni on January 20, 2015, 09:13:03 PM
Last I checked, Steam doesn't allow you to backdate, only opt out of updating. I think there is one fairly recent game that actually puts all it's old versions into the Steam betas so you just opt into the "beta" for the older version you want.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: REMworlder on January 20, 2015, 09:17:46 PM
Downloading off SendOwl is pants-on-head easy. And DRM free! I wish more games could be set up like it.

When it comes down to how Tynan spends time, I'd rather see sick new features than a redundant distribution point for the alpha.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: null on January 20, 2015, 09:27:45 PM
Quote from: REMworlder on January 20, 2015, 09:17:46 PM
Downloading off SendOwl is pants-on-head easy. And DRM free! I wish more games could be set up like it.

Fully agree here, it's always annoying when I can't buy and play a game because it's only available for rent with Steam DRM.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: gibbsman on January 20, 2015, 11:33:18 PM
Fair enough. Good to see other peoples points of view. I like having the DRM free version and downloading off send owl is very easy, no doubt. I just like to have it auto update when the little releases come out instead of having to check my download link every so often to see if a new download is available.

I appreciate everyone's comments and points of view. Thanks!
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TheSilencedScream on January 20, 2015, 11:54:47 PM
Spark-noting what I've said before, my only real opinion is this: there is no reason to avoid a Steam early access release, other than Tynan simply not wanting to. I'm not trying to bash him for it; it's his game to do with what he wishes, and I'll respect that, but I can't find a reasonable argument against it... and I say this while knowing that, with my date of purchase, I likely won't be receiving a Steam key.

-Afraid of DRM?
That's fine, there's no reason for him to get rid of the current means of downloading.

-Afraid of auto-updates?
Either turn them off or, as above, simply continue using the current means of downloading. Just because Steam IS a distributor doesn't mean it's the SOLE distributor.

-Afraid of Early Access?
Why, exactly? Yes, I know people are cautious of them. Yes, I know that people have been burned by them in the past. But what do those EAs have in common? Lots of activity over the first two to three months, little communication from devs, no clear sign of what's being worked on or if there's any progress at all - none of which are the case with RimWorld (the game's Alpha 1 was released just shy of a year ago, Tynan is on the forums daily, and the changelog is updated every work day for him).


Releasing on Steam would bring more customers, more revenue (through Steam and directly, as there are many others who want DRM-free), more attention, more modders (and their mods!), and - potentially - more ideas. Tynan has borrowed and modified from the community, such as Haplo's power switch on Jan. 15th.

To put it more bluntly: no one really loses out here, especially if Tynan keeps doing as amazingly as he has up until now.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: StorymasterQ on January 21, 2015, 12:16:48 AM
Releasing on Steam would also attract people with... something I would term "common sense deficiency". People who would buy the game then bash it for every finicky thing that doesn't suit their fancy.

At the current rate, Rimworld is garnering enough traction to gain recognition while keeping those people relatively minor in the community. Which is why the forums are mostly civil (although I see it slipping away at times).

I for one would prefer we keep the game 'under the radar' of those dipsh-...I mean, people with "common sense deficiency", and keep it civil for longer. Tynan isn't strapped for funds so there's no tangible gain on that front, either.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TheSilencedScream on January 21, 2015, 12:40:25 AM
...And?
I apologize, but I fail to see your point. Everything - and I mean, every little thing - has critics, even ones that don't know their head from their ass.

Verdun, Project Zomboid, Don't Starve Together, Space Engineers, The Long Dark, Prison Architect, The Forest, The Escapists, 7 Days to Die, Kerbal Space Program... these are all Steam EAs which have garnered positive reception from the Steam community. Again, as with anything, there are lots of trolls - I recognize that - but beyond adding a few forum moderators, what else would be needed? These others succeeded, so why wouldn't RimWorld?

The pros greatly outweigh the con, in my opinion.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: REMworlder on January 21, 2015, 12:44:43 AM
Everything suggested is lots of work for very minimal gain. Time opportunity cost is very real with only one developer.

RimWorld is coming to Steam when it's retail ready, and the target consumer who'd enjoy RimWorld isn't going anywhere. RimWorld modding is already robust and easy to do. Putting an unfinished game on Steam doesn't serve any significant long-term goals.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Haplo on January 21, 2015, 01:16:52 AM
In my opinion putting an unfinished game on steam early access is a way for developers who need an early income. It has the huge disadvantage to generate a hype for a game in a much too early stage. You get the new customers and a hype when the game is unfinished and with that you'll only attract a percentage of the potential customers. Also you need a reduced price on steam to even attract a percentage of the potential buyers. And then later when the game really is finished, the hype is gone and you are there without any more interested buyers. That is in my opinion the worst case for a developer / firm.
The early access on steam is a rather easy solution for customers to get a game at a reduced price, but not that good an idea for a firm to make the most profit from your goods. And the more profit this firm makes in the long run, the more likely it is that there will be something after RimWorld :)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: skullywag on January 21, 2015, 03:12:55 AM
Not being on steam for me is a great thing. I find being on steam speeds up development and in this instance thats a bad thing you end up with features being rushed and not gelling just so you can hit that sale...ugh. No thanks.

Ive played this more than any other game i own on steam and theres a reason, it feels cared for, like it means something. Its not another in the sea of shit that is early access.

This is the kind of game that makes money over a long period (even once its released) no need to go for the quick cash in.

Just my opinion.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: elStrages on January 21, 2015, 03:15:28 AM
Quote from: REMworlder on January 20, 2015, 09:17:46 PM
Downloading off SendOwl is pants-on-head easy. And DRM free! I wish more games could be set up like it.

When it comes down to how Tynan spends time, I'd rather see sick new features than a redundant distribution point for the alpha.
My pants are on my head and it's still not downloading. Do I click the button :D this is correct though send owl is easy as pie ;)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Mikhail Reign on January 21, 2015, 04:18:34 AM
Quote from: Goo Poni on January 20, 2015, 09:13:03 PM
Last I checked, Steam doesn't allow you to backdate, only opt out of updating. I think there is one fairly recent game that actually puts all it's old versions into the Steam betas so you just opt into the "beta" for the older version you want.

Actually a fair few alpha/beta games, and even a few release games do this. Its pretty standard practice amongst games that have ongoing saves and that have version breaking updates.

Basically Select game>properties>beta>select version.

The steam-updates-break-games argument is a flawed one in that there is a simple and commonly used way to prevent this.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: skullywag on January 21, 2015, 04:21:22 AM
But guys Tynan doesnt allow you to download old alphas. So talking about using steam for that purpose is moot.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Mikhail Reign on January 21, 2015, 04:43:00 AM
Quote from: skullywag on January 21, 2015, 04:21:22 AM
But guys Tynan doesnt allow you to download old alphas. So talking about using steam for that purpose is moot.

I think it is more that he doesnt want to waste the resources hosting a outdated version. His stance on old versions is that people should be able to play them if they choose to not update - hence the argument about steam auto updating and versions. There is a post from him somewhere which basically says "I don't want to use steam because the auto updates would break saves from older versions preventing people from finishing them".
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: elStrages on January 21, 2015, 04:52:50 AM
That game I general isn't that big. I have all alphas in a folder on my hard drive. So could go back at any point. And even if Tynan was to host them I don't think it would take up too much resource, not like it's a 15 gig download
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TheSilencedScream on January 22, 2015, 12:05:04 AM
I submit that a Steam release would attract more trolls... but honestly, my main hope from it is that it'll attract more modders.

We do have a lot of modders, but with the free time I've had this past month, I've burned through the majority of the mods for A8. In addition, many of the largest mods from past Alphas have yet to be updated (such as TTM, Zombie Apocalypse, and the like), leaving me feeling like there's almost less content now than the last Alpha. We get clothing adjustments, we have a dozen weapon mods, and we have a TON of mods that make the game incredibly easy (which I avoid, to be fair).

Also, as much as I love the core game, I don't feel like it has all that much content (the content it has is amazingly in-depth - such as the cover system, the injuries, etc.). I apologize if this sounds harsh - as Tynan has an incredible game - but he posted elsewhere that "the game has enough content to be complete," and that makes me sad that he would have that mindset towards RimWorld. I believe this game has a LOT going for it, and - by leaving out the mid to late game - it's going to feel unfinished (build, mine/trade for resources, leave - EVERY game). I purchased the game because I'd seen where it began, I'd seen how far it came, and I saw potential in where it could go... but I'll admit that, if the game was fully released right now, as is, for the price, I wouldn't purchase it without further updates (which, to be fair, he implied in the same quote that he could continue updating after release).

I'm getting to the point where I feel I need to take a break from the game, as it's becoming repetitive from these things, but I also want to keep playing because I do find it enjoyable until I have a colony up and running.


TL;DR VERSION: I love this game and I want more from it, and I'm selfishly looking forward to a Steam release in hopes that it'll attract more worthwhile mods, which is the primary reason why I'd like to see it on Steam sooner rather than later.

(Edited to fix spelling error.)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Justin C on January 22, 2015, 02:42:19 AM
Games have a small window after the official release to generate hype and make the game really take off. The more hype there is around a game when it's released, the more sales there will be.

Developers who (widely) release an unfinished product risk burning out a lot of their fans before the game is officially released. That means there is less overall hype when the game is officially released, which translates to fewer overall sales of the game.

Steam Early-Access is great if you need funding to make your game happen, but if you don't need the funding it's just not worth the risk.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Mythrell on January 22, 2015, 03:57:42 AM
It would be great to see some actual numbers, but from what I understand to get more sales in Steam all you have to do is to find a way to get on the Steam front page (or recently released) as many times as possible. I would think that both Early Access and Release would warrant one appearance each.

Even those so called "forever early access" games like DayZ just keep piling money even tho I don't think that anyone expects it to be released ever. :)

If you look at Prison Architect, they're doing fine in  player numbers and they spent a good chunk of time in early access.

So yeah, to me business wise it's a no brainer. If you however think that there's something morally wrong in that is a whole different story, personally I don't think that there's any issue as long as you're open about it like Prison Architect for example has been.

You will probably miss that massive initial burst sales, but since you can already buy the game non-steam early access, I don't see much point in not doing it.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: ZestyLemons on January 22, 2015, 07:18:38 AM
Quote from: Goo Poni on January 20, 2015, 09:13:03 PM
Last I checked, Steam doesn't allow you to backdate, only opt out of updating. I think there is one fairly recent game that actually puts all it's old versions into the Steam betas so you just opt into the "beta" for the older version you want.

Actually, you can opt in and out of more than just a beta version. Rust demonstrated where you could be on legacy, experimental, or dev night builds. Theoretically you could put every version of RW on there, but it'd be a pretty lengthy list.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: RemingtonRyder on January 22, 2015, 10:39:57 AM
Games in my Steam Library have one disadvantage compared to Rimworld. Basically, the length of time added to startup because Steam has to be running first.

Don't get me wrong, they're good games, but Valve needs to work on trimming that delay.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Feniks on January 22, 2015, 10:57:43 AM
Tynan answered that question several time game is greenlit for steam but it is by no mean in finish state. Steam gives you a chance to release game only once I am not surprised Tynan wants it to be as complete as possible when game is released. Hype doesn't last for ever and from business point of view it makes sense to do it later than earlier to attract as many customers as possible. Few bigger youtube channels are covering a game already so hype is slowly building up I think in net half a year we will see steam release.

It is also worth noting that Minecraft never released on steam and is the best selling game of all time so steam is not necessary to success.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TheSilencedScream on January 22, 2015, 12:57:26 PM
Quote from: MarvinKosh on January 22, 2015, 10:39:57 AM
Games in my Steam Library have one disadvantage compared to Rimworld. Basically, the length of time added to startup because Steam has to be running first.

Don't get me wrong, they're good games, but Valve needs to work on trimming that delay.

How... how long does it take you to open up Steam?
Even if there's an update, it's usually ~10 seconds at max, for me.

Some GAMES can take up to a minute (or more) to load, either because you can't skip the opening credits or because it actually takes that long to load.

To each their own if you don't like Steam, but I find this a bizarre point to make.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Tynan on January 22, 2015, 02:17:38 PM
Guys guys... the game is going to be on Steam. It's mostly just a matter of making it ready for it's big debut at this point. I don't want to push it in front of the big Steam audience and to big YouTubers and such until it's good enough.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: RemingtonRyder on January 22, 2015, 05:09:59 PM
Quote from: TheSilencedScream on January 22, 2015, 12:57:26 PM
How... how long does it take you to open up Steam?
Even if there's an update, it's usually ~10 seconds at max, for me.

Some GAMES can take up to a minute (or more) to load, either because you can't skip the opening credits or because it actually takes that long to load.

To each their own if you don't like Steam, but I find this a bizarre point to make.

If there's an update, like there was when I just opened it up there, 48 seconds. Otherwise, five or six seconds.

I'm more likely to play Rimworld than anything in my Steam Library right now, because of the relatively fast loading time. But it's not just Steam games that suffer from slow loading time. If I start up The Sims 3, for example, I could be looking at a couple of minutes to actually get to the main menu, followed by who knows how many minutes of loading a save.

I swear, I'm not impatient, but in retrospect I do wonder how many cups of tea were brewed while I was waiting on a game loading. ;)

My point is, if you want to attract players (and modders) to a game, then fast startup is a tick in the right box.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Mythrell on January 23, 2015, 12:01:27 AM
Quote from: MarvinKosh on January 22, 2015, 10:39:57 AM
Games in my Steam Library have one disadvantage compared to Rimworld. Basically, the length of time added to startup because Steam has to be running first.

Don't get me wrong, they're good games, but Valve needs to work on trimming that delay.

This, I cannot even describe how satisfying it is when I press Rimworld and poof I'm in game instantly. That is something I really haven't seen in Steam era. :)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Mikhail Reign on January 23, 2015, 02:08:03 AM
By the time that I am at desktop Steam is loaded and running. How is 'it takes longer to load' on steam an argument? Just have steam run in the background. Unless you are talking about the time it would take to play Rimworld if the PC was off, there isn't really any difference between steam or non steam games.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Zombull on January 23, 2015, 05:06:10 PM
Quote from: Tynan on January 22, 2015, 02:17:38 PM
Guys guys... the game is going to be on Steam. It's mostly just a matter of making it ready for it's big debut at this point. I don't want to push it in front of the big Steam audience and to big YouTubers and such until it's good enough.
Are you not aware of the really big streamers that already play it and love it?

IMO if you're waiting till it's "good enough" for Steam, you're already there. It's already far better than a lot of crap that gets greenlit and released in early access. It's playable. It's stable. It's crazy fun and addictive.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: akiceabear on January 23, 2015, 11:27:32 PM
Quote from: Zombull on January 23, 2015, 05:06:10 PM
IMO if you're waiting till it's "good enough" for Steam, you're already there. It's already far better than a lot of crap that gets greenlit and released in early access. It's playable. It's stable. It's crazy fun and addictive.

I personally don't see why people take this to heart. We're not the RimWorld sales department.

It's the developer's decision - no big deal.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: gibbsman on January 30, 2015, 10:47:05 AM
For what it's worth.....My original topic wasn't regarding Early Access release. I respect his desire to keep it off Early Access until he is ready for it. I was just curious why, since it was greenlit, he didn't use it as a distribution point. Stonehearth and other greenlit games are not available on the store to purchase, but are available as a download/update location.

I didn't mean to start such a discussion regarding the like/dislike of steam or the early access program.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: falcongrey on April 02, 2015, 06:18:03 PM
Quote from: Tynan on January 22, 2015, 02:17:38 PM
Guys guys... the game is going to be on Steam. It's mostly just a matter of making it ready for it's big debut at this point. I don't want to push it in front of the big Steam audience and to big YouTubers and such until it's good enough.

This isn't to Push Tynan. You're doing a great job, really you are.

From my experience the 'good enough' from the perspective of a story author never comes. The game will never be ready just like my stories are never ready for publishing. The more times I read back through my stories the more I find I have to tweak and change, pushing back the date I sat for it to go to a publisher to get on a shelf for others to read. All the while I do this, friends I have and trust that have read them telling me how amazing the story is and how I need to send it off to be published. What I'm trying to say is basically, you are always going to find reasons that the game needs more done on it. The game already does not have the look or feel of an Alpha OR a Beta anymore. The game  looks and feels like a solid finished product. If the 'win' situation doesn't suit you, flesh it out a little more.  Everything else in my opinion is already amazingly great from what I've been watching on Twitch channels. Mods are available to 'customize' the feel and game play for a variety of player styles. Additional features and tweaks can always be done after release as updates or even future DLC for major additions that either comes free or at a minimal addition.
As for YouTubers, haters are going to hate when it isn't a game area they prefer. They are going to ALWAYS find reasons to nit-pick a game. Especially the better the game, the more they nit-pick. Yes, there are some bugs. Yes, there are things that could use being improved. All games have these issues because it is life. The fact that you are very active in the community and very open to changes and work being done goes a LONG way with a prerelease game as well as a released game.

In the end, it does come down to you (the Author) to decide when its time to let the protective grip to your chest go so that you can relax a little and focus on continuing the growth of your creation. In my opinion, the 'Good Enough' has already arrived a while back but I'm willing to wait a little longer if you need me to.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Granath on April 06, 2015, 03:26:00 PM
Quote from: Zombull on January 23, 2015, 05:06:10 PM
Quote from: Tynan on January 22, 2015, 02:17:38 PM
Guys guys... the game is going to be on Steam. It's mostly just a matter of making it ready for it's big debut at this point. I don't want to push it in front of the big Steam audience and to big YouTubers and such until it's good enough.
Are you not aware of the really big streamers that already play it and love it?

IMO if you're waiting till it's "good enough" for Steam, you're already there. It's already far better than a lot of crap that gets greenlit and released in early access. It's playable. It's stable. It's crazy fun and addictive.

I know this comment is 2 months old, but holy heck I can't agree with it more. There's no doubt Rimworld is ready. When guys like Quill18 are playing the ever livin' heck out of the game and loving it, you have the features, fun, balance and stability to release on Steam to be wildly successful.

Of course it's your game Ty and you can do what you want, but look at Prison Architect and Kerbal Space Program for inspiration. Those games were very similar in their delivery state to Rimworld - fun and feature rich - even though they were nowhere close to wanting to be ready for launch. They're held up as the models for having a good EA release and have been wildly successful even beyond the dreams of their developers. Rimworld is there ALREADY and will take its rightful place alongside PA and KSP as Early Access Kings whenever you decide to put it on Steam. So if you're worried about it being good enough, it is.   
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TheSilencedScream on April 06, 2015, 11:41:59 PM
Quote from: akiceabear on January 23, 2015, 11:27:32 PM
Quote from: Zombull on January 23, 2015, 05:06:10 PM
IMO if you're waiting till it's "good enough" for Steam, you're already there. It's already far better than a lot of crap that gets greenlit and released in early access. It's playable. It's stable. It's crazy fun and addictive.

I personally don't see why people take this to heart. We're not the RimWorld sales department.

It's the developer's decision - no big deal.

No, we're not, but - while there are definite monetary incentives from being placed on Steam - most of us want it on Steam because, for Steam users, it's more convenient. It places access to all games through one channel, is updated automatically, has Workshop capability for mods. No, none of it makes a HUGE difference, but - for a lot of people - it's a lot of little conveniences that are added.

The only reason money is mentioned at all is because that's Tynan's primary benefit.


Just an explanation here - not trying to argue either side anymore.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: DAOWAce on April 07, 2015, 04:39:08 AM
Quote from: Tynan on January 22, 2015, 02:17:38 PM
Guys guys... the game is going to be on Steam. It's mostly just a matter of making it ready for it's big debut at this point. I don't want to push it in front of the big Steam audience and to big YouTubers and such until it's good enough.
I remember discussing (https://ludeon.com/forums/index.php?topic=3082.msg32940#msg32940) this last year (https://ludeon.com/forums/index.php?topic=3082.msg33315#msg33315), where I mentioned to throw it into early access instead of come up with a 1.0 release build months/years down the line.

It's still not on early access.. and now I've just read that keys won't be given to buyers anymore since November.  That's a sure turnoff for folks.

Checking the greenlight page.. it hasn't been updated since 2012: http://steamcommunity.com/sharedfiles/filedetails/?id=183032873

Oh and look, a big thread on the game's price, which I mentioned in my second linked post about it being too high and unattractive for people (which has lead to piracy too): http://steamcommunity.com/workshop/filedetails/discussion/183032873/41973821162217048/

Nowadays we can compare this to Prison Architect, as they're basically the same type of game.  PA has now been on sale for as low as $6 (which generated a huge spike in sales/players (http://steamcharts.com/app/233450)) and in 2 indie bundles.  RimWorld still hasn't budged from $30 and is a mere fraction of the total sales of something like PA (~1m).

When will RimWorld be coming to Steam's Early Access platform, if ever?  And what about potential discounts before/after that time?

Hell, it's been so long that tons of people will probably just accuse it of being a PA clone now if it just appears at random on Steam; though at least it's very well developed compared to how it was around alpha 3, so that should be kept to a minimum..
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: akiceabear on April 07, 2015, 06:36:08 AM
QuoteWhen will RimWorld be coming to Steam's Early Access platform, if ever?  And what about potential discounts before/after that time?

You keep asking the same question, yet can't seem to accept the consistent answer: whenever Tynan feels it is ready.

RimWorld has sold 65k+ (worth at least USD 1.95 million?!) without discounting so far. Not bad for a company with between 1/10 and 1/5 the number of staff as Introversion, who is developing Prison Architect. I like Prison Architect's development style, but I also find RimWorld's great (and certainly better than most).

Wholly separate opinion: if you can't afford $30 for a game, you probably shouldn't be buying games at any price, and instead be working on improving your financial situation. This game is well worth $30. I find it annoying that so many expect heavy discounting on quality games, as if it was their right.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: chaosmage on April 08, 2015, 08:09:12 AM
Quote from: akiceabear on April 07, 2015, 06:36:08 AM
Wholly separate opinion: if you can't afford $30 for a game, you probably shouldn't be buying games at any price, and instead be working on improving your financial situation. This game is well worth $30. I find it annoying that so many expect heavy discounting on quality games, as if it was their right.

oh god, true that
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Saularian on April 08, 2015, 10:00:11 AM
Why does this question keep coming up over and over?

In my opinion it is a good thing this game is not yet available on steam when I look to early acces games on steam and even full releases... It makes developers do stupid things like delivering broken games (any of you tried out Jagged Alliance: Flashback? I'm a huge JA fan, but that ripoff almost made me puke, using the name of a game and creating a pile of horse-dung to be associated with it. And this is one of the many games that are on steam).

Distribution via steam is a choice that comes with certain obligations. My understanding of what one of the most reasons some people want it on steam is because of an auto-update. So, you want Tynan to make a commitment to a distributor that could rush him into delivering something he does not see fit to deliver yet, but has to because of the contract he signed and agreed on. (Steam/valve don't really care about quality, they care about making money on the distribution of a game.) Just because you are too lazy to do a manual update? Heck, the game checks if it's version is up to date, doing a manual update takes what, less then 5 minutes? 

This game is a gem, and needs to be treated that way, without the pressure of a distributor that wants to hurry development so they can cash in on it.

So when Tynan thinks it's ready, it's ready. His game. His decision.

So please stop whining about things being "inconvenient"  for you. Put on one of my favorite Rolling Stones song and remember, the world does not stop spinning because you think something is an inconvenience. You can't allways get what you want. You get, what you need.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: JimmyAgnt007 on April 08, 2015, 10:12:09 AM
Tynan on adding the game to Steam Here (http://www.reddit.com/r/RimWorld/comments/2m90ma/why_wont_i_get_the_steam_key_if_i_bought_it_after/) and Here (https://ludeon.com/forums/index.php?topic=1970)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TheSilencedScream on April 08, 2015, 01:14:25 PM
Quote from: JimmyAgnt007 on April 08, 2015, 10:12:09 AM
Tynan on adding the game to Steam Here (http://www.reddit.com/r/RimWorld/comments/2m90ma/why_wont_i_get_the_steam_key_if_i_bought_it_after/) and Here (https://ludeon.com/forums/index.php?topic=1970)

And here (https://ludeon.com/forums/index.php?topic=10738.0), more recently. He'd be interested in going to Steam in the same manner that Stonehearth did - you buy Stonehearth keys elsewhere and can redeem and play them through Steam, but the game isn't purchasable on Steam itself (and will get an "official" release - and all of Steam's recognition) when the game is fully released to the public.

I wonder if anymore has been found out about this?
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Granath on April 09, 2015, 09:35:15 AM
Quote from: Saularian on April 08, 2015, 10:00:11 AM
Why does this question keep coming up over and over?

I don't see anyone whining except you and no one disagrees that it's Ty's decision. But feel free to keep flailing away at points no one else is making. Also, given the length that some games have been in EA on Steam without being "pressured" to be released by Valve, there again is an example of you just inventing a problem that doesn't exist.

I don't see any problem posting encouragement to get the game on Steam since many of us prefer that platform AND would not prefer to have a one-off implementation where 90+% of the user base is on one platform while there's a handful who can't get Steam keys. If the examples of KSP and PA are relevant - and I challenge you to show why they wouldn't be - then there is no reason why Rimworld would be adversely impacted by being on it and may very well benefit from it.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: RemingtonRyder on April 09, 2015, 10:22:28 AM
Please trim the quote. We don't need to read the whole original post again, it's right here on the same page. :)
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: cy-one on April 12, 2015, 05:34:05 PM
Stupid question... I'm quite sure I bought this before Nov14. Is there a way to see how/when I bought it? I mean, there's no "your account" here, similar to what KSP for example has.

Edit: Lucky me... or not. I found the E-Mail. Nope. January actually... weird.
And damnit :/ No Steam for me. Meh.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Vagabond on April 12, 2015, 09:57:12 PM
Hello,

I'm curious if sales have increased, decreased, or remained steady since it was announced that steam keys would no longer come with purchase of the game. Especially with it being stated that it will release on steam, and more than likely it will be integrated with steam features, since they are so popular. Does it affect sales with people knowing that they buy in at thirty dollars for early access, but down the road they will have to buy in at thirty dollars (if price remains the same) for steam integration? Will people think that is unfair? Does it matter what they think? Will they buy it anyways even though they do? Would sales increase, decrease, or remain steady if released on steam?

Not that it applies to me, due to the date.

Cheers,
Michael
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: TLHeart on April 13, 2015, 01:21:21 AM
I paid the $30 for access now. I have more than received $30 worth of value. I am glad I am NOT burdened with steam for this game.  I only bought the game 1 month ago, so possibly no steam key, did not affect my decision. When rim world gets released on steam, I will have a choice to make, all depending on if I still want to play this game then, can I still get access to updates via ludeon studios, or do I pay steam for the inconvenience of their delivery system. 

All comes down to what is rim world worth to you? $30 is a drop in the bucket for a game. I have spent $50 on games that I did not receive the enjoyment I have from rimworld.

Steam does not enter in to my decision on purchasing a game.
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Vagabond on April 13, 2015, 10:51:15 AM
Quote from: TLHeart on April 13, 2015, 01:21:21 AM
I paid the $30 for access now. I have more than received $30 worth of value. I am glad I am NOT burdened with steam for this game.  I only bought the game 1 month ago, so possibly no steam key, did not affect my decision. When rim world gets released on steam, I will have a choice to make, all depending on if I still want to play this game then, can I still get access to updates via ludeon studios, or do I pay steam for the inconvenience of their delivery system. 

All comes down to what is rim world worth to you? $30 is a drop in the bucket for a game. I have spent $50 on games that I did not receive the enjoyment I have from rimworld.

Steam does not enter in to my decision on purchasing a game.

Luckily I opt into every kickstarted and early access (even non steam) game at their lowest price point. I've had people offer me 40-50 bucks for my rimworld key because it will net them a steam key down the road, and cost less than buying into both early access and steam integration.

I'm not sure what everyone's squabble is with steam that it could be a "burden". . .It has never given me an issue before. I get triple A titles that aren't worth the thirty bucks Rimworld is, for a quarter of their price. I back every game I come across that seems like it could be even remotely good, so that I get a steam key down the road. Steam loads fast. Updates well. Has options for games like Rimworld to maintain multiple versions.

My one wish for steam is that they buy out nexusmods, replace the workshop with nexusmods, and hire on the developers of it to maintain it. Then I can have all my gaming stuff in one easy to use client.

Thinking about it... That isn't my only wish. My other one on the subject is that other companies would abandon their DRM clients and just use steam's...because all the knock offs are horrible and keep me from buying their games.

I might be the only person in the world who hates the Half-Life series and thinks it is hyped...So feel free to ignore my blasphemous ramblings.

As a side note, I judge whether a game has been worth it's cost by multiplying the cost of the game by five. If I put at least that many hours into the game, it has been worth it. For example: At 2078 hours into mount and blade: warband, It has more then been worth it since I bought it day one. I bought Civ V (and all dlc) for 30 something bucks when it was on sale and have only put 85 hours in because mods aren't usable in multiplayer without shady tweaks. That game still hasn't payed off...Just noticed they have released two more 5 dollar dlc since I bought the game...they could have spent that time allowing modded multiplayer. Jerk faces.

No idea what happend up there ^

My new pain meds seem to be effective...

Cheers,
Michael
Title: Re: Tynan, Why not use Steam as a distribution point?
Post by: Jstank on April 13, 2015, 11:21:58 AM
My two main issues/questions for this.

1. Will this curtail the alpha development process
2. Is it possible for it to come out on GOG.Com after Nov 4th as well.

GOG is DRM Free and quite awesome!