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RimWorld => Mods => Topic started by: Azuchisamurai on January 23, 2015, 04:16:45 PM

Title: Mod Complete: Distilled Xerigium 1.1
Post by: Azuchisamurai on January 23, 2015, 04:16:45 PM
after few days of work, many frustrating different plugs and chipping out of lines of code and some consulting i have completed my Distilled Xerigium mod!, this mod adds a recipe to the cooking stove requiring 5 xerigium and 10 cloth and 10 medicine skill to perform and grants you a full fledged Medkit.

i want to extend a particular thanks to Juliaelle, fuzzthegreat, SHinzy and Rikiki who gave me invaluable help and advice which allowed me to fix/complete this mod so without further ado download the mod below and please comment anything and everything helps in particular im looking for balance input.

1.1 is now released!

in this version i have added a line of code to introduce workload time to help increase the balance between converting herbal medicine and medkits

[attachment deleted due to age]
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: tuver on January 23, 2015, 11:22:18 PM
what does the medkit do for us?
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Azuchisamurai on January 24, 2015, 10:02:52 AM
its the standard medkit in the base game
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Khaosius789 on January 24, 2015, 10:42:25 AM
So it takes 10 medpacks to make one? What?
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Azuchisamurai on January 24, 2015, 10:55:36 AM
-.- 5 herbal medicine and 10 cloth with 10 medicine skill
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Khaosius789 on January 24, 2015, 11:26:30 AM
Oops! Sorry, missed the word 'skill' there. Will try it post haste, sir.
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Azuchisamurai on January 24, 2015, 12:06:15 PM
thats because i added it in after i read your post and realsied i didnt put it in the first time xD
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Khaosius789 on January 24, 2015, 12:53:40 PM
Ha! xD
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: tuver on January 25, 2015, 12:33:47 AM
I missed the "skill" too.
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Lord Fappington on January 25, 2015, 07:15:48 PM
This is great should put a post in releases so most ppl looking will find it
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Guardian on March 03, 2015, 05:44:30 AM
If possible you could cook/boil or simply squeeze herbal medicine into medical gel (in a jar or something) and use one of that + 10 cloth + 1 steel to create a "proper" medkit.
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: Jaxter on March 09, 2015, 02:27:00 PM
Now the trouble is getting that lvl 10 medicine skill...
Thanks though!
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: PKGameOnly on March 12, 2015, 10:55:51 AM
Yea, the level 10 medical person is a rare site unless you use Edb Prepare Carefully and create one before you start the game, as the only people with that high a skill will the old people and they come with various medical problems that make them very slow and frail and lowers their global work speed.  Maybe some tweek there to lower it some to say Skill 8, but you never know what the others players think about the long wait to level up a medic.
Title: Re: Mod Complete: Distilled Xerigium 1.1
Post by: skullywag on March 12, 2015, 01:14:49 PM
Y u here? MODS move this shiz! Nice little tweak mod...i like it.