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RimWorld => Releases => Mods => Outdated => Topic started by: Vader on January 28, 2015, 05:25:42 AM

Title: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on January 28, 2015, 05:25:42 AM
Hey there! I want to introduce you to a small mod pack, which is called the Galactic Center Research and Development (GCRD).

The mod includes:
GCRD-Core - Core without which will not work the other modes.
GCRD-Auto Doctor - Redesigned standard crypto container, now it is possible to bind up the wounds and accelerate the production of immunity.
GCRD-Climate Control - Former mod (https://ludeon.com/forums/index.php?topic=9556.0) climate control unit.
GCRD-Smart Lamp - Improved standard lamp, with reduced consumption of energy here, and a motion sensor. It is also possible to connect to the threats sensor.
GCRD-Smart Turret - The same as the standard turret, only have the ability to connect to the sensor threats. After connecting to the threats sensor he begins to control their work.
GCRD-Threat Sensor - Sensor threats. To him automatically connect smart lamps and turrets, and then he begins to control their behavior.
In the case of lamps during the attack all the lights are switched on and the red light lit until the alarm reset. In the case of the turrets, they normally consume 10 watts of power and their radius of action is reduced. In alarm mode power consumption and an overview restored to stop the alarm. Texture from Telkir mod (https://ludeon.com/forums/index.php?topic=4373.0).
GCRD-Smart Mine - Base idea and texture from here (temporaryname) (https://ludeon.com/forums/index.php?topic=9702.0), improved and coded by me.

Translation: Russian, English.

From now u can download mod from GitHub.

Detection of threats found and translated Raiders turret in battle mode, and lights up red.
(http://savepic.su/4901330.png)

Plans for the future:
- More flexible control of turrets
- A short term increase in the radius of fire
- More different mods.

I apologize for the use of standard graphics with drawing I have a problem. And screenshots at work, I just do not have time to do)

Our slogan: "You survive, and we care about your comfort and safety." CEO: Vader.

All my mods with sources on GitHub (https://github.com/VaderTi/RimWorldMods).
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack
Post by: Vader on January 28, 2015, 09:53:14 AM
Added link to GitHub.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: SilverDragon on January 28, 2015, 11:43:29 AM
Nice! I'll try this out definitely ;D
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: drakulux on January 29, 2015, 02:33:55 PM
Give feedback pls, I have mods that do what Vader's do but like the attachment to the threat sensor
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on January 30, 2015, 12:29:34 AM
From now u can download mod from GitHub.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Mechanoid Hivemind on January 30, 2015, 01:17:30 PM
is this modular? or 1 giant mod?
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on January 30, 2015, 01:24:29 PM
Modular, but requires GCRD-Core.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Mechanoid Hivemind on January 30, 2015, 02:06:11 PM
Do i have to put them in individually or that folder in the .zip that holds them all? And is it save compatible?
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on January 30, 2015, 02:29:57 PM
Contents of the folder RimWorldMods-master placed in a folder with the modes.. Problems with corrupted saves I have not seen, but it is better to make a backup.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Mechanoid Hivemind on January 30, 2015, 02:49:07 PM
I asked because i did that and i dont see no changes. no new items unless i need to research it first
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on January 30, 2015, 02:58:24 PM
Here is how should look like a folder with mods

(http://savepic.su/4852053.png)

Mod order
(http://savepic.su/4886868.png)
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Mechanoid Hivemind on January 30, 2015, 03:19:18 PM
HA. Most of the txt is in russian :P could you throw me a hotfix really fast? i cant read russian :( or else i wouldnt complain

Also could you make the radar for the threat sensor a 2x2. I feel that the 1x1 isnt big enough for it. Just my opinion
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: popster99 on February 01, 2015, 06:16:24 AM
i'll use it if its in english and the few issues are fixed
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on February 01, 2015, 06:22:30 AM
Mod translated into English initially.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: popster99 on February 01, 2015, 10:37:09 AM
yay
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Patrykbono20 on February 01, 2015, 11:20:00 AM
and dont use russians, never dont nervous people,
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on February 01, 2015, 01:26:32 PM
I live in Russia, and Russian is my primary language. I always translate into English my mods.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: popster99 on February 14, 2015, 02:21:20 AM
with this downloaded and all in the right order when i place the items down to build they don't and it breaks the save they are on
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: Vader on February 14, 2015, 02:39:38 AM
Mod don't brake the saves, if u this mean.
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: popster99 on February 14, 2015, 05:06:00 AM
so when i place down any gcrd item it dosen't get placed at all even in creative mode and it has no icon so its invis when i place a blueprint so after that the save for that game even before i plaed the gcrd item is broken and just gives a black screen that includes the blueprint
also yay my 100th post
Title: Re: [MOD] (Alpha 8) GCRD Mod Pack w/ Sources
Post by: popster99 on February 14, 2015, 09:16:01 AM
never mind i found the problem i didn't have source mod loaded before everything else its fixed now