(http://s12.postimg.org/q186un3r1/Clash_ship_part_devorer.jpg)
Died under 2-4 hours.
Such damage. Such an area of effect attack.
I would have said that freezing them to death was cruel ... but they're mechanoids, so I hope they suffered ;D
Does it work the other way with heat?
I think it works with heat yeah, IF you can get it above 250 degrees Celsius xD and this ridiculous tactic works and its goddamn funny!! xD I'll use this in the future for all the crashed ship parts! :D 11/10
This is definitely something that needs to be hot fixed immediately if it hasn't already, I always play in freezing zones for extra difficulty
This is just a hangup from how the pawn code works, once Tynan does another pass over the pawn code id bet things like this will be sorted with "ignoretemp" flags and the like. For now though awesome ingenuity.
yeah, atm every pawn has a min and max temperature.
I was just thinking about using a similar (but heat-based) trap next time I get one of these. Cold is better - less risk of incinerating the AI core. Nice job!
Quote from: userfredle on January 31, 2015, 08:56:32 AM
This is definitely something that needs to be hot fixed immediately if it hasn't already, I always play in freezing zones for extra difficulty
This isn't unique to cold zones, this is due to the cooler mechanics being a tad strange and also that mechs have a cold tolerance that is achievable so easily
Also do you really find cold zones harder? The first time you get attacked by tribesmen in parkas you've got so much spare silver that you can buy like 20,000 steel for hydroponics :P
It's a little bit surprising that when the mechs spawn from the ship they're forced to spawn within your coldbox, must be using a different mechanic than drop pods ( which are capable of spawning pawns through walls )
Quote from: userfredle on January 31, 2015, 08:56:32 AM
This is definitely something that needs to be hot fixed immediately if it hasn't already, I always play in freezing zones for extra difficulty
O_O
Is it really that much?
It is actually just one type of kill boxes that can be made in cold zone.
Try desert, you will found it 100% more difficult.
The reason I tried to get this is because "there is not enough traders that can give me steel.
I am out of steel while there are so many raiders, many of them, I use steel about 500-2000/ 1-3 days while bulk traders have about 1000 on average. I think should have had 10 times of what they had (10 000) or its number should be scaled with the number of colonists.
The lag of steel is very dangerous. It completely stops colony from expanding, defending or almost everything. It also destroys my colony, the bigger my colony is, the faster it will fall. (and lag is strong ... Behavior tree should not go there, can't destroy destroyed thing, NullException, can't give a job for pawn xxx,...., etc. I can only pray that those which cause lag will stop doing the bug loop)
Quote from: userfredle on January 31, 2015, 08:56:32 AM
I always play in freezing zones for extra difficulty
I don't think freezing zones will be more difficult since the difficult in rimworld is about those 5%, 60%, 100%, 160%,... etc. (extreme challenge)
Almost as cool as the ridiculous killbox is the -270C temperature. Jebus.
RE: not having enough steel, maybe try stone walls if you haven't yet. I see so many steel-walled colonies and all I can think of is the expense and flammability.
Just grow your own steel.
Plant trees (Cercropias), chop 'em down, turn them into Wooden Shivs, melt the Shivs down in the smelter.
Bam, 1-1 wood - steel ratio.
Although you'll probably need to plant somewhere around 1000 trees if your numbers are actually correct.
You can obviously melt raider guns, tribespeople bows/pilas/clubs down as well.
Quote from: Boboid on January 31, 2015, 08:39:54 PM
Just grow your own steel.
Plant trees (Cercropias), chop 'em down, turn them into Wooden Shivs, melt the Shivs down in the smelter.
Bam, 1-1 wood - steel ratio.
Although you'll probably need to plant somewhere around 1000 trees if your numbers are actually correct.
You can obviously melt raider guns, tribespeople bows/pilas/clubs down as well.
Lol, that's genius. I never even realized you could smelt down weapons in the smelter! It's great to know it has that additional utility.
On-topic
-270 is like 3 degrees above absolute zero.. So the AIR would be frozen in that compartment, and every material exposed to that kind of cold would have its properties dramatically altered from what we'd normally assume. Those mechs would absolutely stop functioning and probably be totally irrepairable.
So I guess my point is that technically that's working as intended.. and also possibly that the coolers in RimWorld are the most advanced piece of tech we our colonies have access to :P
I tried something similar, but instead used wood walls... first attempt resulted in a fight/fire... everyone burned up...
Returned to my save, determined fire would be more fun, took down my walls to replace 'em with slate walls and make a wood pile to burn... upon doing so, the roof fell in, and crushed the ship. Couldn't help but laugh :)