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RimWorld => Ideas => Topic started by: 200Down on February 06, 2015, 08:13:04 AM

Title: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: 200Down on February 06, 2015, 08:13:04 AM
PLEASE READ BELOW BEFORE POSTING:
Please try to keep your replies as short as possible. Just your top 3 wants. This thread is meant to help tally the most wanted additions to the game. NOT to BS about life or even someone else's  list.  This is NOT A DEV POST and there's no guarantee that anything will come of your top 3.  It is meant for reference only.

Posting the same wants as someone else is perfectly fine if yours are the same. So feel free to copy past someone else's list if it's what you also want.

ONLY ONE REPLY PER MEMBER
Obviously I can't control what you do but in an attempt to keep the topic as clean and easy to read as possible, please try to keep it to a single post each. There's always the option to edit as many times as you please  ;)


And without further ado here's mine:

1: Water (Yes, the actual need for water to sustain life and maybe a sprinkler system to deal with indoor fires).

2: Animal Husbandry (There's already a mod for this but imo it shouldn't need to be modded. It should already exist. Do we really need a reason why survivors may need this?)

3: Predators (A recent suggestion in a thread posted by another forum member which I thought was a wonderful idea. Instead of or in addition to the "crazed animal" events, animals that actually prey on others and ruin your food supply. Would work well with husbandry.)

That's all for me folks  ;D Enjoy reading other peoples wants and a big thanks to Tynan for such a wonderful game and all the hard work!
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: Sion on February 06, 2015, 08:25:47 AM
1: Macros it lets you record a series of actions, such as building a room, and then later lets you play the macro again witch creates an identical structure or whatever the macro does that you have recorded.

2: Z-levels So you can dig down, (highly unlikely to make it into RimWorld in a LOOOONG time).

3: Traps it's fun to create elaborate traps that the raiders can fall into (makes use of the Z-levels)
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: TheNewTeddy on February 06, 2015, 09:52:22 AM
Oceanic
Climate zone where maximums are lower and minimums are higher

Power
Nuclear and/or Coal and/or other forms of power generation

Batteries
Specifically ones that never short circuit, and are thus very much more expensive.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: Johnny Masters on February 06, 2015, 02:07:59 PM
Gee, only 3? You're mean. For now i'd say:

1. Z-Levels (only 3 levels is already fine, certainly nothing like DF)

2. Recreation (I want my pawns to feel more human, chilling, reading/playing, looking for each other to talk to and having a life other than just work like a robot)

3. Exploration (Leave the colony somehow, to explore, to rebuild, to attack, etc.)
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: OldVamp on February 06, 2015, 04:54:39 PM
stamp out a 6x6 room to mine, or a fully populated room to build
Would be nice to have different mods on different save games
Something very similar to the EdB interface
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: REMworlder on February 06, 2015, 07:16:26 PM
1. Option to autostrip corpses before incinerating them.
-it may seem minor, but it'd eliminate so many non-value added clicks!

2. More fleshed-out combat.
-Microing colonists just so they don't shoot each other or tunnel-focus only one enemy is tiring. Some sort of shooting zone definition or friendly fire avoidance would be cool.

3. Automated meat acquisition.
-Hunters that hunt on their own, livestock, lab-grown meat, or anything that lets colonists acquire meat without constant direct player input.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: BetaSpectre on February 06, 2015, 07:18:52 PM
1. Space Travel to other planets or other biomes., Keep all resources in orbital Beacon and keep ship.
2. Raiding towns/Raiders to remove then from spawning ever again.
3. Multiple towns on the same map. and the ability to create multiple colonies and run them at the same time.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: SlimeCrusher on February 06, 2015, 07:59:58 PM
1. Mechanoid repurporsing: I want to see hauling scythers and centipedes defending the colony, that'd be awesome!.
2. More options for turrets: Something like an advanced turret or something.
3. Hostile animals: Like lions, crocodiles and bears.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: DaPieGuy on February 06, 2015, 08:00:50 PM
1. More events. The events make the story interesting so more events would give more variety

2. Better combat/stealth situations. Possibly a fog of war and hidden raider events so that they sneak up on you, would make outposts a must, also you could sneak up on mortar crews or perform a stealth raid on an enemy faction, as well as better combat that would be amazing

3. Relationships. More in depth relationships between colonists and factions would be great, having some of your colonists be good friends and some arguing and falling out would be really cool, would really help with immersion. As well as relationship between factions such as being able to sit down and form an alliance, maybe they offer you some colonists or resources if they like you alot or for money, or to stop hostilities there could be a peace talk which could be fun (maybe you or they could set up an ambush, if you kill their leader no attacks for a while)
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: windruf on February 07, 2015, 02:59:53 AM
1: https://ludeon.com/forums/index.php?topic=10088.0 (https://ludeon.com/forums/index.php?topic=10088.0)
2: Unforbid tool - unforbids everything. it is PinA to unforbid all the corpses of a damn-extremely-huge-overwhelming raid.
3: different types of raiders: like scavengers will come in small numbers, grab what they can and run. or slavers who will try to catch some of your colonists. they operate in smaller groups: 3-15 people based on win/loose ratio. and they won't stay for longer than 2-3 days.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: muffins on February 07, 2015, 03:41:07 AM
1 - Animal husbandry (for milk, meat, wool, skins, eggs etc)

2 - Fishing

3 - An option that doesn't ramp up the AI threat over time and instead just calculates it based upon "Population + Colony Wealth = Threat +/- random %"
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: akiceabear on February 07, 2015, 05:15:23 AM
1. Fog of war and related tech/characteristic traits - radar, watch towers, heat map, etc.
2. More event variety and tailoring to your colony characteristics.
3. Relationships (platonic, romantic, rivalries) within the colony - I think this would help enrich the later years in a otherwise successful colony.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: windruf on February 07, 2015, 07:15:31 AM
Quote from: muffins on February 07, 2015, 03:41:07 AM
3 - An option that doesn't ramp up the AI threat over time and instead just calculates it based upon "Population + Colony Wealth = Threat +/- random %"

it already based on colony welth. that means every guy i kill drop a gun that counts toward my wealth and causes more guys to come next time
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: Keymaster89 on February 16, 2015, 11:07:27 AM
1. A lot new planet charateristics and ambient formations - city ruins of all eras, pollution, radiation, G force, lenght of day, volcano, craters, acid lakes, dangerous intelligent animals, strange crystal formations, abandoned fortress and castles, ecc... make every rimworld a unique rimworld.
2. Vehicles - jeeps, trucks, bulldozers, tanks, vehicle of all kind for any purpose. and hangars to store them, hawlers on howl duty can use tracks to carry 6-8 times the resources that can carry alone, farm tractors can cut trees and plant seed in a row of 4 per operation, tunnelers dig 2 wide tunnels and destroy chunks, tanks from old traked ones to hover hiteck ones for combat, or even simply hourses as the medieval most common transport/battle system.
3. Trascendence - a new way to win the game through trascendence like in the rimworld background story, u don't need to leave the rimworld if u can reach trascendence
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: Halinder on February 16, 2015, 03:06:09 PM
1. Introduction of genetically modified humans into the standard population -- some may have grown chitin carapaces, others have additional muscle, maybe even have people adapted to night vision so that they lose the shooting debuff in the dark.

2. Ability to travel between 'instances', or otherwise the giant blocks of maps we have now.

3. After step 2, procedural generation of different events for each map. Megascarab tombs, the god-awful mechanoid hive, tribal battlegrounds, animals unique to a specific area (giant landbeasts!) and unique biomes like a tunneled out mountain are just some ideas for this.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: Kegereneku on February 16, 2015, 04:43:27 PM
MORE EVENT, always more.
Good Event, Bad Event, and quasi-Neutral Event !
It's what make the whole game isn't it ? Storytelling !

Wardrobe with integrated Exchange macros
Because Power Armor give a penalty and season change I kept switching clothes for 12 colonist, each of them needing armor and helmet, sometime pant. It take a WHILE to do because I also don't want the dropped clothes to be taken away.

So the idea is a 1x1 Wardrobe, you build it then you can (have them) store one full set of clothes. Problem arise ? Clic Colonist, clic Wardrobe, click "switch" and Voila ! your colonist is now a killing machine and the clothes aren't going to be hauled away to an undefined stockpile.

You could have the same Macros for Weapon rack. "Switch stored with current weapon"

Equipement slot
Just ONE slot, that don't accept raw resources and the lack but that allow to carry something else (with a speed penalty or else)
If its food it should have an "auto use" feature which will likely have numerous other application.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: Igabod on February 16, 2015, 05:26:48 PM
Expanded Wildlife Options and AI: I want the animals to actually feel like wild animals and not just moving scenery that you can transform into meat. Animals that are territorial and will kill any other animals in their area. Pack animals that will work together to bring down a big target. Animals that hunt other animals and eat their corpses. Animals that only come out at night. Animals that only live in caves. Animals that prefer to live in close proximity to your colony. Animals that actually run away when they are injured. Venomous snakes that can actually randomly bite your colonist and force you to treat them quickly or they die. Animals that actually breed and die of old age. Animals that can be easily tamed for various purposes (cattle for food, dogs for hunting and hauling help). Animal cages that are also highly useful for holding prisoners who have a tendency to break out of jail but are meant to hold fur bearing animals for making fur coats.

A Better Temperature System: I want to see the temperature deep inside of caves be either warmer or colder depending on the time of year than the outside temperature even if it is open to the outside. The further inside a mountain, the greater the effect. I'd also like it if when you lose a single wall section or door to a room the temperature didn't automatically go from the inside temperature to the outside temperature. It should function the same way temperature equalizes through doors but to a greater degree. The wider the hole, the faster it would equalize of course. And I'd like to see the ability to add in central heating and air conditioning with vents and ducts. That would obviously be a mid to late game technology and you would still have to use the individual room heaters and coolers until you unlock that tech and can afford to build the hvac unit.

More Varied Weather: I'd like to see more weather types and more weather events. I'd also like it if when it rained or snowed it didn't always look exactly like the last rain or snow storm. Meaning several different graphical representations for each weather event. This could be as simple as making the rain come straight down in one version of a heavy rain storm and diagonally left for another and diagonally right for another. The game would then choose one of those three graphics to display for the duration of that storm. Much like how you can have 5 different textures for one plant and the game displays one of those 5 textures at random. Also acid rain should be a rare possibility. The result of that is minor damage to all outside walls and objects left outside and turrets. It would be a minor inconvenience really, but would add yet another bit of variety to the threats as well as the weather events. And fewer solar flares and eclipses would be a result of the addition of more weather events, which would only be a good thing.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: The Outsider on February 16, 2015, 08:57:37 PM
1. Colonist Creation- Pick your colonist looks and traits using a point system as you pick the skills.

2. Hierarchy- Elect a leader, colonist get a small boost when fighting or working along side the leader.

3. More food sources- Fishing, animal husbandry, water being needed to survive.

I realize other people may have said some these, but I'm just agreeing with those that did.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: MyNameIsMike on February 17, 2015, 12:42:52 AM
1. More Ruins, plus occupied ruins.
I want to see more old buildings around, not just your run-of-the-mill old buildings or cryptosleep temples, but other stuff, like old power stations or outposts or, better yet, entire towns or cities abandoned for millenia only to be found and rebuilt by your colonists. I also want your occasional hermit or outpost guy with whom you can live and let live, or maybe capture them, of course with a struggle.
2. More dynamic nature
I don't know why, but I found the whole new weather system to be a bit underwhelming. Sure, your colonists freeze to death or die of heatstroke, but what else happens? Nothing. There should be more options for weather. Maybe a dust storm or hurricane to take out some of your wind turbines, or maybe a blizzard to lock some of your colonists in, and allowing some well-equipped pirates to sneak into the area. Also, how about some avalanches, not just of snow, but maybe rocks and minerals from the surrounding mountains? I'm always running out, so it would allow for something new to mine. And how about a mating season? Like the Alphabeaver event, except instead the muffalo begin to rampage and multiply at unprecedented rates? I don't know.
3. Expeditions
I feel that since you're always getting those annoying little parties of colonists coming to your base, you should be able to do the same, except with some added value. You should be able to send out a group of two or three colonists with some weapons and supplies to go and explore the world, point them to a little spot on the map to travel to and back. Depending on how well equipped they are, you might have a higher chance of their bringing back something incredibly valuable, like a few hundred plasteel in a cart (there's another idea) and a lower chance of them dying. Also, maybe once you amass a large enough population, you can send a warring party to quickly run into some distant enemy base, kill a few people, then ride back out with some weapons.
Title: Re: RIMWORLD's MOST WANTED: Post YOUR Top 3 Most wanted!
Post by: RemingtonRyder on February 17, 2015, 10:46:20 AM
1. More building materials. I hate building early steel or wood walls and then tearing them down to upgrade.

2. More interaction with friendlies. There's no 'had a social chat with a visitor' thought as of yet.

3. Super-advanced manual priorities. For when you really need to micromanage. :)