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RimWorld => Releases => Mods => Outdated => Topic started by: jabbamonkey on February 23, 2015, 01:34:27 PM

Title: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: jabbamonkey on February 23, 2015, 01:34:27 PM
This post contains a MOD (SteelRockSlag) and some textures for changing the user interface buttons.

Steel Rock Slag
VERSION v1.1 (Feb 24, 2015)

Description:
This mod changes the texture of the Steel, Rock Chunks, and Slag Chunks in the game, and adds more variety.  There were 3 original steel textures, and they were the same color of the stone and slag in the game, making metal hard to find when glancing at the map. So I wanted to change that up a but. I also wanted to change the slag metal, and add some "depth" to the rock chunks (and add more variety again). 

Author
Jabbamonkey
Thanks to skullywag and wastelander for help with the mod issues that I had.

Download
>>> Download the Steel Rock Slag Mod <<< (http://www.amazingdg.com/clients/rimworld/SteelRockSlag_v1.1.zip)

How to Install:
1.  Download the zip file, and decompress the file (retaining the folder structure).
2. Place the folder SteelRockSlag into your Mod folder.
3. Start RimWorld and then activate the mod.*

* If you activate the mod, and then load a game, the textures may not register. Try restarting after you initially activate the mod.

How to Uninstall:
1. Open Rimworld.
2. Deactivate the Mod
3. (Optional) Delete the SteelRockSlag folder, which should be inside your Mods folder

Conflicting Mod:
Combat Realism (https://ludeon.com/forums/index.php?topic=9759.0) conflicts with the Rock and Slag textures (but not with the steel texture). Both edit the same file... so I created a "Combat Realism" version of this mod.
[do not download or activate the original Steel Rock Slag above - follow the instructions below]
1. >>> Download Combat Realism <<< (https://ludeon.com/forums/index.php?topic=9759.0) and activate
2. >>> Download Steel Rock Slag CR <<< (http://www.amazingdg.com/clients/rimworld/SteelRockSlag-CR_v1.1.zip) and activate
3. If you don't already have it, download  EdB Mod Order (https://ludeon.com/forums/index.php?topic=7454.msg74873#msg74873) to organize your mods.  Activate EdB Mod Order then leave the Mod page.
4. Return to the mod page, and now make sure that Steel Rock Slag-CR is loaded AFTER the combat realism mod.
5. Leave the mod page
6. Exit the game.
7. Restart the game.

Industrialisation v0.97 (https://ludeon.com/forums/index.php?topic=8902.0) conflicts with this mod. As long as you load THIS mod last (after Industrialisation), then the textures will show up fine. 

License:
This mod is released under Creative Commons 4.0 (http://creativecommons.org/licenses/by/4.0/), meaning you can repackage, redistribute or alter this mod as long as credit is given.

Screenshots
Here are some screenshots of some of the rock and steel...

Steel...
(http://www.amazingdg.com/clients/rimworld/SteelRockSlag_screen1.jpg)

Rock Chunks...
(http://www.amazingdg.com/clients/rimworld/SteelRockSlag_screen2.jpg) 

Slag ...
(http://www.amazingdg.com/clients/rimworld/SteelRockSlag_screen3.jpg)

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RETEXTURING OF
User Interface

User interface and graphic modifications have been moved here (https://ludeon.com/forums/index.php?topic=10895.0).
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: elStrages on February 23, 2015, 01:42:56 PM
They look really nice. Maybe not for everyone as they aren't very rimworldy. But great job non the less!
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 23, 2015, 01:56:19 PM
Priority Hauler Interface Buttons

If anyone has Priority Hauler installed, here are the texture replacements for those icons...

Place in /Mods/PriorityHaul/Textures/ [where "PriorityHaul" is the name of the mod folder]

(http://www.amazingdg.com/clients/rimworld/icons/Unforbid.png) - Place in the folder above.
(http://www.amazingdg.com/clients/rimworld/icons/Hauldesignator.png) - Place in the folder above.
(http://www.amazingdg.com/clients/rimworld/icons/Haul2.png) - Rename Haul.png and place in the folder above.

Mine Vein Interface Buttons

And if you have the Mine Vein mod installed, here is the interface replacement icon... Place in Mods/VeinMiner/Textures/ [where "VeinMiner" is the name of the mod folder]

(http://www.amazingdg.com/clients/rimworld/icons/Minepick.png) - Place in the folder above.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 23, 2015, 02:00:11 PM
Quote from: elStrages on February 23, 2015, 01:42:56 PM
They look really nice. Maybe not for everyone as they aren't very rimworldy. But great job non the less!

With all the graphic changes I've done... my "Rimworld" probably looks a bit different than everyone elses.  :)

Feel free to take a look at all the other graphics I've created for the game...
READ POST (https://ludeon.com/forums/index.php?topic=7109.0)
There are graphics to replace alot of core elements, and graphics for several mods as well...
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: InfinityKage on February 23, 2015, 02:26:28 PM
Pretty cool stuff mate. I'll add it to my list.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: Epyk on February 23, 2015, 03:05:09 PM
Those graphics look great!
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 23, 2015, 03:07:10 PM
Quote from: Epyk on February 23, 2015, 03:05:09 PM
Those graphics look great!

If you want to add the Steel Rock Slag mod to the Alpha 9 version of your Epyk Pack, feel free.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: elStrages on February 23, 2015, 05:46:23 PM
Quote from: jabbamonkey on February 23, 2015, 02:00:11 PM
Quote from: elStrages on February 23, 2015, 01:42:56 PM
They look really nice. Maybe not for everyone as they aren't very rimworldy. But great job non the less!

With all the graphic changes I've done... my "Rimworld" probably looks a bit different than everyone elses.  :)

Feel free to take a look at all the other graphics I've created for the game...
READ POST (https://ludeon.com/forums/index.php?topic=7109.0)
There are graphics to replace alot of core elements, and graphics for several mods as well...

These are awesome! would you be interested in making graphics for Cybernetic Storm? As I am ok but they could be better :D
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 24, 2015, 12:01:22 AM
Quote from: elStrages on February 23, 2015, 05:46:23 PM
These are awesome! would you be interested in making graphics for Cybernetic Storm? As I am ok but they could be better :D

Cybernetic Storm has alot of graphics, and could take awhile. Right now I'm in the midst of re-skinning all the character artwork (which is another tall order). Maybe when I'm done with that.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: elStrages on February 24, 2015, 01:27:36 AM
Yeah it's cool, it was only if you wanted to :) don't feel abliged. Cheers though bud.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: Vonholtz on February 24, 2015, 03:42:07 AM
Nice look to both of them. I am more likely to try the steal and slag one. I am not great with PC and fear I may mess up my core file. If I try the UI I will back up my core first.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: skullywag on February 24, 2015, 03:59:18 AM
Jabba stick some screenies up of your setup so people can see it ingame.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 24, 2015, 01:59:13 PM
Quote from: Vonholtz on February 24, 2015, 03:42:07 AM
Nice look to both of them. I am more likely to try the steal and slag one. I am not great with PC and fear I may mess up my core file. If I try the UI I will back up my core first.

For the UI, no need to backup the core. No "UI" folder exists i the core textures folder. So, if you don't like the new graphics, you can just delete the UI folder later. Easy as that.
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 24, 2015, 02:00:04 PM
Quote from: skullywag on February 24, 2015, 03:59:18 AM
Jabba stick some screenies up of your setup so people can see it ingame.

I have screenshots of the Steel Rock Slag mod, and screenshots of the icons ingame. What screenshots are you asking for exactly?
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: thepman69 on February 24, 2015, 02:08:45 PM
maybe he means on the mod list? idk im guessing
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 24, 2015, 02:15:35 PM
Quote from: thepman69 on February 24, 2015, 02:08:45 PM
maybe he means on the mod list? idk im guessing

I use a bunch of mods ... plus, a ton of my own graphics. I post alot of my graphic in this post (https://ludeon.com/forums/index.php?topic=7109.0).
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: SilverDragon on February 24, 2015, 02:20:13 PM
Heya!

What's this
<MeleeWeapon_Agility>1</MeleeWeapon_Agility>
in SteelRockSlag\Defs\ThingDefs\Items_Resources.xml
at line 72 ? I tried looking for what it's supposed to do but couldn't find an answer. :)
(http://i.imgur.com/uoZhsI4.jpg)
Title: Re: [MOD] (Alpha 9) Rimworld SteelRockSlag and UI Graphics (v. 1.0 - Feb 23)
Post by: jabbamonkey on February 24, 2015, 03:02:47 PM
Quote from: SilverDragon on February 24, 2015, 02:20:13 PM
Heya!

What's this
<MeleeWeapon_Agility>1</MeleeWeapon_Agility>
in SteelRockSlag\Defs\ThingDefs\Items_Resources.xml
at line 72 ? I tried looking for what it's supposed to do but couldn't find an answer. :)

This error is part of the beta testing I was doing with the mod PRIOR TO RELEASE, and shouldn't be occurring now  (MeleeWeapon_Agility was part of Items_Resources.xml in Alpha9b, but was removed in Alpha 9c). Just to be sure, I uploaded a fresh copy of the mod. Try it now!
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: SilverDragon on February 24, 2015, 03:48:16 PM
Is the line 17 <tradersCarry>true</tradersCarry> also an outdated one? Afaik its <tradeability> now? Thanks for the update, I'll try it out!
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: jabbamonkey on February 24, 2015, 05:01:36 PM
Quote from: SilverDragon on February 24, 2015, 03:48:16 PM
Is the line 17 <tradersCarry>true</tradersCarry> also an outdated one? Afaik its <tradeability> now? Thanks for the update, I'll try it out!

Yup, it's now tradeability - and that is in the new file.
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: jabbamonkey on March 18, 2015, 10:24:14 PM
I noticed that the latest update of Industrialisation (https://ludeon.com/forums/index.php?topic=8902.0) v0.97 conflicts with this mod. Just load THIS mod AFTER the Industrialisation mod. So, first Industrialisation, second steelrockslag.  However, this order messes with the iron-steel production ... if you mine iron, you get steel.  I am looking to solve this (but it shouldn't be a huge issue)
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: Kirid on March 19, 2015, 09:17:02 PM
I wonder if you couldn't take another stab at the steel/iron ore. The shape/texture/color all throw me off. Looks like blue crystals, too bright and smooth.
Sorry to be so picky, I would try myself but you put my artwork to shame. I love the rest of your textures, keep up the good work!
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: jabbamonkey on March 22, 2015, 12:38:03 PM
The steel textures have about 6 or 7 different versions... that's alot to recreate. However, I can easily change the color of the textures.  What color are you thinking? 

Note: The main reason it was blue, was to differentiate it from the bland gray that it was initially (which confused the metal texture with the slag and rock chunks ... which were all gray as well)
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: Kirid on March 22, 2015, 09:11:05 PM
Quote from: jabbamonkey on March 22, 2015, 12:38:03 PMthat's alot to recreate.
I get that. those textures are pretty fantastic nonetheless.

There's no iron ore to steel production currently (or ever?) The color of the unmined ore tells it is iron ore, but the name lies. It's a bit boggling. I would prefer a version that uses color to imply it's iron.
Google image "Iron ore" gives all sorts of examples. I'm thinking orange/yellowish instead of blue. I'm colorblind so its hard to pinpoint exactly what hue that is. It can still be shiny, iron ore isn't so dull.

I guess we could let the matter rest until metal production gets refined more.
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: jabbamonkey on March 24, 2015, 10:53:05 AM
If you are colorblind... changing the color may not solve the issue.  Red, of a certain shade, could be the same as a certain blue... correct? 

Would you want me to make the textures lighter, or darker? That could possibly be a better alternative for you.
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: jabbamonkey on March 26, 2015, 09:38:14 AM
Quote from: Kirid on March 22, 2015, 09:11:05 PM
I'm colorblind so its hard to pinpoint exactly what hue that is. It can still be shiny, iron ore isn't so dull.

Saw this cool video about bringing color to the colorblind... pretty cool...
Colorblind People See Certain Colors For The First Time Ever, Are Visibly Moved (Huffington Post) (http://www.huffingtonpost.com/2015/03/23/colorblind-people-see-color-first-time-enchroma-video_n_6926706.html)
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: Kirid on March 26, 2015, 05:18:07 PM
I saw that too XD pretty amazing. I want to try them, see what it would change.
I'm not really colorblind like that though. I think I can see most colors, It's just hard to distinguish them.
I wouldn't confuse red/blue. I wasn't sure if these metal textures were blue or purple, had to ask my brother. Red/orange, dark yellow/orange, blue/purple, causes serious problems for me.

I turned down the brightness by -100(gimp), still a bit of a blue sheen, not quite dull grey, I like it.
Title: Re: [MOD] (Alpha 9) SteelRockSlag and UI Graphics (v. 1.1 - Feb 24)
Post by: dearmad on December 28, 2016, 05:51:53 AM
I know this is a sort of necro... but I was updating this guy's graphics to A16. Got through the other set of graphics he did and went looking for this... the link is dead.

Does anyone have the SteelRockSlag_v1.1.zip? If so I could use it to quickly update....

thanks.