Ludeon Forums

RimWorld => Mods => Help => Topic started by: Produno on November 13, 2013, 12:01:30 PM

Title: List of I.D's
Post by: Produno on November 13, 2013, 12:01:30 PM
Here I will keep a list of ID's for the game.

Savefile ID's

Weather ID's

''Weather_Rain'' = Rain
''Weather_Clear'' = Clear
"Weather_LightningStormRainy" = Lightning with rain
"Weather_LightningStormDry" = Just Lightning
"Weather_FoggyRain" = Rain with Fog


Storyteller ID's

"Storyteller_Friendly" = Phoebe Friendly
"Storyteller_ClassicEasy" = Chill Callie Classic
"Storyteller_ClassicNormal" = Cassandra Classic
"Storyteller_ClassicHard" = Tough Kassandra Classic
''Storyteller_Random'' = Randy Random




You can play around with these and change them mid game for different effects in your savegame.rim



I will boot up my other PC soon (where I have rimworld) and fill the rest in. If anyone has anything to add, post it below and ill update this first post.
Title: Re: List of I.D's
Post by: Galileus on November 13, 2013, 12:13:36 PM
Thanks for that. I was going to do it once I finish with savefile - the more you get till then the less work I'll have :) Once any of the topics is completed I'll try to format it into a single, solid form and merge with the Modding Database.
Title: Re: List of I.D's
Post by: Produno on November 13, 2013, 12:15:22 PM
No worries. Im just coding some XBMC on my media center then ill log on my other PC and get on the rest of them and anything else I uncover.
Title: Re: List of I.D's
Post by: Galileus on November 14, 2013, 01:46:59 PM
Note to self - look at a save with half-builded thingies. Get Research table & turret

Classes for <Thing Class="X"> entries:

Building ;
Building_Battery ;
Building_Bed ;
Building_Chair ;
Building_CommsConsole ;
Building_Door ;
Building_EquipmentRack ;
Building_Glower ;
Building_Grave ;
Building_NutrientDispenser ;
Building_PlantGrower ;
Building_PowerPlantSolar ;
Building_PowerPlantSteam ;
Building_SteamGeyser ;
Building_Storage ;
Corpse ;
Equipment ;
Filth ;
Pawn ;
Plant ;
Seed ;
ThingResource ;