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RimWorld => Mods => Unfinished => Topic started by: Kirid on February 24, 2015, 10:34:00 PM

Title: [WIP] (Alpha 9) Blood Biome
Post by: Kirid on February 24, 2015, 10:34:00 PM
(http://i1301.photobucket.com/albums/ag117/Kirid420/Screenshots/BLOODBIOME.png) (http://s1301.photobucket.com/user/Kirid420/media/Screenshots/BLOODBIOME.png.html)
I would love some feedback for this one, as it is still very much a work in progress. I started with an idea just to make a reddish landscape, then decided I would rather have a landscape that seeps blood.

Current issues:
    Cannot add biome to world gen. Currently overwriting desert.
    Redstone cannot be set to biome-specific, will spawn anywhere. 
    I could change the base color of the ores to be red, but again would not be biome specific.
    Too much red? (Impossible :p) Some colors might be a bit too bright.
Planned features:
    Still changing landscape features to red (Gravel, Water, Rain)
    Different tree varieties
    Ponds of blood
    Bloodfruit?
    Bloody mobs?

It's not really worth downloading, the screenshot pretty much sums it up. But it's here if you really want to try it.
BloodBiome_0.1.rar (http://www.mediafire.com/download/i1cwh7b5cfrtic4/BloodBiome_0.1.rar)
Title: Re: [WIP] (Alpha 9) Blood Biome
Post by: Zeta Omega on February 26, 2015, 07:15:00 PM
If your looking for ideas for your Bloody mobs may I suggest looking up creatures from terraria, Search for the Crimson or the corruption.
Title: Re: [WIP] (Alpha 9) Blood Biome
Post by: Kirid on February 26, 2015, 08:54:20 PM
That's a good idea! I'm a big terraria fan. But dear lord do I hate corruptors
(http://terraria.gameiki.com/uploads/wiki-photos/npc%2094.gif)

These things would fit
(http://vignette1.wikia.nocookie.net/terraria/images/f/f6/Face_Monster.png/revision/latest?cb=20131007233043)
Title: Re: [WIP] (Alpha 9) Blood Biome
Post by: Viceroy on February 27, 2015, 08:54:40 PM
(http://www.writeups.org/img/inset/Doom_cacodemon_h2.jpg)

Cacodemons might fit well too.