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RimWorld => Creative Rewards => Topic started by: Tynan on November 13, 2013, 12:47:53 PM

Title: Creative rewards system test
Post by: Tynan on November 13, 2013, 12:47:53 PM
EDIT 11/24/2013: The backer tier check system is back online thanks to folks at SendOwl, thank you for your patience! If your status is still incorrect, please log out and in again to force the check.

The creative rewards system is live. We are running it through tests to make sure the whole workflow functions correctly.

If you're willing to help test the system, please go to http://rimworldgame.com/creative and create a character!

Note that there is a chance that we'll have to wipe the database. Again, this is testing, so it might not work perfectly.

Once there are a number of entries in there, I'll try the XML export and put them in the (internal testing) game to ensure everything fits together nicely.

Please report any issues or weirdnesses you see in this thread.

Thanks all!
Title: Re: Creative rewards system test
Post by: Hypolite on November 13, 2013, 12:55:22 PM
Known limitations/bugs:
- Mostly placeholder texts on every page
- No message is showing when there's a login error
Title: Re: Creative rewards system test
Post by: AspenShadow on November 13, 2013, 12:57:12 PM
 :D  Glad to see you around again Not-Bruce, I thought you'd die pulling the Creative Rewards System together on such a short timescale.

Can I get clarification on a few things?

1. What is the "Civil" spawn type?

2. What is the "Scary" work disable?

3. Are Pirate King tiered characters automatically registered? (As there isn't an option for that)
^^ Tynan has confirmed it is automatic. No worries.

So far the system works fine for me :)
Title: Re: Creative rewards system test
Post by: Tynan on November 13, 2013, 01:26:11 PM
Civil is people from broader civilization. Mostly they're starting colonists. They can also be refugees and travelers.

Scary disables all work that is scary. This should include fighting and firefighting and any future such work types.

Bear in mind that work disables are designed to be expandable, which is why they don't generally match 1:1 with skills or specific work types. There will be more work types to do in the future so the characters are designed to be able to handle them without gaining new content. E.g. if we add a pit brawling work, it'll go under Scary and anyone who can't do Scary will automatically have it disabled without us having to add new content.
Title: Re: Creative rewards system test
Post by: n69ky on November 13, 2013, 04:28:58 PM
Hi there, I'm eager to test this. however i haven't gotten the activation e-mail in ~10 minutes. I guess it takes the system a little longer to check everything in your huge backers list and set everything up :)


edit: got it. 50min waiting time for me (just as a heads up for everyone) ^^
Title: Re: Creative rewards system test
Post by: AspenShadow on November 13, 2013, 06:20:22 PM
Quote from: n69ky on November 13, 2013, 04:28:58 PM
Hi there, I'm eager to test this. however i haven't gotten the activation e-mail in ~10 minutes. I guess it takes the system a little longer to check everything in your huge backers list and set everything up :)

edit: got it. 50min waiting time for me (just as a heads up for everyone) ^^

Really? I got mine in like 5 seconds, maybe it's the server being overloaded with requests.
Title: Re: Creative rewards system test
Post by: Hypolite on November 13, 2013, 11:05:26 PM
Good news, fellas, you can verify your backing tier at any time in the header, and you'll be prompted errors if you mistype your username and/or your password. :D
Title: Re: Creative rewards system test
Post by: EarthyTurtle on November 13, 2013, 11:09:29 PM
2 things:
1) I got my confirmation email, but when I clicked the link it just kept telling me:
QuoteThe activation code you entered is incorrect or expired.
This was about a minute after I received the activation email. It never gave me the message of accepting my email activation, just told me it was invalid. Despite this though I can log onto my creative account just fine and everything appears to be working except...

2) I encountered this warning when I loaded up the page:
QuoteA PHP Error was encountered
Severity: Warning
Message: Invalid argument supplied for foreach()
Filename: creation/edit.php
Line Number: 210
It appeared in a box where the childhood work disabilities should be.
(http://i.imgur.com/PkZObhW.png)
I refreshed twice and reloaded the page entirely with the same result each time.

3) Additionally, as a personal quirk, I noticed the last name string only allows for 1 word last names. I was hoping to include 'Van Vugt', however if it's intentional I'll adjust to 'Van-Vugt'. Though this alteration suggests that my character comes from 2 separate family names rather than a dutch background. I know it's a bit of an ask, especially just to cater for 1 person, but would it be possible to include spaces among the proved characters allowed in the last name? Thus allowing last names like mine to be included?


Besides this everything was smooth and responsive. It was easy to understand and information was well organized :). I hope this helps.
Title: Re: Creative rewards system test
Post by: Hypolite on November 14, 2013, 12:44:52 AM
Hey TinnedEpic, thanks for your report. I believe your were using the System at the exact same time I was fiddling with it to make it more flexible for Tynan. Everything should be back to normal.

In addition, I changed the validation rule to allow whitespaces and most accentuated letters in names. I already updated your Creation :)
Title: Re: Creative rewards system test
Post by: EarthyTurtle on November 14, 2013, 02:36:24 AM
Oh that's good to hear it wasn't a bug. lol remarkable timing though.

Thank you so much for that Hypolite :D.
Title: Re: Creative rewards system test
Post by: Cologan on November 15, 2013, 10:30:44 AM
this website should work for the  (Name in Game Pack ($40))-Backers too right? i registered with the right email but it tells me i havent backed yet. what do?^^
Title: Re: Creative rewards system test
Post by: Tynan on November 15, 2013, 11:06:39 AM
Quote from: Cologan on November 15, 2013, 10:30:44 AM
this website should work for the  (Name in Game Pack ($40))-Backers too right? i registered with the right email but it tells me i havent backed yet. what do?^^

That is strange; I'm seeing you in SendOwl so the CR system should allow you to put in a name.

Hypolite, I recently changed the name of the tier from Pirate to Name In Game, could that be causing a problem? I thought we did it by package IDs?
Title: Re: Creative rewards system test
Post by: Hypolite on November 15, 2013, 12:03:13 PM
The backer's tier check is made when the login form is submitted, and yes it should work even if you changed the tier's name. I'll look into that tonight.
Title: Re: Creative rewards system test
Post by: Haplo on November 18, 2013, 04:33:08 AM
A small error on the application form:
You can't leave the nickname column empty.
If you do, an error occured: 'The Nickname must not include special characters.'
Title: Re: Creative rewards system test
Post by: Hypolite on November 18, 2013, 10:48:57 AM
Thanks, I'll check that.
Title: Re: Creative rewards system test
Post by: Tynan on November 19, 2013, 01:59:22 AM
I've gone and moderated all the submission so far. There's some great stuff in there!
Title: Re: Creative rewards system test
Post by: Hypolite on November 19, 2013, 09:58:25 AM
Quote from: Cologan on November 15, 2013, 10:30:44 AM
this website should work for the  (Name in Game Pack ($40))-Backers too right? i registered with the right email but it tells me i havent backed yet. what do?^^

Hey Cologan, I checked, you're recognized as a Name in the Game backer, you just have to log out and log in again to gain access to the form.

Quote from: Haplo on November 18, 2013, 04:33:08 AMA small error on the application form:
You can't leave the nickname column empty.
If you do, an error occured: 'The Nickname must not include special characters.'

This is fixed, thanks for the report.
Title: Re: Creative rewards system test
Post by: Cologan on November 20, 2013, 06:43:37 AM
ok it recognizes me as a backer now. other problem: is the submit button for the place your name backer - creation a place holder?

or how do you understand 12 characters. The whole name  may only have 12 ; or First Name 12 + Lastname 12 + Nickname 9 ? if its the second option it doesnt work for me, if its the first... well i guess my last name is too long :P
Title: Re: Creative rewards system test
Post by: Hypolite on November 20, 2013, 11:32:40 AM
Quote from: Cologan on November 20, 2013, 06:43:37 AM
ok it recognizes me as a backer now. other problem: is the submit button for the place your name backer - creation a place holder?

I'm not sure I understand, there is no other Submit button than at the bottom of the form page?

Quote from: Cologan on November 20, 2013, 06:43:37 AMor how do you understand 12 characters. The whole name  may only have 12 ; or First Name 12 + Lastname 12 + Nickname 9 ? if its the second option it doesnt work for me, if its the first... well i guess my last name is too long :P

It's First Name 12 + Lastname 12 + Nickname 9. :)
Title: Re: Creative rewards system test
Post by: jesus_h_pizza on November 20, 2013, 01:25:27 PM
Quote from: Hypolite on November 19, 2013, 09:58:25 AM
Quote from: Cologan on November 15, 2013, 10:30:44 AM
this website should work for the  (Name in Game Pack ($40))-Backers too right? i registered with the right email but it tells me i havent backed yet. what do?^^

Hey Cologan, I checked, you're recognized as a Name in the Game backer, you just have to log out and log in again to gain access to the form.

Quote from: Haplo on November 18, 2013, 04:33:08 AMA small error on the application form:
You can't leave the nickname column empty.
If you do, an error occured: 'The Nickname must not include special characters.'

This is fixed, thanks for the report.

I'm having this error still, "Nickname" is empty and clicking on submit does nothing. (No error message even, just no advancement at all)
Title: Re: Creative rewards system test
Post by: Hypolite on November 20, 2013, 07:08:01 PM
I can't seem to reproduce the problem, can either of you hop on IRC (http://ludeon.com/forums/index.php?topic=206.0) to arrange a screen share with me? That would be appreciated!
Title: Re: Creative rewards system test
Post by: AgesBeyond on November 21, 2013, 10:09:43 AM
I'm having some trouble getting the creative system to recognize me as having a backer tier and logging in and out hasn't worked so far. I donated through Kickstarter if that might make the difference? The same username/email were used for both.
Title: Re: Creative rewards system test
Post by: Cologan on November 21, 2013, 01:31:57 PM
ok this is strange. what i ment with place holder is that nothing happens when i click the submit button. so i logged out and logged in again. and baam same problem as before, the site thinks that i havent backed. logging out and in again mutiple times didnt do much
Title: Re: Creative rewards system test
Post by: Tynan on November 21, 2013, 01:35:43 PM
That is strange, Cologan. You're definitely in the SendOwl database so the system should see you.
Title: Re: Creative rewards system test
Post by: Pendryn on November 21, 2013, 02:12:06 PM
Hmm, it isn't recognizing me as a backer.
Title: Re: Creative rewards system test
Post by: jesus_h_pizza on November 21, 2013, 02:33:35 PM
Quote from: Pendryn on November 21, 2013, 02:12:06 PM
Hmm, it isn't recognizing me as a backer.

Me as well, now :\

It's still a WIP at least, right?
Title: Re: Creative rewards system test
Post by: Hypolite on November 21, 2013, 06:32:54 PM
I'm maintaining the system, but they won't be more heavy work on it. The backer recognition system is based on data coming from SendOwl, so I can't guarantee its flawlessness. The backer tier is attributed during login to avoid constant requests to SendOwl, the best advice I can give you is to log out and in again to force a re-check. I can check directly the SendOwl status provided you send me the email address you used as a backer by PM.
Title: Re: Creative rewards system test
Post by: Hypolite on November 24, 2013, 10:52:08 AM
The backer tier check system is back online thanks to folks at SendOwl, thank you for your patience! If your status is still incorrect, please log out and in again to force the check.
Title: Re: Creative rewards system test
Post by: Thorwan on November 24, 2013, 03:28:27 PM
The Save button on the bottom of the page doesn't work for me. I tried both Safari and Chrome on my mac and the button just doesn't do anything… it's not even giving me an error message. Any suggestions?

One the plus side, it recognizes me as a backer :)
Title: Re: Creative rewards system test
Post by: Hypolite on November 24, 2013, 05:49:26 PM
And that is fixed as well, thanks for reporting it. :)
Title: Re: Creative rewards system test
Post by: tbg10101 on November 30, 2013, 03:16:07 AM
Kinda bummed about how short the limits are. My name has an unholy length: Tristan Bellman-Greenwood

Any plans to lengthen the maximum after the tests?
Title: Re: Creative rewards system test
Post by: Tynan on November 30, 2013, 03:45:05 PM
Quote from: tbg10101 on November 30, 2013, 03:16:07 AM
Kinda bummed about how short the limits are. My name has an unholy length: Tristan Bellman-Greenwood

Any plans to lengthen the maximum after the tests?

No. The maximum is there for UI design reasons; "Bellman-Greenwood" doesn't fit easily into menus. For example, along with the title ("Bellman-Greenwood, Entrepreneur") it would easily break the current overview menu. All the solution to that (expanding the column, hiding part of the name, adding a second line) are really ugly.
Title: Re: Creative rewards system test
Post by: Haplo on December 06, 2013, 01:19:50 PM
I've a question or two:
When do you think it will officially go live?
And do we need to reinsert our entries to the official one?
I'm asking so I know if I should backup my reviewed entry or if it's not necessary..
Title: Re: Creative rewards system test
Post by: Tynan on December 06, 2013, 01:24:10 PM
I think this one will be the real one. I can open it up for wide acceptance at any time really; it seems to be working pretty smoothly after a few weeks of refinement.
Title: Re: Creative rewards system test
Post by: Hypolite on December 06, 2013, 03:08:11 PM
It still lacks some explanation texts but that doesn't affect stored data.
Title: Re: Creative rewards system test
Post by: brianon on December 12, 2013, 04:31:42 PM
"O'Neill" Is a pretty common surname right ? It certainly is in Ireland so why can't I use it for my "Last name" on Rimworld creative page :)

I was a s/w dev for 11 years but a pretty crappy one and even I figured out how to allow the ' special character ;)

Any chance it'll allow my proper "O'Neill" instead of me butchering it to "ONeill" ? :D
Title: Re: Creative rewards system test
Post by: Tynan on December 12, 2013, 04:35:06 PM
The O'Neill thing has already been noted as a bug - we're working on it.
Title: Re: Creative rewards system test
Post by: brianon on December 12, 2013, 04:54:51 PM
Great stuff. Loving the game btw.
Title: Re: Creative rewards system test
Post by: rebelbinary on December 12, 2013, 11:35:42 PM
Hey new to the forums
Some questions:

Finally get to do my Mercenary reward character, will the game allow you to specifically load your character by name? So you know, you can like play yourself?  I plan on making something like 'offworld combat chef' (think Steven Segal in under siege)

Can I play around with the character story/stats during alpha or once I fill everything in hit save it's set in stone and can't be changed?

Just wanted to add some bugs/suggestions
1) Long Title/Short Title  18/11 character length is too short, even for existing titles  example: Urbworld entrepreneur/ entrepreneur
2) Would be good to throw the guildelines right into the creator, so it's easier to fill in, especially if things start changing
2) Will some type of skill +/- calculator may eventually show up?  I guess that's overkill considering you don't want more than 4 changes
3) http://ludeon.com/rimworld/wiki/Backstories  (http://ludeon.com/rimworld/wiki/Backstories) is 404 on chrome on mac (redirect ain't workin) but this url works http://rimworldwiki.com/backstories (http://rimworldwiki.com/backstories)

That is all
Title: Re: Creative rewards system test
Post by: Hypolite on December 13, 2013, 12:16:56 AM
Quote from: brianon on December 12, 2013, 04:31:42 PM"O'Neill" Is a pretty common surname right ? It certainly is in Ireland so why can't I use it for my "Last name" on Rimworld creative page :)

I was a s/w dev for 11 years but a pretty crappy one and even I figured out how to allow the ' special character ;)

Any chance it'll allow my proper "O'Neill" instead of me butchering it to "ONeill" ? :D
Now it does, thanks for your report!
Title: Re: Creative rewards system test
Post by: Tynan on December 13, 2013, 03:38:32 PM
Quote from: rebelbinary on December 12, 2013, 11:35:42 PM
Finally get to do my Mercenary reward character, will the game allow you to specifically load your character by name? So you know, you can like play yourself?  I plan on making something like 'offworld combat chef' (think Steven Segal in under siege)

Can I play around with the character story/stats during alpha or once I fill everything in hit save it's set in stone and can't be changed?

I do want to put a thing in that makes your character spawn. It's not in yet though.

You can't keep changing stuff after it's been approved because we have to check over every change before it can be added into the game, and if everyone was constantly changing their character the burden would be too much. If you really want to change something, or you notice a mistake, email me.

About the suggestions
1) The Entrepreneur is part of the reason those restrictions were created :D He stresses some of the UI
2) It would be easier, but harder to maintain, and there's no space for the full guidelines there. It's worked ok so far to have them all concentrated.
3) No, too much effort.
4) Thanks, let me update that.

In general there are lots of ways to improve the CR system, but we probably won't because it's not really the product. I want to focus on the actual game.
Title: Re: Creative rewards system test
Post by: rebelbinary on December 15, 2013, 10:55:30 AM
Quote from: Tynan on December 13, 2013, 03:38:32 PM
Quote from: rebelbinary on December 12, 2013, 11:35:42 PM
Finally get to do my Mercenary reward character, will the game allow you to specifically load your character by name? So you know, you can like play yourself?  I plan on making something like 'offworld combat chef' (think Steven Segal in under siege)

Can I play around with the character story/stats during alpha or once I fill everything in hit save it's set in stone and can't be changed?

I do want to put a thing in that makes your character spawn. It's not in yet though.

You can't keep changing stuff after it's been approved because we have to check over every change before it can be added into the game, and if everyone was constantly changing their character the burden would be too much. If you really want to change something, or you notice a mistake, email me.

About the suggestions
1) The Entrepreneur is part of the reason those restrictions were created :D He stresses some of the UI
2) It would be easier, but harder to maintain, and there's no space for the full guidelines there. It's worked ok so far to have them all concentrated.
3) No, too much effort.
4) Thanks, let me update that.

In general there are lots of ways to improve the CR system, but we probably won't because it's not really the product. I want to focus on the actual game.

Yah sorry bout that, game is definitely main focus, keep up the awesome work. I really hope to see new features, bug fixes and all.
Title: Re: Creative rewards system test
Post by: AlleeCat on December 17, 2013, 07:21:38 PM
I don't really understand, do I need to use the same email as my PayPal account, or do I need to use the same email as my forum account?
Title: Re: Creative rewards system test
Post by: Tynan on December 17, 2013, 07:23:43 PM
Quote from: AlleeCat on December 17, 2013, 07:21:38 PM
I don't really understand, do I need to use the same email as my PayPal account, or do I need to use the same email as my forum account?

PayPal - the system checks for the email that gets the SendOwl emails.
Title: Re: Creative rewards system test
Post by: LawnGnomeHitMan on April 08, 2014, 07:54:57 AM
Hello all,

so i just recently got into this game and am loving it, spent the past week over at my buddy place playing it. went online to get myself a copy and got sucked in by the Pirate King package. i then hopped on the forms to figure out how to make my little in game buddy and registered on the RimWorld Creative site to fiddle about with the character creator. upon trying to login, the system kept sending me to the login screen.
i don't know if the data has not hit the system yet or if i am just too eager to play with they system.

Anything i might be missing?
Title: Re: Creative rewards system test
Post by: Tynan on April 08, 2014, 10:47:00 AM
Quote from: LawnGnomeHitMan on April 08, 2014, 07:54:57 AM
Hello all,

so i just recently got into this game and am loving it, spent the past week over at my buddy place playing it. went online to get myself a copy and got sucked in by the Pirate King package. i then hopped on the forms to figure out how to make my little in game buddy and registered on the RimWorld Creative site to fiddle about with the character creator. upon trying to login, the system kept sending me to the login screen.
i don't know if the data has not hit the system yet or if i am just too eager to play with they system.

Anything i might be missing?

You need to make an account. You did that?

Make sure you make an account with the primary email on your paypal account.

Let us know if that doesn't do it.
Title: Re: Creative rewards system test
Post by: LawnGnomeHitMan on April 09, 2014, 07:36:37 AM
Quote from: Tynan on April 08, 2014, 10:47:00 AM
Quote from: LawnGnomeHitMan on April 08, 2014, 07:54:57 AM
Hello all,

so i just recently got into this game and am loving it, spent the past week over at my buddy place playing it. went online to get myself a copy and got sucked in by the Pirate King package. i then hopped on the forms to figure out how to make my little in game buddy and registered on the RimWorld Creative site to fiddle about with the character creator. upon trying to login, the system kept sending me to the login screen.
i don't know if the data has not hit the system yet or if i am just too eager to play with they system.

Anything i might be missing?

You need to make an account. You did that?

Make sure you make an account with the primary email on your paypal account.

Let us know if that doesn't do it.

i just loged in again today and it let me right in so we are good to go.

thanks for the response!
Title: Re: Creative rewards system test
Post by: Garen on April 30, 2014, 02:35:28 PM
whilst still being logged in, i cannot remember my password for the creative login, ive sent multiple ' reset your password ' links to my email. just wondering how long does it normally take for it to arrive?
Title: Re: Creative rewards system test
Post by: Tynan on April 30, 2014, 02:48:01 PM
Quote from: Garen on April 30, 2014, 02:35:28 PM
whilst still being logged in, i cannot remember my password for the creative login, ive sent multiple ' reset your password ' links to my email. just wondering how long does it normally take for it to arrive?

It should take no time at all. Email me if you continue to have trouble. [email protected]
Title: Re: Creative rewards system test
Post by: Garen on April 30, 2014, 02:52:28 PM
thank you
i am having one slight problem though
ive tried too many times and now have to use the confirmation code

many websites use different kinds of codes so i need to know how yours works

is it all in one case or not? do i need to use spaces and if so when?

because ive tried to answer the code correctly 20 times now and im still getting no results
Title: Re: Creative rewards system test
Post by: Tynan on April 30, 2014, 02:57:45 PM
As I said, email me please.
Title: Re: Creative rewards system test
Post by: Garen on April 30, 2014, 06:00:54 PM
on the topic of work disables, what does caring disable? (is it being a warden or fighting?)
Title: Re: Creative rewards system test
Post by: Tynan on April 30, 2014, 06:02:03 PM
Doctoring, I think. Not warden or firefighting.
Title: Re: Creative rewards system test
Post by: Garen on April 30, 2014, 06:08:07 PM
i presume artistic and plant work obviously disables artistic skills and being able to grow plants
Title: Re: Creative rewards system test
Post by: Garen on April 30, 2014, 06:19:55 PM
right?
Title: Re: Creative rewards system test
Post by: Architect on May 01, 2014, 03:57:00 AM
Artistic doesn't actually do anything at the moment. I'm not sure what Tynan's intentions for the future are though :P
Title: Re: Creative rewards system test
Post by: Garen on May 01, 2014, 08:56:41 AM
artistry will probably focus on keeping other colonists happy via non social means e.g. theatre/magic performance, song, and possibly diplomacy?
Title: Re: Creative rewards system test
Post by: Architect on May 01, 2014, 08:59:59 AM
I'd have thought social would be more diplomacy, but then again that's just an opinion.
Title: Re: Creative rewards system test
Post by: Garen on May 01, 2014, 01:00:03 PM
true, but im honestly not sure what much use artistry would have otherwise, unless if the arts and paintings etc could be sold well, or it really boosts colonists' happyness.
Title: Re: Creative rewards system test
Post by: AstronauticalFerret on December 06, 2014, 06:51:22 PM
Minor issue with this. I cannot edit or modify anything at all.

Aside from this (( Rimworld creative: Hello AstronauticalFerret! Backer tier: Pirate King Creation status: Accepted))

I cannot modify anything at all. All I get is a red circle with a slash in it.  So yeah...