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RimWorld => Releases => Mods => Outdated => Topic started by: Justin C on February 28, 2015, 09:29:54 PM

Title: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Justin C on February 28, 2015, 09:29:54 PM
I wasn't going to release this here, but I figured I might as well. I'm sure plenty of other people have had the problem of accidentally spending an extra 2 or 3 hours longer than intended playing this game because alt-tabbing to view the clock takes effort.

This was originally requested in Suggestions (https://ludeon.com/forums/index.php?topic=11014.0).

Description:
This mod puts a clock at the top right of your screen.

Screenshots:
http://i.imgur.com/4ycc5Jw.jpg

License:
Use this however you want. It should be compatible with everything.

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: superiorx on February 28, 2015, 09:39:00 PM
Very handy :D thank you, Justin C
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Thogapotomus on February 28, 2015, 10:18:43 PM
Sigh, this won't help me stop playing. It's only gonna make me hate myself as I play into the early morning hours... Downloading anyways ha. Thanks
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: CaravanEarth on March 01, 2015, 12:35:31 AM
So... now i have no excuse to stay up until sunrise? Brilliant!
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: IWannaChaos on March 01, 2015, 10:11:29 AM
It beats running the game in a window.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: MyNameIsSpyder on March 01, 2015, 11:52:10 AM
I'm downloading this, but this won't help at all.
Just... One... More... Day...
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: TheSilencedScream on March 01, 2015, 12:11:22 PM
Another good idea, Justin (even if it was a suggestion). ;)

If I didn't run it with Steam interface, I'd be downloading.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: tommytom on March 02, 2015, 11:18:38 PM
Still getting the error from the other thread. Overview seems to be fixed, but I don't know when that started either so it may still do it.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Dragoon on March 03, 2015, 12:57:45 AM
LOL I thought this would add in a clock to tell what time it is in rimworld.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Magus_Nex on March 03, 2015, 07:23:24 AM
Thanks, just what i need.  ;D
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: tommytom on March 03, 2015, 08:21:14 AM
You know you have been playing too much RimWorld when...
Quote from: Dragoon on March 03, 2015, 12:57:45 AM
LOL I thought this would add in a clock to tell what time it is in rimworld.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Justin C on March 04, 2015, 03:22:34 AM
Quote from: tommytom on March 02, 2015, 11:18:38 PM
Still getting the error from the other thread. Overview seems to be fixed, but I don't know when that started either so it may still do it.
That's odd. This new version should leave the text alignment in the state the game is expecting it in.

Has anyone else gotten the error with the newest version (uploaded on March 2nd)?

Edit: I think I derped and uploaded the old one on the 2nd. :-[

One last version. Everything should be fixed.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Humort on March 04, 2015, 05:12:20 PM
I noticed that the watch is not the most convenient place, busy, other more important mod. It would be not bad if you lowered the clock in the middle of the screen, just on the right side. so they were on other indicators of data in the game.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: tommytom on March 04, 2015, 07:05:51 PM
Quote from: Justin C on March 04, 2015, 03:22:34 AM
Quote from: tommytom on March 02, 2015, 11:18:38 PM
Still getting the error from the other thread. Overview seems to be fixed, but I don't know when that started either so it may still do it.
That's odd. This new version should leave the text alignment in the state the game is expecting it in.

Has anyone else gotten the error with the newest version (uploaded on March 2nd)?

Edit: I think I derped and uploaded the old one on the 2nd. :-[

One last version. Everything should be fixed.
Seemed to fix it. Thanks.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Justin C on March 04, 2015, 09:31:20 PM
Quote from: tommytom on March 04, 2015, 07:05:51 PM
Quote from: Justin C on March 04, 2015, 03:22:34 AM
Quote from: tommytom on March 02, 2015, 11:18:38 PM
Still getting the error from the other thread. Overview seems to be fixed, but I don't know when that started either so it may still do it.
That's odd. This new version should leave the text alignment in the state the game is expecting it in.

Has anyone else gotten the error with the newest version (uploaded on March 2nd)?

Edit: I think I derped and uploaded the old one on the 2nd. :-[

One last version. Everything should be fixed.
Seemed to fix it. Thanks.
No problem. Sorry about the mixup.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: Jdalt40 on March 09, 2015, 02:51:01 AM
Can you make a way to check battery without alt tabbing for laptops like mine? seriously i keep having to check if my battery is about to run out  ;D.
Title: Re: [MOD] (Alpha 9) In-Game Clock (Feb 28)
Post by: tommytom on March 09, 2015, 12:53:46 PM
Quote from: Joshy1111 on March 09, 2015, 02:51:01 AM
Can you make a way to check battery without alt tabbing for laptops like mine? seriously i keep having to check if my battery is about to run out  ;D.
Haven't used Steam on a laptop, but this thread says it's a feature: http://www.reddit.com/r/Steam/comments/2sc2ea/i_just_found_out_that_the_steam_overlay_shows_how/

Just add RimWorld as a non-steam game. I don't know if it shows all the time when launched through steam or if you have to ctrl+tab.

Also, since it would have to look to your system or a WAPI, mods wouldn't be able to do this. Tynan would have to do this himself or you would need a third-party program (I looked and Steam seems to be the only one?).