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RimWorld => Ideas => Topic started by: Kegereneku on March 07, 2015, 05:41:34 PM

Title: [Story] Write an ending ! (endless included)
Post by: Kegereneku on March 07, 2015, 05:41:34 PM
As we know Rimworld have for now only two sort of ending :
- The spaceship escape
- Death (in numerous variation)


So this topic would be to suggest and discuss different ending or lack thereof.

/!\ NOTE /!\
"Requirement :" is to avoid confusion with any similar ending and describe the hook for any game/story.
"Triggered by :" is to make sure the game know when you want it triggered.

If your suggestion rely on not(yet?)existing feature, I suggest [descriptive name], different poster using the same item/feature increase the chance of us getting them.


Some ideas :

Epilogue End
Climatic Event end
Note : Appear after a 'player-triggered event'.
"Last action :" <player-triggered event leading to the ending>

Death End

[new]

ENDLESS GAME
I don't know for you, but I think "Endless play" could be suited simply by another Storyteller.
Storyteller like Cassandra Classic are made to increase pressure progressively and the research tree can eventually be maxed out. Yet many of us like this balance and wouldn't appreciate being forced to play 20hours or more to achieve a meaningful game.

But another storytellers could be balanced independently to match play of indefinite length. Such game would have access to any other ending, if you don't want your game to end simply click keep playing if you reach an ending or another, or change storyteller mid-game.

Note:
Events suggestion here (https://ludeon.com/forums/index.php?topic=9755.0)
Storyteller suggestion here (https://ludeon.com/forums/index.php?topic=12534.msg126185#msg126185)
Title: Re: [Story] Write an ending ! (endless included)
Post by: Visitor000 on March 07, 2015, 10:05:10 PM
+1
Title: Re: [Story] Write an ending ! (endless included)
Post by: Keychan on March 07, 2015, 10:19:15 PM
Well obviously some of there endings are a lot more easier to come by than others.  Most of seem like they could be more like achievements than endings.  Everyone eating a human lavish meal?  I do like the idea of multiple endings, but usually an ending is means to an end, but you could easily have multiple of these 'endings' if you continue.  The ship leaving ending is everyone leaving the colony, ending it.

Here could be some potential terminal endings
> Homeland Protection
- Every colonist is killed or kidnapped by a raiding Tribe.

> Natural Selection
- Your colony fails to survive the worlds climate. (Colony death by temperature, firestorms, Razor-hail, etc.)
Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on March 08, 2015, 06:17:07 AM
That's a good point.
I took that we would always have a "Keep playing option", so maybe nothing to keep someone from 'achieving' Cybernetic transcendence, Psychic Hivemind, Cannibalism then leaving the planet, but nothing forbid making those ending much more "final" using scripted sequence or incompatibility. (ex : cybernetic brain making you psychically dull)

Ending have two major point over simple achievement, the satisfaction from ending and they save your colonist to appear in another game. For added Challenge the player could be imposed to do it only once at the ending he want. (the idea being that to save a Psychic Cybernetic Ninja you would need added work)

Aside... if there's ever a trait-injection mechanic you could have to MAKE your colonist become cannibal before triggering the ending.
Title: Re: [Story] Write an ending ! (endless included)
Post by: StorymasterQ on March 08, 2015, 11:39:53 PM
So this is like some sort of Civ's victory conditions? I'll add:

Ending: Technologically Superior
- All research completed, including the final "Future Tech" (note: find a better name) costing something like 10,000 RP
Title: Re: [Story] Write an ending ! (endless included)
Post by: BetaSpectre on March 09, 2015, 01:23:23 PM
You Have achieved the impossible!
You have gained so much knowledge that you have transcended this plane of mortal existance.
Achieving and maintaining Global Master MLG 360 no scope levels of achievement.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Demoulius on May 01, 2015, 09:41:26 PM
I like these :)
Title: Re: [Story] Write an ending ! (endless included)
Post by: Adamiks on May 12, 2015, 05:15:39 AM
+1

And +1 to no scope mlg 360 ending :D
Title: Re: [Story] Write an ending ! (endless included)
Post by: SteelHeart on May 15, 2015, 09:55:02 PM
Orbital Civilization: You Have decided that life on any world is just too dangerous to deal with. You have built an archeology that will require no external support and will be able to support your people, outside of cryosleep, across the vast void of stars. Never again shall endless waves of tribals and pirates bother you.

Triggered by: building any of the arcology ship modules.
Requirements: having all of the needed modules and loading colonist onboard.

basically, this is a glorified versions of the "launch a space ship" ending. the only difference is that it is way more expensive and probably makes you feel better inside for knowing the colonist will live a good life in space... and that you pulled off something that cost like 5 times the effort to build.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on May 16, 2015, 06:56:35 AM
Creative idea,
Just a thing : the "requirement" (as I just rewrote them recently) would (now) be to make sure the game now when you want to trigger the ending and can't misinterpret it. Like for example, confuse it with the spaceship escape.
suggestion :
Triggered by: Launching a huge arcology starship.
Requirements: Having built a ship that include hydroponic + [special or not parts]

I can add any of your idea to the list (with credit) if you want to.

...hang on... new idea coming... must... write...
Title: Re: [Story] Write an ending ! (endless included)
Post by: Play2Jens on June 01, 2015, 09:44:01 PM
As for me, only your suggested diplomatic ending makes sense. The others are funny and quiet interesting, but don't seem too realistic.

Here is my suggestion: Dominance ending
All hostile factions send their remaining troops towards you. Prepare for an epic boss fight. Mortars, tanks, huge mechanoids and raiders will all try to put an end to your reign. If you are able to defeat them, you will have successfully eliminated all evil factions from this world. From that moment, you and your allies can finally make a better place out of this inhospitable world.
Triggered by : You will get an incoming message at your comms console asking you to pay a huge amount of tribute or leave. If you pay tribute, you'll lose half of your wealth but the event is canceled. If you chose for option b, you get some time to prepare yourself for the final boss battle or actually leave. If that moment arrives, you'll get the message above.
Requirement : At least three "evil" factions have positive relationships towards each other, very bad relationship with you and you have a high colony wealth and beaten a lot of raids.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on June 02, 2015, 06:23:02 AM
They are as realistic as what can be expected from Sci-Fi, or your suggestion.
Still, I'm thinking most of them have to be rewrote as to End the game by a specific action rather than be trigger for more events.

The idea would be to have it be a voluntary result from players actions, maybe follow the SpaceshipEnd model of showing the missing requirement.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Play2Jens on June 02, 2015, 08:42:46 AM
Quote from: Kegereneku on June 02, 2015, 06:23:02 AM
They are as realistic as what can be expected from Sci-Fi, or your suggestion.
Still, I'm thinking most of them have to be rewrote as to End the game by a specific action rather than be trigger for more events.

The idea would be to have it be a voluntary result from players actions, maybe follow the SpaceshipEnd model of showing the missing requirement.

Okay, in that case I'll rewrite my trigger as: Player sends a messages from the comms console saying "You puny factions cannot even touch one of my walls! Bring it on, cockroaches!"

And if you beat that final, insanely hard fight, you'll get your ending.

I have to say Kegereneku, I love the endings you've wrote. But they need to be build up a bit more. I can imagine that players are a bit disappointed after they merely have to state something over the comm console and then get an ending screen. They need a final challenge to beat to make the ending feel like a satisfaction.

Just an example: the Attractive colony ending.
from the moment you activate it at your comm console, a timer pops up. You need to keep the general Wealth / Joy / Beauty score up for example a Rimworld week. During this week the game will try to disrupt this with certain events. If the player still manages to keep the Wealth / Joy / Beauty score up, and the timer runs out, he wins the game and gets his ending.

Once again, I love all endings you have written. If it was up to me, they all get implemented into the game somehow. But they have to be hard to get imo.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on June 02, 2015, 10:43:02 AM
I do not share that philosophy.

(My) objective isn't for the player to prove itself one last time to deserve an endingachievement or to one-up the challenge as if it were a not-Rimworld linear game.

Players will naturally be gearing toward a self-made goal. Be it surviving, the spaceship-escape, building the most comfy colony ever, or doing so despite everybody eating human flesh.
The objective is to give them a way to immortalize what they did and End the game the way they were playing it.
At which point the requirements exist only to make sure they cannot be confused.

That's why ultimately I'll rewrite ideas which were made before I cleared that out.

Edit : done.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Play2Jens on June 02, 2015, 01:17:09 PM
This is why it will be indeed more like an achievement, which is pretty cool. Still I think the game will end way to sudden. There is no climax, which in my opinion is needed. Just imagine, a player achieves the ending requirements, going to the comms console and broadcasting it. He will expect something epic, not an "the end"-screen with the credits rolling.   

I don't know why I have this vision. It's probably because I grew up with games which are build up to a climatic ending. You know, boss fights and stuff. Some games, like Sim City and The Sims, don't need an ending. Then there are games like Civilization, MMORPGs and Rimworld, which are somewhere in between. They aren't focused on having an ending, but more on continuing the experience. They do have an ending, which is mostly an event which is slightly different and harder from the rest of the game experience. If the player would just be able to end the game by achieving one of the many things that is possible and not getting something in return, it might feel a bit cheap and like a let down.

Then again, maybe I'm focusing to much on the technical aspect of implementing an endgame into the game. This tread is more about finding different creative endings, so I hope different people might post a cool idea as well. 
Title: Re: [Story] Write an ending ! (endless included)
Post by: Bob_Namg on June 02, 2015, 08:49:01 PM
These are all very good.

Here I've got one:
Ending: Assimilated
The day those [horrible hive based creature] swarmed this planet, we knew it was going to end violently for us. Little did we know their queen would be so humorous and motherly to us. We are now part of this hive, and with her shall we tread many worlds and assimilate many new acolytes.
Trigger: All colonists suffer either a specific new mental break or just break in general, permanently.
PreReq: Event where [horrible eldritch hive beasts] are sieging the planet is on-going.

Ending: To the Last Man
... I did it. The others may have ran, the braver slain; but now I've sure won my ticket to Valhalla. Those [hive beats or mechanoids or something] won't soon forget the beating they've taken from me.
Trigger: Last colonist suffers mental break to either flee the colony or goes berzerk.
PreReq: No other present colonists, can be incapped I guess, but this happens during (Or maybe within two/three days of the start of) a raid by mechs/other horrible third party beasts.

Ending: Distress Signal
I can only hope someone will soon hear our pleas and will rescue us from our subterranean sarcophagi. I doubt those things will figure out how to get us out so maybe they'll die off long before we reemerge.
Trigger: All living/active colonists in crypto-sleep caskets within a couple days of the start of a mechanoid/otherwise raid AND a [special beacon here] is placed and powered when the last colonist enters the casket.
PreReq: As stated, there needs to be a powered [special beacon here], and a lasting mech/creature raid.

Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on June 03, 2015, 04:59:32 AM
Quote from: Play2Jens on June 02, 2015, 01:17:09 PM
This is why it will be indeed more like an achievement, which is pretty cool. Still I think the game will end way to sudden. There is no climax, which in my opinion is needed. Just imagine, a player achieves the ending requirements, going to the comms console and broadcasting it. He will expect something epic, not an "the end"-screen with the credits rolling.

What you call climax, I call epilogue.
The differences are subtle. Play2Jens I think you are just not used to having control over the narrated story and where it end. In result you feel you haven't finished the game unless you are coerced into 'breakingbeating the game'.
And like any gamer you are also subject to hoarding and aiming for everything cool at once.

Some proposal can indeed benefit from a last action (depending of theme) but it would be bad design to impose such for any ending. As I said the point of various Ending is that getting the requirement at all was the challenge (or climax) in the first place. You spent 3~5 years researching/building/managing toward that particular end and proudly end the colony knowing you've done it.

Take the 'Spaceship Escape' for example, it would be absurd to add a countdown sequence with a large raid. The base game already provide surprise events and some players like departing when they want it. (I once waited to recruit 3 prisoners to fills a spaceship.)

Then you have to avoid crossing the line between providing a creative challenge, and satisfying a smug sense of superiority. We could put ludicrous requirement for anything, like needing a dozen Legendary plasteel grand sculpture placed around a Crashed-ship. But this would only bring pointless frustration as only the most absurdly obstinate and lucky players would even bother trying (assuming he know doing so lead somewhere).

This is what make it different from 'Achievement' as well. 'Achievement' are a calamity made to exploit our OCD into playing more.
And an Ending is something that is meant to be satisfying it in itself (even if you can 'keep playing' as a reminder of your base)

To give you an idea of the sheer potential, remember that ideally it would be fully compatible with Themed Storytellers (https://ludeon.com/forums/index.php?topic=12534.msg126185#msg126185), in result you could try to aim (or just reach) any of those 'ending' following a special storytelling. (e.g : Low-tech storyteller -> technological transcendence)(Moody Storyteller -> Cannibalism)

On this... although Bob_Namg have an [alien/geneticallymodified-psychic-beast] which is unlikely to be introduced (like most of mine), so far it seem to fit the philosophy I think to be behind (at least) the Spaceship Escape.
Title: Re: [Story] Write an ending ! (endless included)
Post by: keylocke on June 03, 2015, 09:35:44 AM
i like 4x games actually. especially the total war series.

it also has some "bloodline" features where some traits are passed on by great commanders to their children, making playthrough across multiple generations more interesting.

which becomes more interesting if you enjoy watching historical dramas like dune or battlestar gallactica.. oh wait, what do you mean they're not historical dramas? *gasp!*  :o
Title: Re: [Story] Write an ending ! (endless included)
Post by: Play2Jens on June 03, 2015, 02:08:49 PM
You are right. Rimworld is a different kind of game, because it focuses partly on the player imagination of building their own story. It would be nice though if different endings had a variety of difficulty. Imagine that towards the end of building your spaceship, one last time a slightly harder raid would take place, just because they want to run of with your spaceship? You have to admit it's a cool idea.

I like Bob_Namg Distress Signal ending. Imagine finally acquiring all specific materials and items you need to build a super powerful beacon. There might be a certain chance that another evil faction responds to the signal and attack you. Or maybe it reaches your home base and they'll come rescue you!

I kind of like the idea too to transfer colonists from your last game to a new game after you've reached an ending. I believe Tynan isn't planning on adding children to the game, but this might be something similar  ;D

Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on June 03, 2015, 02:59:04 PM
It would still be absurd to codify the Spaceship Escape into a (forced) predictable events.

As said, many of us like launching whenever they want, myself if I knew there was a forced countdown/raid I would simply not build the AI-Core until I want to launch the ship, and if the countdown/raid was 'during-launch' I would painfully add build walls and defense to slowdown a raid out in the design and if it's worse : a mortar siege, I would frustratingly dev-mode kill it with thunder strike then complain on the forum of the contrived coincidence/logic.
That or change Storyteller for the launch.

So it would change nothing except ruin the potential for player to create a non-textbook colony.
On the other side someone who really really wanted a last battle would have waited (or created a custom-one himself out of game-mechanic).
But for that, the Ending have to be neutral in the first place.

That's why you better separate Game-mechanic that are player-driven, Events which are strictly Storyteller-driven, and Ending as neutral Epilogue to immortalize a story/game and transmit it to posterity.
Now if you are talking of a game-mechanic that might look like a Climax, followed by triggering the ending, then we are talking.

On this... The Ending would also be the very best moment for the game to definitely save your pawn's final state and have him/them appear in another game.
Title: Re: [Story] Write an ending ! (endless included)
Post by: hazey_sunshine on April 24, 2016, 07:25:11 AM
+1
Title: Re: [Story] Write an ending ! (endless included)
Post by: BetaSpectre on April 27, 2016, 04:49:26 AM
Ending: ZOMBIES!
Pre-Requisite: Install a heavily damaged AI to run your ship.
Place all colonists in the pods.

Effect: The AI mind controls your crew!!!
All the colonists then leave the pods, but are no longer under your command. The game continues, but without leadership who knows what happens next.
Title: Re: [Story] Write an ending ! (endless included)
Post by: MAKAIROSI on May 10, 2016, 03:07:46 PM
I agree with Play2Jens, the game would end abruptly in most cases. I also agree that this (or these) should be an achievement and not an ending. I think the end of each colony should be triggered by building the ship (go or stay is your choice, but building the ship means you can go).
Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on May 11, 2016, 02:49:01 PM
Just a note :
I rewrote nearly all "Ending suggestion" since Play2jens post (to give them trigger they lacked), yes the topic is old.
They looked like "Achievement" before, but now most of them would require (IMO) too much work to not be the goal in itself.

Here is my logic :
- LUDEONS added a wonderful ending-music
- Some people want to END the game with meaningful "achievement" so they can start a new one with a feeling of accomplishment.
- But not everybody want to build the spaceship (which require a lot of effort)
So the solution is to have as many several ending that can be reached from different playstyle.

That way you can hear the wonderful ending-music even if you played a Tribal-faction for years.
Title: Re: [Story] Write an ending ! (endless included)
Post by: Kegereneku on August 02, 2016, 12:36:27 PM
Due to the newer version, news fanbase, and some topic going in this direction I'm totally bumping my thread.