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RimWorld => Releases => Mods => Outdated => Topic started by: Fluff_Thorrent on March 10, 2015, 12:56:19 PM

Title: [A13] Can I Brew It? (v1.5.2) If you can eat it, you can brew it
Post by: Fluff_Thorrent on March 10, 2015, 12:56:19 PM
Can I Brew It? v1.5.2
(http://i59.tinypic.com/2rzrmgi.png)
Description:
This mod adds new alcoholic beverages, based on the plants available for farming. They are crafted at the Brewery.

Added items:

Planned items:

Development:

Current version is v1.5.2, which is compatible with Alpha 13.

Latest News:

2016-10-15
(As written in response to Mackinz:)
I'm still working on getting time for the update (as the job mentioned is 10h * 4d /week), but it's planned and coming. I need to make a thorough investigation into how the fermentation barrels work and how they recognize recipes, but after that it should be a matter of copy-paste-adjust for the different drinks. There might be a placeholder graphic for the "Still" workbench, but hopefully not.

2016-08-29
With the release of Alpha 15 it looks like my old problems of consumption are about to end! I am hoping to pick up and finish development of a compatible version this week, but might delay to next week due to new job. Still, very exciting!

2016-04-28
Alpha 13 is finally out and about, and I've managed to find some time for updating "Can I Brew It". Current version is v1.5.2, which I'll be updating to v1.6 once I've implemented the Still and the above planned beverages.

2015-08-28
When A12 came out, the game didn't throw any error messages when I tried the old version with A12. Instead, it turned out that my mod had added a separate Brewery with my recipes because of inheritance issues related to the new "castEdgeShadows" effect. This has been hot-fixed as of v1.5.1 - the mod now adds the recipes to the original Brewery.

- Older news cleared -

General Status:

I will keep working on this mod with regards to updating for future versions of RimWorld (and perhaps finding time to implement the planned features), but until the issue with colonists not recognizing the beverages as alternatives to beer has been fixed, the mod on it's own is essentially broken with regards to that behaviour. A fix has been made by UMK (https://ludeon.com/forums/index.php?topic=11260 (https://ludeon.com/forums/index.php?topic=11260)), though it seems it has not been updated since A11.

All items and recipes work as intended, they just need to be manually consumed (Select colonist -> Right-click item -> Select "Consume [item]"). This is understandably not very player-friendly, and also means that playtesting the features and stats of the drinks will be very cumbersome. Please let me know of any other fix which takes care of this outside of the core mechanics.

A first attempt at balancing the beverages in terms of market value, nutrition and joy amount, and parameters related to crafting (cost, output, work time) has been included as of v1.5. If you'd like, feel free to post a reply here and tell me what you think of the attributes and how they're good or bad.

Planned Features:
Author
Fluff_Thorrent

Download
Nexus Link: http://www.nexusmods.com/rimworld/mods/79/?

How to install:
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Ykara on March 10, 2015, 01:02:37 PM
Looks nice, I'm gonna test it out!
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Erathu on March 10, 2015, 02:05:52 PM
auto consumed?
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Fluff_Thorrent on March 10, 2015, 02:12:05 PM
Quote from: Erathu on March 10, 2015, 02:05:52 PM
auto consumed?
I'm not sure, I copied the item description of the Beer object and made the appropriate changes to the code as I wished, keeping the "isPleasureDrug" and "hediffDef" tags intact, so at this stage they're all basically reskinned Beer, just with different ingredients and Bills at the Brewery.

TL;DR - They have the same profile as Beer, so they should be consumed as normal.
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: nomedable on March 10, 2015, 06:10:51 PM
Wouldn't the bourbon be technically called whiskey, since it's not "made" in the states?
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Fluff_Thorrent on March 10, 2015, 06:56:13 PM
Quote from: nomedable on March 10, 2015, 06:10:51 PM
Wouldn't the bourbon be technically called whiskey, since it's not "made" in the states?
Yeah, I had to take some liberties with the naming :P I figured that since RimWorld lore states that humans spread from Earth, they'd carry the most popular names for the drinks with them.

There were a couple of considerations regarding recognition value with all drinks - the tequila should actually be called mezcal or pulque since it's not made in the Mexican state of Jalisco (huge international trade deal about that), and sake should actually be called nihonshu, which is the original Japanese name for it ("Japanese liquor").

Regarding bourbon specifically, I had to decide between naming it "corn whiskey", which according to Wikipedia is "legal moonshine" in the States, or "bourbon", which is shipped globally. This is the closest balance I could find between international player recognition and lore-friendliness :-)

PS. If we want to get even more technical, vodka AND whiskey is made predominantly from various grains, which isn't available in default RimWorld.
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: nomedable on March 10, 2015, 08:22:12 PM
The multi-grain compostion of whiskey was why I was wondering as to why you picked bourbon as the name (other than my suspicion that you're a yankee), but I understand the colloquialism of bourbon as whiskey for the sake of simplicity. In Canada there's a similar situation with whiskey, it gets called rye instead of rye-whiskey (even though corn is actually the "main" ingredient in rye-whiskey).
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: hentiger on March 11, 2015, 12:16:20 AM
Yup more alcholic drinks, more party.
Rims will be happy
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: FridayBiology on March 11, 2015, 12:30:57 AM
Just need a "Track Selection" MOD and Disco ball and we're good :P
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Fluff_Thorrent on March 11, 2015, 02:48:54 PM
Quote from: nomedable on March 10, 2015, 08:22:12 PM
The multi-grain compostion of whiskey was why I was wondering as to why you picked bourbon as the name (other than my suspicion that you're a yankee), but I understand the colloquialism of bourbon as whiskey for the sake of simplicity. In Canada there's a similar situation with whiskey, it gets called rye instead of rye-whiskey (even though corn is actually the "main" ingredient in rye-whiskey).
Well my train of thought went like this:
Corn needs a beverage ->
Corn comes from North America ->
Which alcoholic drink has mostly corn in it? ->
Corn whiskey (81% corn) and bourbon (51%) ->
Which is best known outside the US? ->
Going with bourbon

That's weird about the rye-whiskey though, but I guess it has something to do with people's habits and cultural background. Stranger things have happened I guess :-P
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: UMK on March 11, 2015, 09:59:00 PM
They are not autoconsumed.
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: harpo99999 on March 12, 2015, 05:19:08 AM
a semi-related question, does anybody know of a booze made from MEAT???
google did not for me
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Fluff_Thorrent on March 12, 2015, 07:52:02 AM
Quote from: UMK on March 11, 2015, 09:59:00 PM
They are not autoconsumed.
Well then I don't know what auto-consuming means :p explanation?
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: cythedag on March 13, 2015, 08:10:42 AM
I tried this mod, and I love it. But, the pawns will not seek out and find the brewed items by themselves to drink it. I tested this with beer also, they will "auto-consume" beer without a problem. But the other liquors they act completely oblivious to until you order them to drink it. Maybe the need to drink beer is hard-coded?
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: UMK on March 13, 2015, 09:39:39 AM
Quote from: cythedag on March 13, 2015, 08:10:42 AM
I tried this mod, and I love it. But, the pawns will not seek out and find the brewed items by themselves to drink it. I tested this with beer also, they will "auto-consume" beer without a problem. But the other liquors they act completely oblivious to until you order them to drink it. Maybe the need to drink beer is hard-coded?
Of course they are. To dev: can you group all your beverages and beer into separate category? This will allow to differentiate marijuana, coffee and cigarettes from drinks. You should also remove beer from game (make it non-craftable), but make a copy of it with another defName - this will give all beverages same priority. I'm making a mod to set bewerages consumable automatically.
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Fluff_Thorrent on March 16, 2015, 02:57:48 PM
Quote from: UMK on March 13, 2015, 09:39:39 AM
Quote from: cythedag on March 13, 2015, 08:10:42 AM
I tried this mod, and I love it. But, the pawns will not seek out and find the brewed items by themselves to drink it. I tested this with beer also, they will "auto-consume" beer without a problem. But the other liquors they act completely oblivious to until you order them to drink it. Maybe the need to drink beer is hard-coded?
Of course they are. To dev: can you group all your beverages and beer into separate category? This will allow to differentiate marijuana, coffee and cigarettes from drinks. You should also remove beer from game (make it non-craftable), but make a copy of it with another defName - this will give all beverages same priority. I'm making a mod to set bewerages consumable automatically.
Huh, well I guess because Alpha 9 introduced it there's no generic "seekingPleasureDrug" tag or whatever, just a hard-coded need for Beer.

@UMK: I'll see what I can do, unfortunately I don't have the experience with RimWorld-modding that I'd need to do what you're doing, but if you're thinking of making my items compatible with yours I'll get right on it ;-)
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: UMK on March 16, 2015, 04:11:59 PM
These drinks are already compatible, the only issue detected at the moment that pawns will travel for drinks for entire map, like in vanilla. But I suppose that this behaviour is not acceptable.
Title: Re: [MOD](Alpha 9e) Can I Brew It? (v1.0) If you can eat it, you can brew it
Post by: Evul on March 25, 2015, 08:43:26 AM
This mod looks amazing. Hav etotaly missed this O.O
Title: Re: [MOD](Alpha 10f) Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Fluff_Thorrent on April 30, 2015, 10:05:18 AM
Heyo, "Can I Brew It?" is now updated to Alpha 10f. I'm trying to find space in my schedule to work on the planned features, but my schoolwork is starting to catch up with me so I can't really tell when that will be. I will however be taking time to update it to the latest version of the Alpha as it is released.

Enjoy responsibly!
Title: Re: [MOD](Alpha 10f) Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Fluff_Thorrent on May 04, 2015, 09:53:47 AM
Well, looks like the need for beer is still hardcoded. The rims won't seek out the new alcohol. I'll be mailing Tynan today and ask about the code behind it.

Update: I've been in contact with Tynan and will update the main description with the information.
Title: Re: [MOD](Alpha 10f) Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Reaper on June 18, 2015, 11:42:21 PM
When am I going to have my colonists get really brownfaced again? Alpha 11 I hope?
Title: Re: [MOD](Alpha 10f) Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Loki88 on June 23, 2015, 01:47:18 AM
I will try and make a fan fix A11 update for this tomorrow. It's just 2 AM ish here and I need bed... (posting this is a reminder to myself to remember to actually do it...)
Title: Re: [A10] Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Loki88 on June 23, 2015, 12:43:46 PM
A11 Update

[attachment deleted due to age]
Title: Re: [A10] Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: harpo99999 on June 23, 2015, 06:39:47 PM
loki, now drinking it (downloading), tankkkks
Title: Re: [A10] Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Fluff_Thorrent on July 17, 2015, 11:45:34 AM
Quote from: Loki88 on June 23, 2015, 12:43:46 PM
A11 Update

Oh hey, thanks for your work! I've been meaning to get around to it, but I just quit school and have been busy trying to get a job. I'll be making a official update soon ;)
Title: Re: [A10] Can I Brew It? (v1.2) If you can eat it, you can brew it
Post by: Loki88 on July 18, 2015, 02:30:37 AM
Quote from: Fluff_Thorrent on July 17, 2015, 11:45:34 AM
Quote from: Loki88 on June 23, 2015, 12:43:46 PM
A11 Update

Oh hey, thanks for your work! I've been meaning to get around to it, but I just quit school and have been busy trying to get a job. I'll be making a official update soon ;)

No worries, job hunting sucks. The A11 update was really only texture stuff, so easy peasy.
Title: Re: [A11d] Can I Brew It? (v1.5) If you can eat it, you can brew it
Post by: Fluff_Thorrent on August 07, 2015, 04:48:20 PM
Quote from: Loki88 on July 18, 2015, 02:30:37 AM
Quote from: Fluff_Thorrent on July 17, 2015, 11:45:34 AM
Quote from: Loki88 on June 23, 2015, 12:43:46 PM
A11 Update

Oh hey, thanks for your work! I've been meaning to get around to it, but I just quit school and have been busy trying to get a job. I'll be making a official update soon ;)

No worries, job hunting sucks. The A11 update was really only texture stuff, so easy peasy.
Yeah, just had a look and all it was was to replace the graphicPath-thing. Thought I was on the safe side when I read Tynan's recommendations, but I guess not. Thanks again for covering :)
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: Fluff_Thorrent on August 28, 2015, 07:34:25 AM
Updated to A12c now, rejoice!
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: Tynan on August 28, 2015, 12:46:07 PM
Quote from: Fluff_Thorrent on August 28, 2015, 07:34:25 AM
Updated to A12c now, rejoice!

Let the drinking begin!
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: Patrykbono20 on August 29, 2015, 12:01:27 PM
Vodka with grass is Zubrowka  ( in PL - Żubrówka)
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: Fluff_Thorrent on August 30, 2015, 03:27:21 PM
Quote from: Patrykbono20 on August 29, 2015, 12:01:27 PM
Vodka with grass is Zubrowka  ( in PL - Żubrówka)
Aha, thanks! Looks interesting, I'll look into making that instead  :D
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: akiceabear on September 05, 2015, 09:12:55 PM
+1 I like the spirit of this mod, although probably won't use it much until the "NotOnlyBeer" issue is resolved in vanilla (the other mod seems out of date...).
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: killergold88 on September 09, 2015, 07:00:57 AM
No Shine?
Once you throw in the Still, you should be able to distill just about anything into Shine, of course with time.
Title: Re: [A12c] Can I Brew It? (v1.5.1) If you can eat it, you can brew it
Post by: Match on September 09, 2015, 03:06:08 PM
For your future planned items, you should add Rakı. I'm not sure if grapes are a vanilla crop, but that's what it is distilled from. Very tasty btw.
Title: Re: [A13] Can I Brew It? (v1.5.2) If you can eat it, you can brew it
Post by: Mackinz on October 01, 2016, 12:06:57 PM
Quote from: Fluff_Thorrent on March 10, 2015, 12:56:19 PM
Latest News:

2016-08-29
With the release of Alpha 15 it looks like my old problems of consumption are about to end! I am hoping to pick up and finish development of a compatible version this week, but might delay to next week due to new job. Still, very exciting!
Is an update for this mod still planned? I'd love to have some more alcoholic variety in my next colony.
Title: Re: [A13] Can I Brew It? (v1.5.2) If you can eat it, you can brew it
Post by: Fluff_Thorrent on October 15, 2016, 06:05:15 AM
Quote from: Mackinz on October 01, 2016, 12:06:57 PM
Is an update for this mod still planned? I'd love to have some more alcoholic variety in my next colony.
Hi! Yes, I'm still working on getting time for the update (as the job mentioned is 10h * 4d /week), but it's planned and coming. I need to make a thorough investigation into how the fermentation barrels work and how they recognize recipes, but after that it should be a matter of copy-paste-adjust for the different drinks. There might be a placeholder graphic for the "Still" workbench, but hopefully not.
Title: Re: [A13] Can I Brew It? (v1.5.2) If you can eat it, you can brew it
Post by: kaptain_kavern on October 15, 2016, 01:14:03 PM
VegGarden last release have modded fermenting barrels.

They are using .dll/Assemblies
Title: Re: [A13] Can I Brew It? (v1.5.2) If you can eat it, you can brew it
Post by: Fluff_Thorrent on October 16, 2016, 12:03:24 PM
Quote from: kaptain_kavern on October 15, 2016, 01:14:03 PM
VegGarden last release have modded fermenting barrels.

They are using .dll/Assemblies
Thanks for the tip, will check out!