Do geothermal vents stop putting power into the grid or is this a bug? It says Power output is 4000 W, but the Connected rate fluctuates between -3200, 0, 100, and 350 W.
Do you have the geothermal plant connected in the right way?
Maybe a savegame so i can check it out for you (-:
thanks
Connected rate calculates the Available power minus the Amount being used.
So if you have -3200w, that would mean you're using a lot of power you cannot sustain.
Turn off your turrets when not in used.
Yes. Can anyone think of a name better than "connected rate"? It's the extra/debt in the power grid which is adding/subtracting from the batteries.
Power usage
you got created power and used power.
Quote from: Tynan on November 16, 2013, 05:05:46 PM
Yes. Can anyone think of a name better than "connected rate"? It's the extra/debt in the power grid which is adding/subtracting from the batteries.
Surplus power? (with negative values indicating a deficit.)
"Power level", "Battery load" or "(Dis)charge rate"
Net power?
power demand?
Positive numbers = need more power
Negative numbers = surplus power
I second Net Power, it is the most factually correct.
It means the total amount of power that you have left after all the power debts (demands) are subtracted from the power supplied. Positive indicates a surplus of power (being stored in batteries if available), negative indicates a deficit in power that is being supplied by the batteries (if available) and 0 is a perfect balance, where the power supplied matches the power used.
You're right. It's just that most people don't make a clear distinction between "power" referring to an amount stored versus a rate of change. Some good suggestions all around but it's apparent that this is a difficult terminology problem.
Quote from: Tynan on November 17, 2013, 01:07:58 PM
It's just that most people don't make a clear distinction between "power" referring to an amount stored versus a rate of change.
I might be mistaken, but do you not already have a Power Stored already on the page? I may be misunderstanding your statement.
"Overall Power Gain"
Its not very fancy, but it says what it is and is hard to get confused
Cant you just have
Power needed
Power produced
Then let the end user do the math.
Im all okay with the current labelling. We can just put more info on it as popup or in codex.
Power Budget I think fits best.
I'd suggest giving the player all the info, perhaps on a separate "Power Budget" tab when any power-using device is selected. Leave the main tab the way it is, for those players who are quick on the uptake.
Structure Demand/Production/Charge level: Exactly what it says on the tin, this gives you the power rating this object is draining. Change the font to -red if the item has a power demand, show the charge if it's a battery.
Power Generation Gross: The sum total of power generation on the network.
Power Demand: The sum of the demands placed on the network.
Power Generation Net: The values we have now, whether its surplus (IE, charging batteries,) or deficit (running off battery power.) You could rename "Net" to Surplus or Deficit to make it unambiguously clear, and change the font to -red if it's running a deficit.
A vent should be a fixed rate. However, when you click on the vent, or a solar panel, it will show you total combined power output. So if you have both vents and solar panels, yes you will see fluctuating power output over time (day/night cycle) even if you only click on the vent.
Quote from: Black_Fox on November 16, 2013, 06:53:45 PM
"Power level", "Battery load" or "(Dis)charge rate"
This. If only for the sole reason of raising it above 9000