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RimWorld => Releases => Mods => Outdated => Topic started by: StalkerCZ on March 18, 2015, 06:05:50 PM

Title: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: StalkerCZ on March 18, 2015, 06:05:50 PM
(http://img99.rajce.idnes.cz/d9903/11/11134/11134398_5913d99e8f4463e08a304fdfc607756d/images/Preview1.3.jpg?ver=0)




Are you bored with permanent and period food?? If yes, try a completely new mod Project Catering!!







News:




25.3.2015 Update v1.3

-added lot of new stuff
-new meals :
Tacco
Salami Rimzza
-new drinks :
Coffee Mug
Galactic Milk
-new plants:
Onion Plant
Garlic Plant
Carrot Plant
RedPepper Plant
GreenPepper Plant
YellowPepper Plant
BlackPepper Plant
Broccoli Plant
Cucumber Plant
Salate Plant
Tomato Plant
Grain Plant
-new raw minerals:
Salt Rock
-new item resources:
Empty Box
Empty Flask
Empty Big Flask
Salt Rock
Raw Black Pepper
Coffe Beans
Tomato
Grain Pack


- resources are dropable or buyable from traders, in future i add new Traders with diferent recources also planing new types of plants ,food ,resources and coop with mod Xplants !

Enjoy mod! It is compatible with safe game and other mods (i use cca 12 with Project Gatering)!! But if you want to spawn world with mineable Salt Rock  need to create new world and start new game !! Because if you play your old game SaltRock will be only buyable from Traders!!    i testing it myself.!




22.3.2015 Update v1.2
-added lot of new stuff
-new resources :
GreenPepper
YelowPepper
RedPepper
Peper Sauce
Raw Chicken
Garlic
Onion
Carrot
Jelly Powder
Honey

-new meals :
Bacon
Rimzza
NoodleSoup
Baken Chicken
Veg Soup
Veg Salad
JellyBelly

-for now many of resources are dropable or buyable from traders, in future i add new Traders with diferent recources also planing new types of plants and coop with mod Xplants !

Enjoy mod! It is compatible with safe game! " i hope " / i testing it myself.!






22.3.2015 Update v1.1
-rework shadows
-added new resources for future use (some of them are ready useable):
Dry Pasta
Sugar
Salt
Brocoli
Cheese
Salate
Cucumber
Ocet/vinegar
Empty Bottle Big

-added new food :
Rim Chips
Sausage and Potato
Donut Purple
Hot Dog
Pickle Cucumber
Candy
Meat And Potatoes

A new stuff coming soon.It is a huge number of new things I decided release into smaller parts  ???





Description:

Project Catering add to the game a tons of new meal, resources and production  machines.The project is semi-open and all content in the mod are allowed to be used as you see fit we only ask the user! Mod is currently in version v1.0 contains around twenty new things such as meals (fries, ham, sausage, bread ect ..), drinking (beer in a can) Resources (dirty water, pure water, flour) Production things (well, hand mill , Oven) all things have their affecting mood !!   A hill next thing is to plan for the future! Any ideas and suggestions are welcome and we will try to solve it! !!




Mod Team:
StalkerCZ (Lead Developer, Programmer and Art designer)





DOWNLOAD :

Version 1.0 (https://www.dropbox.com/s/7agc98xbsbzw3ma/ProjectCateringV1.zip?dl=0)


Version 1.1 (https://www.dropbox.com/s/zndl0odln1evc7k/ProjectCateringV1.1.zip?dl=0)


Version 1.2 (https://www.dropbox.com/s/qist4vbypuzjido/ProjectCateringV1.2.zip?dl=0)


Version 1.3 (https://www.dropbox.com/s/oi60qkxu0jd5bh6/ProjectCateringV1.3.zip?dl=0)






How to install:
-If you have old version please delete it first!!
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.




ScreenShots :

(http://img99.rajce.idnes.cz/d9903/11/11134/11134398_5913d99e8f4463e08a304fdfc607756d/images/pic1.jpg?ver=0)
(http://img99.rajce.idnes.cz/d9903/11/11134/11134398_5913d99e8f4463e08a304fdfc607756d/images/pic2.jpg?ver=0)
(http://img99.rajce.idnes.cz/d9903/11/11134/11134398_5913d99e8f4463e08a304fdfc607756d/images/pic3.jpg?ver=0)
(http://img99.rajce.idnes.cz/d9903/11/11134/11134398_5913d99e8f4463e08a304fdfc607756d/images/pic6.jpg?ver=0)





User Licence :

Mod uses the images which have a free license (which are subsequently modified) and also contains my work!
All stuff texture and code may be altered to the users liking to fit the world the user wants to create. You may add or remove things of your downloaded Project Catering to further more customize your world. You are also allowed to publish Project Catering in your own modpack or mod. The only thing we ask for is that you link to our forum page so people that like the stuff can download more of them.

(https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)
Project Catering by StalkerCZ Workshop " *SCZ* " is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. (http://http://creativecommons.org/licenses/by-nc-sa/4.0/)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: jabbamonkey on March 18, 2015, 09:49:50 PM
Upload your screenshots so we can view them directly in a post ... not have to download each one to our computer in order to view. Too much work. I lost interest the moment I was redirected to another site and asked to save a file (just to view an image).

On another note...
I wanted to check out the textures, because I have a TON of food images that I created for a mod during alpha 7 which aren't being used anymore. You might be interested in checking them out.
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: Vonholtz on March 18, 2015, 10:13:09 PM
Ah now we all know why Project Armory is taking so long to go to alpha 9.  ;D LoL Just kidding. I will have to check this out. After all Project Armory was a good mod.
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: samirocks123 on March 18, 2015, 10:19:12 PM
Couldn't agree more with Jabbamonkey, upload the pictures directly, probably increases your chance of people downloading by a bunch.
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 18, 2015, 11:00:06 PM
Quote from: jabbamonkey on March 18, 2015, 09:49:50 PM
Upload your screenshots so we can view them directly in a post ... not have to download each one to our computer in order to view. Too much work. I lost interest the moment I was redirected to another site and asked to save a file (just to view an image).

On another note...
I wanted to check out the textures, because I have a TON of food images that I created for a mod during alpha 7 which aren't being used anymore. You might be interested in checking them out.
Im sorry.. i repire that as soon posible! I make a mistake in code ... dont use html often ..i also prepare lot of stuff i upload here some new pic soon.  ;)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 18, 2015, 11:02:22 PM
Quote from: Vonholtz on March 18, 2015, 10:13:09 PM
Ah now we all know why Project Armory is taking so long to go to alpha 9.  ;D LoL Just kidding. I will have to check this out. After all Project Armory was a good mod.
dont worry about PA we finish it soon. Anyway thereare now 1-3active developers working on it
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 18, 2015, 11:05:14 PM
Quote from: samirocks123 on March 18, 2015, 10:19:12 PM
Couldn't agree more with Jabbamonkey, upload the pictures directly, probably increases your chance of people downloading by a bunch.
Working on place screenshots directli  :)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: hentiger on March 18, 2015, 11:24:43 PM
Cool stuffs huh. I love it
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 18, 2015, 11:41:43 PM
Quote from: hentiger on March 18, 2015, 11:24:43 PM
Cool stuffs huh. I love it
Thanx! I prepare cca 20 new kind of items include ingredients. Also i add that  screenshots. I repire codes. new update coming soon :)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 18, 2015, 11:49:04 PM
OK i fix the screen shots. Have look and if you found any bug send my reply.   ;)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 19, 2015, 12:25:00 AM
Quote from: jabbamonkey on March 18, 2015, 09:49:50 PM
On another note...
I wanted to check out the textures, because I have a TON of food images that I created for a mod during alpha 7 which aren't being used anymore. You might be interested in checking them out.
Every textures are welcome. if you want to offer some of your art i could use it. Also you will be added to front list of mod with describtion. ?. Woah it is too late is now 5:24 AM .. time to go bed  ::)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: Stup-krou on March 19, 2015, 10:51:48 AM
If i may correct some spelling :D
Sandwich
Carpaccio
Croissants
and Salami
Cheers :)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 19, 2015, 11:29:47 AM
Quote from: Stup-krou on March 19, 2015, 10:51:48 AM
If i may correct some spelling :D
Sandwich
Carpaccio
Croissants
and Salami
Cheers :)

It is Rim Meal .. and in rimworld is posible everything. But ok. I repire names at next release V1.1 coming soon. :)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: benben471 on March 19, 2015, 01:07:41 PM
Please tell me there's going to be/already is Pizza in this mod! :D
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 19, 2015, 02:20:41 PM
Quote from: benben471 on March 19, 2015, 01:07:41 PM
Please tell me there's going to be/already is Pizza in this mod! :D
hi there! Of course there will be "Rimzza" ;)  in next Huge update! I also want to create more resources also maybe new plants. i also talk with developer of mod Xtra Plants and i have green signal for using resources like fruit ect.. i want to create realy complex mod. This is only first start and v1.0 in future there will be more stuff , more machines,  more .. ah more ..  :o
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: benben471 on March 20, 2015, 11:13:18 AM
Quote from: StalkerCZ on March 19, 2015, 02:20:41 PM
Quote from: benben471 on March 19, 2015, 01:07:41 PM
Please tell me there's going to be/already is Pizza in this mod! :D
hi there! Of course there will be "Rimzza" ;)  in next Huge update! I also want to create more resources also maybe new plants. i also talk with developer of mod Xtra Plants and i have green signal for using resources like fruit ect.. i want to create realy complex mod. This is only first start and v1.0 in future there will be more stuff , more machines,  more .. ah more ..  :o
WOOO RIMZZA :D
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: 1000101 on March 20, 2015, 03:17:59 PM
I saw the thread title and thought it was a local trade system so you could sell food to guests.  More food options are good however, not sure how this will pan out though since the pawns always eat the "best" meal available to them.  I ran into this with XTra plants too.  Sure, they would eat the "lesser" items but only if that was all that was available.

If pawns would pseudo-randomly pick foods in "class" based on their needs better, "I'm only peckish and bored, some popcorn would be good," vs, "I MUST EAT ALL FINE MEALS FIRST - NOM, NOM, NOM," this mod would be awesome.  Not to say this mod isn't awesome but at the moment it just seems like it's going to add more resource management.
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 20, 2015, 04:22:52 PM
Quote from: 1000101 on March 20, 2015, 03:17:59 PM
I saw the thread title and thought it was a local trade system so you could sell food to guests.  More food options are good however, not sure how this will pan out though since the pawns always eat the "best" meal available to them.  I ran into this with XTra plants too.  Sure, they would eat the "lesser" items but only if that was all that was available.

If pawns would pseudo-randomly pick foods in "class" based on their needs better, "I'm only peckish and bored, some popcorn would be good," vs, "I MUST EAT ALL FINE MEALS FIRST - NOM, NOM, NOM," this mod would be awesome.  Not to say this mod isn't awesome but at the moment it just seems like it's going to add more resource management.
Hi there ! And thanx for reply! I evolve the mod also maybe create some new clas of the food .. but anyway every food have own stats, nutrition, and effect to mood. Also there is a loot of food or meals .. like sausage or popcorn .. or baken potatos .. i also add more like that stuff. . because .. it is laso conzumable like food have own stats but it is also resource for creating higer level of food  ( RimBeer + Sausage + bread --->> Meal Sousage with beer includead .. also have better stats ;) ) i plan huge update coming 2 or 3 days ;) if you have any idea or tips could write here or pm and they could be implent in next up date ! "" Also colonist take best food which tey want .. but if they are depressed or sometihng you could help them via comand ! ;)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: Dragoon on March 22, 2015, 05:02:04 AM
Does this disable the cook stove ? Because I can't use mine, The vanilla one not yours.
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 22, 2015, 05:39:05 AM
Quote from: Dragoon on March 22, 2015, 05:02:04 AM
Does this disable the cook stove ? Because I can't use mine, The vanilla one not yours.

Hi there! There is code for use New one named SCZ_Oven  , but also you could use clasic CookStove  im not sure 100% if is ability to cook all meals in CookStove but if not i add them ;)  A huge update coming realy soon ..
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 22, 2015, 06:24:09 AM
Hello everyone ! New update is out v1.1 where you can find some new stuff. New release will came soon  ;) New release will be compatibile with save games i try it on my own.. some resources are not used yet but they will be in next updates! If you find some bugs or have any wish PM me or leave a reply !
Title: Re: [MOD] (Alpha 9) Project Catering v 1.2 (22.03.2015)
Post by: StalkerCZ on March 22, 2015, 11:41:06 AM
Hello everyone! A new part of huge pack is came out v1.2 !! New stuff is added and in future there will be some cool changes .. have dream about Rim Bees or Rim Coows maybe other animals which drop cool resources for cooking ;)  Hope you enjoy this update !! Mod is comatible with other moods .. i using cca 12 of them in one group ;)
Title: Update 1.3 coming soon
Post by: StalkerCZ on March 24, 2015, 03:16:32 PM
Hello everyone!!  ;) A new big update coming soon i prepare new plants for resources, add new food, new resources, and some more stuff .. coming realy soon !!  :P
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: StalkerCZ on March 24, 2015, 07:58:17 PM
Hello everybody!! As I promise here is new up date v 1.3 !! It brings many new stuff!! Also some recepies are changed!! New stuff coming soon!! If you have any issue, bug or wish don't wait send me a reply!'  :o
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: Evul on March 24, 2015, 08:09:38 PM
Quote from: Vonholtz on March 18, 2015, 10:13:09 PM
Ah now we all know why Project Armory is taking so long to go to alpha 9.  ;D LoL Just kidding. I will have to check this out. After all Project Armory was a good mod.

Hehe that was funny ^^

Quote from: Vonholtz on March 18, 2015, 10:13:09 PM..was..
O.O its still operational its just allot, ALOOOOT of stuff being remade. ^^


Anyways interesting project. :)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.0 (18.03.2015)
Post by: StalkerCZ on March 24, 2015, 08:14:26 PM
Quote from: Evul on March 24, 2015, 08:09:38 PM
Quote from: Vonholtz on March 18, 2015, 10:13:09 PM
Ah now we all know why Project Armory is taking so long to go to alpha 9.  ;D LoL Just kidding. I will have to check this out. After all Project Armory was a good mod.

Hehe that was funny ^^

Quote from: Vonholtz on March 18, 2015, 10:13:09 PM..was..
O.O its still operational its just allot, ALOOOOT of stuff being remade. ^^


Anyways interesting project. :)

:) Ya sadly true .. but we finish PA soon .. i hope Evul ..  ;)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: Evul on March 24, 2015, 08:16:12 PM
Yeah hopfully soon.
Soon TM

Cool project anyways :)
Title: Project Catering v 1.4
Post by: StalkerCZ on March 26, 2015, 01:41:40 PM
Hello everyone!  8) I prepare new update  v 1.4 and here is some tips of neews :

New plants:
mushrooms, cactus, flowers, pumpkin, turnip, radish ...
New resources:
mushroom, raw cactus, flowers, eggs, fish, chocholate, ketchup, pumpkin, rawpig, soysauce, tortilla, turnip, radish ...
New meal:
BakenPig, BerryPie, Bunger, Cookies, Donuts, FriedEggs, ChochoTort,
Onion Rings, Panini .....

also plan get in the mod fishing and some other cool stuff .. that will be suprise  ::)
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: oldage on April 01, 2015, 09:35:07 AM
Is the default stove working again?
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: StalkerCZ on April 02, 2015, 07:44:35 AM
Quote from: oldage on April 01, 2015, 09:35:07 AM
Is the default stove working again?

Hi there! Yes at next release i fix that. Today i testing it and i fix this problem. I keep only vannila meal to cook in vanila cook stove! Next update coming soon!
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: Erathu on April 07, 2015, 04:15:17 PM
Hi ! Can u make version that includes only water stuff?
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: StalkerCZ on April 09, 2015, 04:35:10 AM
Quote from: Erathu on April 07, 2015, 04:15:17 PM
Hi ! Can u make version that includes only water stuff?
hello. I could make a submod sort. And also give the defs names for things around watter. I prepare somethin for ya. Also new update come out realy soon. I had some problems with xml and resolving that cooking stove bug.
Title: Re: [MOD] (Alpha 9) Project Catering v 1.3 (25.03.2015)
Post by: Erathu on April 09, 2015, 06:00:12 AM
Thanks a lot!