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RimWorld => Releases => Mods => Outdated => Topic started by: blaze7736 on March 22, 2015, 04:27:59 AM

Title: [MOD] (Alpha 9) FireFly v0.45: Content Update
Post by: blaze7736 on March 22, 2015, 04:27:59 AM
(https://ewinsidetv.files.wordpress.com/2011/02/firefly_series_main.jpg)

Description:
Welcome to the firefly mod, We have been working hard to bring some of the grand features of this awesome show to life. The mod currently brings two major factions to the game with many features planed to come. We hope to live up to this great show and hope you enjoy. 

Features:
"If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And, if we're very, very lucky, they'll do it in that order." - Zoe, Yes the Reavers are here.
(http://i.imgur.com/dldE6N6.jpg)

The central government and law-enforcement organization of the Verse, The Alliance is here to bring order to the chaos along with taxes.
(http://i.imgur.com/zIlSUhr.png)

Art Rundown!
Hi this is TWrecks speaking. I have been working hard at bringing a lot of nice new textures to this mod. I thought I would pick out a couple of my favourites and give you guys something to look at.

The Reavers seem to be the most popular aspect of this mod thus far, with people telling us to make them eat everyone and the like. I can't give you that unfortunately but what I can do is make them look seriously scary. Here are some images.

(http://i.imgur.com/M0ge7co.png?1)
Reaver front

(http://i.imgur.com/GAC1VDS.png)
Reaver side

(http://i.imgur.com/TtNOGzv.png)
Reaver rear, dat ass!

Now I know at least some of you are interested in weapons (I know I am). So here is the current lineup of Browncoat weaponry (I kinda went on a late night spree D:). These will not be in the game for quite a while, but it least it gives you an idea of what is coming.

(http://i.imgur.com/nzibzOZ.png)
Browncoat Heavy Rifle

(http://i.imgur.com/olrW5l1.png)
Browncoat Revolver

(http://i.imgur.com/WdNcudA.png)
Browncoat Rifle

(http://i.imgur.com/u3a0zHp.png)
Browncoat Super Shorty

(http://i.imgur.com/5s6rW4p.png)
Browncoat Shotgun

(http://i.imgur.com/ejQXQAT.png)
Browncoat SMG

(http://i.imgur.com/fLMNSr7.png)
Browncoat Sniper Rifle

(http://i.imgur.com/vmh7M0C.png)
Browncoat Assualt Rifle

(http://i.imgur.com/2IhFbE3.png)
Browncoat Carbine

Also before I go, if you steal my textures without asking, I will get my soldiers to rip off your head and piss down your neck and I will give them plenty of gum to chew while they do it. Otherwise, feel free to ask!

Have a nice night everyone!
[/center]

The Team:
Blaze: Dashingly handsome rouge programer who regularly hacks the pentagon and laughs in the face of their security, and likes to play video games in his spare time, which he has an awful lot of because hacking things is so easy for him.

TWrecks: A Dictator of the small country of Solumbia enjoys long walks along the beach and drawing epic textures. He makes the textures and makes sure the team is working by cracking the whip of pain.

Update log:

Upcoming Features:

Download:
Current Versions:
http:http://www.mediafire.com/download/zfqpo09fwfp0tp1/FireFly_v0.45.rar (http://www.mediafire.com/download/xr1r3fy3rzc7pm2/FireFly.rar)

Final Words:
I hope you guys enjoy this mod as much as we have enjoyed making it, we welcome all feedback and if you have any ideas or want to help just say so. So enjoy and remember that you can "Take my love, take my land, Take me where I cannot stand, I don't care, I'm still free, You can't take the sky from me".
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: silentlord on March 22, 2015, 09:40:21 AM
are the Reavers gonna come in massive waves like the zombie mod? as that would be cool and scary.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: SaymonCZ on March 22, 2015, 10:38:27 AM
Is it balanced?  :D
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Vonholtz on March 22, 2015, 12:05:35 PM
Ok seeing how it has factions to it.  I am sure it will need a new started. So I will put this in on my next new started. It looks like fun. Nice one.  ;D
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: jabbamonkey on March 22, 2015, 12:22:47 PM
Awesome. I've been waiting for someone to put this together (especially because mentions Firefly as an influence).
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Tequilas on March 22, 2015, 01:39:49 PM
Saymon stole what I was about to ask. Excellent mod!
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Dragoon on March 22, 2015, 02:35:14 PM
The fatigues don't offer any armor.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Tequilas on March 22, 2015, 03:12:32 PM
Scrooge? Now you're making me think of The Three Scrooges.  ;D
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Tequilas on March 22, 2015, 03:13:50 PM
Quote from: Tequilas on March 22, 2015, 03:12:32 PM
Scrooge? Now you're making me think of The Three Scrooges.  ;D

Or is it The Three Stooges?
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: blaze7736 on March 22, 2015, 04:43:19 PM
Thanks for the awesome response firstly i will have the sniper fixed for next update i must of missed typed the values, also note that due to factions this does require a new start and new world as for balancing we have spent a fair bit of time going over items in the mod but as always we sometimes miss stuff so any bugs or issues just mention it. 
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: jabbamonkey on March 22, 2015, 06:11:23 PM
I just wanted to check... when a reaver is incapacitated ... what happens when you lock them in a cell with a non-reaver?  Or can you NOT take reavers prisoners at all? (havent had time to test this out for myself yet)
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: blaze7736 on March 22, 2015, 06:21:48 PM
Yes at this stage they have a difficulty of 100 to recruit but we plan to make them more refined, reavers will be more refined next as we firstly focused on the alliance and now comes more work on the reavers 
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 22, 2015, 07:13:22 PM
Saymon. This is far more balanced than the guns mod. xD
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: jabbamonkey on March 22, 2015, 09:39:09 PM
Quote from: Canute on March 22, 2015, 06:16:30 PM
I can say, no the reaver don't eat the other prisoner.

I think it would be awesome to have the reavers eat others... You could create a cell where you dump "unwanteds"...
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 23, 2015, 01:23:12 AM
We will definitely be adding stuff like that after we finish alliance.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Coenmcj on March 23, 2015, 11:32:24 PM
Gotta be one of my most favourite upcoming mods in the 'Verse. :)
For the whole imprisonment issue you could have the Reavers in a forced Psychotic state when they're imprisoned.

Actually... do psychotics attack other psychotics?.. if they don't you could just have the Reavers in a permanent psychotic state, would negate the whole imprisonment thing.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 24, 2015, 05:14:52 AM
I tell you that we are working as hard as we can. As it stands we havnt got the coding skills to do that, but we will achieve something like it before the next release.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Dragoon on March 24, 2015, 04:40:08 PM
Quote from: Canute on March 22, 2015, 03:07:14 PM
i don't think they should give any :-)
Wrap your body with 2 old towels with holes and call it fatique.

Uh even basic clothing offers a little protection the fact that they don't mans that they cost more than cloth shirt but don't help in the slightest. -.-
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 25, 2015, 01:32:35 AM
It is ok. Just a small oversight and we will fix it.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 25, 2015, 06:02:38 AM
Thanks Canute, I will get Blaze to look into it. Will be fixed by next update, which is coming very soon. :)
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: James009 on March 25, 2015, 08:08:27 PM
Very cool, going to be following (and downloading) this one. Can't wait to see you add in the Coreworlds content!
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: blaze7736 on March 25, 2015, 10:26:29 PM
Thanks James! Very kind of you to show such support. :)
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Dragoon on March 25, 2015, 10:50:24 PM
DRAGONS!!!!!!!

Hey if you add dragons (Can it be optional? I want them but I know people will complain.) can we make armor or weapons out of their bones/hides ? That would be awesome.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 26, 2015, 04:02:14 AM
Rest assured, Dragons will never be a part of the firefly mod. Lol.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Coenmcj on March 26, 2015, 07:34:34 PM
I think you may have the wrong 'firefly' mate.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 26, 2015, 09:40:18 PM
Ok. I am removing the dragon. I just thought it would be some fun. Turns out everyone has to be logical about it and mock me for my lack of understanding of firefly. >.<
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: Dragoon on March 26, 2015, 10:20:41 PM
Quote from: T-Wrecks on March 26, 2015, 09:40:18 PM
-snip-

I...wont mock you....:'(

Oh you are removing it form firefly but will you make it an addon mod like horrors or something.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: T-Wrecks on March 26, 2015, 11:31:15 PM
Presumably it will be its own mod in the future. It was never in the firefly mod. I just wanted to show it off.
Title: Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
Post by: blaze7736 on April 07, 2015, 08:23:03 AM
Hey guys i am back from my break for exams and i am hoping to begin taking my mods to the next level yes that means actual c# code wooo. For now we have an update which fleshes out the alliance and begins work on the reavers with the dreaded boss reavers now a possibility enjoy. heres the link i await the feed back: http://www.mediafire.com/download/zfqpo09fwfp0tp1/FireFly_v0.45.rar