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RimWorld => Releases => Mods => Outdated => Topic started by: apljee on March 26, 2015, 09:43:32 PM

Poll
Question: What should be the cost for torches?
Option 1: 30 Wood (default) votes: 0
Option 2: 10 Wood, 3 Cloth votes: 0
Option 3: 3 Wood votes: 7
Option 4: 15 Wood, 3 Cloth, increase burn time votes: 5
Title: [MODLIST][A9] apljee's Simple Mods! - POLL
Post by: apljee on March 26, 2015, 09:43:32 PM
apljee's Simple Mods!

This is going to be a thread that will contain all of my simple mods, as I do more stuff in the future, right now it will only contain one (to a few) mods until I find more stuff that I feel like doing or am capable of doing (example, bone mod). I also may sometimes draw code from Project EONS so if you like what you see and don't hate shameless self-advertising, go ahead and download EONS when it's done.

aplTorches

aplTorches is basically just skullywag's Simple Torches - Temporary Light Source mod, but with my name, textures, and code on it. So, basically it's my own new mod! Needless to say, it adds in a new temporary light source, the torch, that will run out over time, but creates a beautiful setting.  8)

Download: Alpha 9, Version 1.2 Download (https://www.dropbox.com/s/swc3o3oevcr8508/aplTorches.rar?dl=0)
Changelog:
Version 1.2:
Lowered the cost of torches from 30 wood logs to 15 wood logs
Changed the altitude level from flooremplacement to waist.
Version 1.1:
Fixed the weird bug where it would appear to have a large campfire flame instead of just a torch texture.
Version 1.0:
Initial Release

(http://i.imgur.com/72tpi7D.jpg)
------------

Feel free to request some mods below, but keep them simple and doable. If it's not simple and doable, but I like it, I will probably try to do it an utterly fail but atleast I'll try. Thanks for reading. 8)[/code]
Title: Re: [Alpha 9] apljee's Simple Mods!
Post by: apljee on March 26, 2015, 09:43:50 PM
Reserved for future use.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 26, 2015, 11:29:35 PM
Fun fact! My laptop's monitor kindof broke a hinge, so I can't close the screen and occasionally the screen becomes loose and pops out of place. So, I'll upload aplTorches tomorrow, and hopefully have my laptop fixed in the coming days.

Thanks!
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: xitude on March 27, 2015, 05:51:29 AM
I'm looking forward to this... don't keep me waiting.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 27, 2015, 11:12:10 AM
Download link added for aplTorches. Screenshots will come later today, still attempting to work out a way to fix my laptop.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 27, 2015, 05:58:31 PM
Beginning work on a mod called "aplCalradia"... it might not be as simple as the other mods. Here's what I plan to add...

- Factions for all of the kingdoms in Calradia
- Weapons for all of the kingdoms in Calradia
- Armour for all of the kingdoms in Calradia

EDIT: While I'm at it, I might as well add looter faction, armour, and weapons. :)

I plan to have it done within a week. :)
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: Igabod on March 27, 2015, 06:24:15 PM
Quote from: apljee on March 27, 2015, 05:58:31 PM
Beginning work on a mod called "aplCalradia"... it might not be as simple as the other mods. Here's what I plan to add...

- Factions for all of the kingdoms in Calradia
- Weapons for all of the kingdoms in Calradia
- Armour for all of the kingdoms in Calradia

EDIT: While I'm at it, I might as well add looter faction, armour, and weapons. :)

I plan to have it done within a week. :)

I only wish it was as easy to mod M&B:Warband as it is to mod Rimworld. I love that game, but there are a lot of little things that just bug the crap out of me. I would totally make an awesome mod for M&B if they made it more accessible to mod.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 27, 2015, 06:37:28 PM
Quote from: Igabod on March 27, 2015, 06:24:15 PM
Quote from: apljee on March 27, 2015, 05:58:31 PM
Beginning work on a mod called "aplCalradia"... it might not be as simple as the other mods. Here's what I plan to add...

- Factions for all of the kingdoms in Calradia
- Weapons for all of the kingdoms in Calradia
- Armour for all of the kingdoms in Calradia

EDIT: While I'm at it, I might as well add looter faction, armour, and weapons. :)

I plan to have it done within a week. :)

I only wish it was as easy to mod M&B:Warband as it is to mod Rimworld. I love that game, but there are a lot of little things that just bug the crap out of me. I would totally make an awesome mod for M&B if they made it more accessible to mod.

Yeah. From what I've looked at it doesn't look too hard to mod but it's different to look at the dirt rather to dig a hole with your hands in it - needless to say, it's fairly harder than it looks. Right now, I'm still trying to remember which faction uses Fighting Picks. (or if I should just give all factions fighting picks, or if I should just give bandits fighting picks). Anyways, I think I've figured out how armies will work.

10-15 first tier troops
5-10 second tier troops
3-5 third tier troops
1-3 fourth tier troops
and if it's there for the faction, 1 5th tier troop
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: Igabod on March 27, 2015, 06:42:09 PM
Quote from: apljee on March 27, 2015, 06:37:28 PM
Right now, I'm still trying to remember which faction uses Fighting Picks. (or if I should just give all factions fighting picks, or if I should just give bandits fighting picks). Anyways, I think I've figured out how armies will work.

10-15 first tier troops
5-10 second tier troops
3-5 third tier troops
1-3 fourth tier troops
and if it's there for the faction, 1 5th tier troop

Fighting picks? I don't think that is even in Vanilla M&B...
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 27, 2015, 07:09:20 PM
Quote from: Igabod on March 27, 2015, 06:42:09 PM
Quote from: apljee on March 27, 2015, 06:37:28 PM
Right now, I'm still trying to remember which faction uses Fighting Picks. (or if I should just give all factions fighting picks, or if I should just give bandits fighting picks). Anyways, I think I've figured out how armies will work.

10-15 first tier troops
5-10 second tier troops
3-5 third tier troops
1-3 fourth tier troops
and if it's there for the faction, 1 5th tier troop

Fighting picks? I don't think that is even in Vanilla M&B...

Fighting picks are for sure in M&B Warband, perhaps not M&B -- I know because I've used them. I'll just include them in the Swadian & Rhodok faction, they seem fitting there.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: Igabod on March 27, 2015, 08:36:16 PM
Quote from: apljee on March 27, 2015, 07:09:20 PM
Quote from: Igabod on March 27, 2015, 06:42:09 PM
Quote from: apljee on March 27, 2015, 06:37:28 PM
Right now, I'm still trying to remember which faction uses Fighting Picks. (or if I should just give all factions fighting picks, or if I should just give bandits fighting picks). Anyways, I think I've figured out how armies will work.

10-15 first tier troops
5-10 second tier troops
3-5 third tier troops
1-3 fourth tier troops
and if it's there for the faction, 1 5th tier troop

Fighting picks? I don't think that is even in Vanilla M&B...

Fighting picks are for sure in M&B Warband, perhaps not M&B -- I know because I've used them. I'll just include them in the Swadian & Rhodok faction, they seem fitting there.

It is indeed in vanilla according to the Wikia (http://mountandblade.wikia.com/wiki/Fighting_Pick/Warband). I just never see them for sale in the shops anywhere. I only have 95 hours in the game so far though, I didn't find out about it until very recently.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 27, 2015, 08:39:28 PM
Quote from: Igabod on March 27, 2015, 08:36:16 PM
Quote from: apljee on March 27, 2015, 07:09:20 PM
Quote from: Igabod on March 27, 2015, 06:42:09 PM
Quote from: apljee on March 27, 2015, 06:37:28 PM
[...]
[...]
[...]

It is indeed in vanilla according to the Wikia (http://mountandblade.wikia.com/wiki/Fighting_Pick/Warband). I just never see them for sale in the shops anywhere. I only have 95 hours in the game so far though, I didn't find out about it until very recently.
I never used them either, nor did I see them in shops - which is why I had no idea which faction to put it under.  :o
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: Igabod on March 27, 2015, 08:42:26 PM
Quote from: apljee on March 27, 2015, 08:39:28 PM
I never used them either, nor did I see them in shops - which is why I had no idea which faction to put it under.  :o

I'd say Swadians would be the most likely to use that type of weapon with their infantry. Rhodoks is very weak in their infantry line but what they do have is spearmen so they aren't likely to have a fighting pick.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 27, 2015, 09:14:17 PM
Quote from: Igabod on March 27, 2015, 08:42:26 PM
Quote from: apljee on March 27, 2015, 08:39:28 PM
I never used them either, nor did I see them in shops - which is why I had no idea which faction to put it under.  :o

I'd say Swadians would be the most likely to use that type of weapon with their infantry. Rhodoks is very weak in their infantry line but what they do have is spearmen so they aren't likely to have a fighting pick.
I guess you're right - I was thinking like you, I mostly somewhere to the south but not directly Sarranid territory. I was thinking Swadian or Rhodok. Thanks. :)
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Latta on March 28, 2015, 04:18:26 AM
Added to recommended mod! Now I have to test this myself.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Latta on March 28, 2015, 09:19:38 PM
I just tested and it looks good! But taking 30 logs while standing 24000 ticks is too short, as campfire takes 35 logs and can be there for 40000 ticks.

EDIT: Also the torch is overlapped by conduit. It's because torch's altitudeLayer is set to FloorEmplacement, which is same as conduit. Consider change it to higher altitude, like Waist.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: apljee on March 28, 2015, 11:52:34 PM
Quote from: Latta on March 28, 2015, 09:19:38 PM
I just tested and it looks good! But taking 30 logs while standing 24000 ticks is too short, as campfire takes 35 logs and can be there for 40000 ticks.

EDIT: Also the torch is overlapped by conduit. It's because torch's altitudeLayer is set to FloorEmplacement, which is same as conduit. Consider change it to higher altitude, like Waist.

Will do - I'll also make the torch's resource's a little less.

EDIT: Fixed.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: Igabod on March 30, 2015, 12:07:24 AM
Quote from: apljee on March 27, 2015, 09:14:17 PM
I guess you're right - I was thinking like you, I mostly somewhere to the south but not directly Sarranid territory. I was thinking Swadian or Rhodok. Thanks. :)

I just played a game and specifically looked for the fighting pick. I found it in the shops in the Vaegir territory. I rarely ever go in that region for anything except sea raider battles, so that's why I never saw it before.
Title: Re: [MODLIST][A9] apljee's Simple Mods!
Post by: apljee on March 30, 2015, 11:07:05 AM
Quote from: Igabod on March 30, 2015, 12:07:24 AM
Quote from: apljee on March 27, 2015, 09:14:17 PM
I guess you're right - I was thinking like you, I mostly somewhere to the south but not directly Sarranid territory. I was thinking Swadian or Rhodok. Thanks. :)

I just played a game and specifically looked for the fighting pick. I found it in the shops in the Vaegir territory. I rarely ever go in that region for anything except sea raider battles, so that's why I never saw it before.

Alright, it'll be included in the Vaegir faction.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Ray_Anor on April 01, 2015, 06:39:04 AM
Using a half of one full-grown tree as a torch? HALF of FULL grown TREE? How do you imagine it?
half of... full... grown.. tree.... is a torch.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Latta on April 01, 2015, 07:12:35 AM
How about make it cost few sheets of cloth and reduce wood cost?
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: apljee on April 01, 2015, 11:19:08 AM
Quote from: Latta on April 01, 2015, 07:12:35 AM
How about make it cost few sheets of cloth and reduce wood cost?

Hm.. 15 wood and 3 cloth?
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Ray_Anor on April 01, 2015, 12:03:19 PM
I'm think it must 1-2 logs (wood) and not standing torchs, but wall torchs (as a small lamp in advanced lamps).
Torch no need to heat (as a campfire). Torch must only emit light. Heat - is a byproduct, not a purpose of torch.
Because of this all - it light area longer with smaller quantity of material.
It's my logic.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: apljee on April 01, 2015, 02:48:11 PM
Quote from: Ray_Anor on April 01, 2015, 12:03:19 PM
I'm think it must 1-2 logs (wood) and not standing torchs, but wall torchs (as a small lamp in advanced lamps).
Torch no need to heat (as a campfire). Torch must only emit light. Heat - is a byproduct, not a purpose of torch.
Because of this all - it light area longer with smaller quantity of material.
It's my logic.

2 logs is too cheap. I know this is temporary but campfires provide both heat and light and only cost 35 logs, and they last for longer, which is why I'm saying 15 wood and 3 cloth. And, wall torches don't really look that good in the game, in my opinion.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Ray_Anor on April 01, 2015, 09:18:21 PM
Quote from: apljee on April 01, 2015, 02:48:11 PM
I know this is temporary but campfires provide both heat and light and only cost 35 logs, and they last for longer, which is why I'm saying 15 wood and 3 cloth.

But this is illogical. Torchs is first-time temporary light source. They must be cheap. And if used mod for cotton fiber - cloth will be not first material for making torch. 

Do what you want, however.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: apljee on April 01, 2015, 09:23:48 PM
Quote from: Ray_Anor on April 01, 2015, 09:18:21 PM
Quote from: apljee on April 01, 2015, 02:48:11 PM
I know this is temporary but campfires provide both heat and light and only cost 35 logs, and they last for longer, which is why I'm saying 15 wood and 3 cloth.

But this is illogical. Torchs is first-time temporary light source. They must be cheap. And if used mod for cotton fiber - cloth will be not first material for making torch. 

Do what you want, however.

But they need to be balanced. 3 wood is way too cheap - plus, I'd probably make it so you could use leathers in it instead of just cloth. In truth, it's not about making a cheap alternative to a light source, it's more about something that is balanced and fits early game.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: Ray_Anor on April 02, 2015, 03:12:30 AM
Quote from: apljee on April 01, 2015, 09:23:48 PM
But they need to be balanced. 3 wood is way too cheap

It's not cheap for temporary light source for one day. It's normal.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - aplTorches released
Post by: apljee on April 02, 2015, 04:25:24 PM
Poll added.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - POLL
Post by: Latta on April 02, 2015, 09:33:08 PM
I'd prefer moderate amount of cost with even longer lifespan.
Title: Re: [MODLIST][A9] apljee's Simple Mods! - POLL
Post by: apljee on April 03, 2015, 02:14:44 AM
Quote from: Latta on April 02, 2015, 09:33:08 PM
I'd prefer moderate amount of cost with even longer lifespan.
I'll actually redo the poll with that info.

20 wood and 3 cloth, burns for 2 or 1.5 days?
Title: Re: [MODLIST][A9] apljee's Simple Mods! - POLL
Post by: mrofa on April 03, 2015, 02:23:08 AM
You could try burn apparel, since its easier to get than cloth, atleast at the beginning of the game